[-] OmegaMouse@pawb.social 2 points 3 hours ago* (last edited 3 hours ago)

That looks really fun, thanks for the heads-up! The occult element looks quite interesting too. Roleplay as Circe!

[-] OmegaMouse@pawb.social 3 points 4 hours ago

Whoa I read this comic earlier this year!

Her home did not sound particularly fun - it was a funeral home!

Wait is funhole short for funeral hole??

[-] OmegaMouse@pawb.social 4 points 4 hours ago

hopefully this one is better

[-] OmegaMouse@pawb.social 1 points 21 hours ago

spoiler

that she was probably raped every night without understanding what was happening to her and thought to herself that this is just one of her duties. It’s not a duty she likes so she gets sullen and distanced when Sudhir who (I think correctly) Nidhi thinks reminds her of her husband.

Ahh that reading of it makes a lot of sense, and certainly explains Padmini's change in attitude.

Yes the aunt's reaction to Sudhir being around is odd. Is it just that he reminds her of her son, or (and this felt more likely to me) she's attracted to him? Like you say, I enjoyed the uncertainty of the ending.

[-] OmegaMouse@pawb.social 2 points 23 hours ago

Something about exploring the same areas with a fresh take on it really appealed to me. Plague Knight was my favourite!

I hadn't heard that about the company. I hope they've done well from Mina, because they're a really talented bunch of devs.

[-] OmegaMouse@pawb.social 2 points 1 day ago

One thing I really loved about Shovel Knight was the DLC in which you played as different characters with abilities that completely changed the feel of the game. I hope they do something similar for Mina!

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Botany Manor review (pawb.social)

Firstly, many thanks to @Panties@lemmy.ca for providing a code for the game :)

Botany Manor is a charming little puzzle game in which you explore a manor house, gradually unlocking new sections as you work out the correct conditions to germinate different species of plants.

Visually it has the painterly, cell-shaded design of The Witness which felt perfectly at home in this pastoral Somerset valley. And flicking through the botany guide to check maps or clues reminded me of Obra Dinn.

Part of the puzzle of the game is sorting and assigning the clues to the correct plant; in each chapter you'd be given access to several different seeds and it's your job (having read through letters, posters and pamphlets) to work out which growing conditions relate to which plant.

I liked how the rough locations for clues were all listed in the book should you need any help, taking away a lot of the frustration of searching fruitlessly. And you'd only have three or so puzzles ring-fenced each chapter which stopped things becoming overly convoluted. All together it made for a relaxing experience that let you focus on exploration and solving the puzzles themselves.

The soundtrack is very peaceful too, with lots of bird song and natural ambience.

The puzzles themselves aren't particularly difficult, but I loved how varied they were. I got the sense of being in a cosy escape room without a time limit. There's a little bit of story as you go along which gets a satisfying resolution at the end.

The game took me just over three hours to complete, so it's quite short but it honestly felt like the perfect length. I'd highly recommend it for anyone into puzzle games!

[-] OmegaMouse@pawb.social 2 points 1 day ago

Thanks for sharing! I've just read through it and I agree that the writing and pacing is really great. It touches on some interesting ideas about taboo, exploitation and I suppose... hidden lives.

What did you make of the ending? Spoilers:

spoilerIt was interesting that Sudhir revealed his past to Nidhi because he felt that she was wise and would understand him. But then, if I'm understanding the ending correctly, he was subsequently annoyed by her correcting him and decided to spite her by getting her to move bedroom. Leading to the visit from Padmini in the night (who apparently tries to get into her husband's old bedroom each night to hump the occupant?). Sudhir seems very shallow; perhaps particularly upset by the fact he's being corrected by a woman. It was quite a bizarre, unexpected ending!

[-] OmegaMouse@pawb.social 2 points 1 day ago

Mina is great! Excellent combat and movement mechanics, great chiptune soundtrack as always from Yacht Club. I have found it more frustrating than Shovel Knight (by the same devs). I think partially because of the Dark Souls-esque loss of currency when you die. Dying feels like it has more of an impact in this compared to SK, and it's more of a time sink too (having to traverse back to a certain area and pick up items again).

That said, it's very satisfying when you do finally beat a boss. (I made some progress on that front yesterday, still a bit more to go though).

[-] OmegaMouse@pawb.social 6 points 4 days ago* (last edited 4 days ago)

I need to finish Mina the Hollower - I'm at the final boss (I think), and I'm gradually whittling away the boss' health bar but I'm guessing there'll be multiple phases...

I've also been playing through Botany Manor. From what I can tell, I don't have much left of the game. But that's not a bad thing - it's been charming throughout and sometimes a short but sweet experience is exactly what you're after.

FFXII has been on my Steam wishlist for a while - I should give that a go sometime. The battle system sounds fascinating!

[-] OmegaMouse@pawb.social 3 points 5 days ago

You mean OP? Neither did I - I assume everyone posting here is from the UK

[-] OmegaMouse@pawb.social 5 points 6 days ago* (last edited 6 days ago)

I don't know, I thought it was pretty neat to see. Especially considering it's such a rare event in the universe - that the moon happens to be the perfect size to cover the sun like that, and that we live in the period where eclipses are possible to see (if I remember correctly this won't always be the case on Earth?). The conditions were also perfect.

Hiked out to a field, had a beer and saw it through a pinhole. Was a nice little outing.

[-] OmegaMouse@pawb.social 1 points 6 days ago

Hogties are very fun! Does leave the sides and soles nicely exposed ