That's why steam reviews are better with it being from actual people who aren't scared of being blacklisted from future access. Even with joke reviews it's still actually more informative. These review outlets call it review bombing, but I call it review awareness with it highlighting and bringing attention to things paid reviewers neglect and ignore.
I don't blame the reviewers for reviewing the product they were given. I blame Capcom for the bait and switch, and the editors who won't edit the review to reflect the current reality
Spoilers: they won't.
Oh good, one more AAA I can auto-skip over.
Did you know you can block publishers on Steam?
Why skip when you can pirate it for free? Everything is pirateable these days.
I sure can't. They just show back up with "Blocked" on the cover
That's not blocking them. That's just modifying the cover art
Completely agree. Block means don't see in my mind.
ITT: Mental Gymnastics competition to see how well one can defend corporate greed
Nobody wants to admit they've been taken for a ride.
Mark Twain said it best: "It's easier to fool people than to convince them that they have been fooled."
Useful idiot is the norm for this generation.
I dislike the microtransactions as well, but there's an insane amount of disinformation about them in these discussions.
Almost all of the items are easily obtainable in the game by just playing, so there's no gating of content behind the paywall. It being a single player game, there's also no competitive advantage to be gained by buying them for real money (or inversely lost out on by not buying them)
The whole discussion is blown widely out if proportion.
I view the mtx as basically paying for cheat codes. I'm not interested in using cheats but am opposed to companies trying to monetize them. It's straight up mobile game level of BS in a PC game. Tbh though, if the store button wasn't available in the main men, I wouldn't even know the mtx exist.
From the comments here I can see we learned nothing from Horse Armour.
I'm gonna paste a comment I left the other day pertaining to this:
I will die on the hill of "Oblivion's horse armor DLC was not the beginning of micro transactions"
Because it wasn't. There were micro transactions for games long before the hore armor thing. Also, horse armor was a one-time purchase for that mechanic.
I'm pretty sure the mtx for dragons dogma are all 1 time dlc bought on the steam page just like the horse Armour.
Lots was learned. They learned they can continue to move the goalposts simply forever it seems.
Wait for the rage over this particular round to die down. Release a game with similar but slightly dialed back bullshit. Tell everyone how much better you are than them.
Repeat until people pay $99 for the right to rent the game for $10 a month plus pay to win MTX.
Sure DD2 is a corpse, but a new game will come growing from its corpse.
Soon the poors won't be able to play games anyway as that will be forbidden by their owners
"Jeez Capcom, leave some evil for the rest of us!" - Satan probably
At this point I think it's safe to say that if Satan was real, he's the biggest shareholder of every tech company in the world, including those that make video games.
"[...]these micotransactions grant more frequent access to features many gamers deem essential for any action RPG. This includes fast travel and character customisation."
Wait, what? Seriously devs?
the key phrase there being 'more frequent'. the fast travel and character customization are all in the game and have a more in-universe integration. the game systems are supposed to be more immersive than just click the map and fast travel. you typically either take a cart from town to town or warp using a stone that gets used up.
I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.
Nah, this is inherently scummy behavior.
Want to enforce a particular tone and strategic layer to a game by limiting fast travel based on a consumable? Cool. Just don't make that a consumable that can be purchased with real dollars.
I like it the way it is, makes leaving town to quest and adventure have another layer of strategy. If someone wants to bypass that strategy layer with money then so be it. I certainly would prefer that it be a mod rather than a MTX, and will definitely not be buying any regardless.
This has been solved for a long time. If you want to force people to leave the town to quests and adventure just stick to Morrowind style fast travel where fast travel doesn't go everywhere. If you want people to be able to fast travel everywhere then let them fast travel everywhere. If people can fast travel everywhere but don't want to fast travel everywhere then it's a single player game, they're free to make up their own rules on how they want to play.
There's no justifiable reason to slap a price tag on fast travel and that's the issue most people have. The fact that it was removed from review builds shows that even the devs know how fucking shitty it is. No need to defend a shitty practice.
Mixed feelings about that - it sounds like you can still access those features so I don't think it really affects the base game at all. From what I remember about the first game, you had to be sparing on the waystones to start with, and it required a bit of work to get the item necessary to redo your character - so not much has really changed there. On the other hand, adding these microtransactions in the first place is a stupid idea and the publishers are shooting themselves in the foot by adding them. Should that really change the reviews of the base game though?
Having limited access to a resource to then hook you on microtransactions is from mobile game design. It's literally a freemium mechanic being put into an already upscaled price game.
It's one of the most abusive and addictive ways to develop a game, and you want to portray that positively.
I fucking hate gamers. We've been having this conversation since the horse Armor DLC for Oblivion yet here we fucking are.
Correct, it’s part of their design, you create a problem then You sell the solution.
Except having limited access to a resource is from the original game. There's this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon's Dogma. People are so quick to blind themselves to hatred that they haven't noticed that Capcom has added completely pointless microtransactions to every one of their games for at least the past 5 years. You can drag them through the coals if you want to over that, and it's as fair a reason to boycott Capcom games as any, but it's not a reason to start going after games journalists.
Except having limited access to a resource is from the original game.
The original game that ultimately saw success in its "Dark Arisen" release that had an eternal ferrystone.
Don't go trying to redefine history here, I played both copies of the original.
There's this lie being sold online that it was an intentional decision for DD2 to try and sell more microtransactions, but limited fast travel is a hallmark of the original Dragon's Dogma.
There is no lie in the complaints. Ferrystones are not a limited resource in Dragons Dogma 2. You just have to pay microtransactions for it. You are lying about the game to defend it. To me, this level of denial comes off as coping.
I want you to admit that ferrystones are not a limited resource in Dark Arisen and same with Dragons dogma 2. And I want you to admit the differences in how they are offered to the player.
Or go lie to somebody else.
I kinda think we should go right off and bomb all the reviews, with the hope that it teaches devs to stop doing stuff like this.
Dark patterns are malicious and antagonistic against the end user. The microtransactions add arsenic to the tea.
Aside from the controversy, why does every medieval game look as ugly as oblivion?
Because they're old-tymey. Everything was sepia tinted and muddy back then, and they didn't have fancy dyes or expensive rendering software to make many polygons.
We tried this already - getting ethics in game journalism.
It didn't work so well.
Can't tell if you're joking or not, but gamergate was absolutely not about "ethics in game journalism."
Gran Turismo 7 pulled the same shit. I'm still pissed about that one. Plus the lack of single player content basically means I haven't even played the game since shortly after launch. The grind without mtx is crazy boring.
It's not going to change much.
It's crazy dumb they created the controversy but the game is fully complete and excellent.
It's insane they didn't see this blowing up in their faces 🤦♂️.
They say in the article that reviewers were told about the microtransactions. Then they mention that one reviewer said he didn't read the notes that were sent by Capcom. Why would this reviewer need to go back and rescore the game? If he enjoyed it without knowing about the microtransactions, they clearly don't matter to the gameplay.
The review copies had no microtransactions. They were added at release.
That's my point. Reviewers gave it great scores when there weren't any microtransactions and they haven't changed anything in the game to make those microtransactions important. You can play the game the exact same way the reviewers did by just ignoring them.
~~You misunderstand, the mtx were essentially unlocked in the reviewers versions, not simply missing features. ~~
Edit: apparently my last edit didn't get submitted somehow, but I'm sorry about being misinformed and unintentionally spreading it. What I was told was wrong as it was spin that I read of what did happen: the those features were unlocked in the reviews… because they're in the game, this was conveniently left out. Then I misread that as the games otherwise not having those features.
I haven't seen anything that has said that. I couldn't find that in the article either.
Edit: I don't care about the downvotes, but surely one of you could've replied with a link showing me where it says that reviewers had the mtx unlocked for them while reviewing.
Bunch of dumbasses just want to be angry for no reason, and it really shows.
Care to provide sources? I had a press preview of the game before release and nothing changed in my version, so I REALLY wonder where you get that information from.
Which basic features? Almost everything people are complaining about can be obtained in game. I understand the dissatisfaction with the performance issues, but I am failing to understand this current discourse considering that capcom has been doing this in all their previous games.
I heard that fast travel is very limited, but that you can buy fast travel items for real world money.
The problem with that is: the goal of the game makers should be to make the game as enjoyable and fun as possible to sell as many copies as possible.
However, with such micro transactions your goal now is to add annoying stuff to the a level that maximises your profits. How much you can annoy your customers, depends mainly on the conditioning of your target audience.
So the more of that stuff is accepted and financially rewarded by customers, the more annoying games will become to increase the "need" to sell you a relieve.
I assume this discourse of making the game not enjoyable for the sake of maximizing profits is probably from people that didn't play the first game and haven't played the new game yet. I know this is a reality in cash grab games, but really doesn't seem to be the case here.
I see where you're coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.
However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I'm being "reasonably" challenged or being milked.
If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it's a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity's knowledge of psychology to make people spend more money than they can afford.
Your argument is correct, however it doesn't apply to DD2 since the difficulty of acquiring things that are being sold for real money is exactly the same from the first game. If it wasn't the case I would agree 100% with you.
I do think it is weird the fact they are selling these things, it is quite ridiculous. However, If they wanted to make a lot of money, they didn't think a lot about it considering that the items that increase your carry capacity are wayyy more interesting and tempting that any of the current ones. Lost opportunity I suppose.
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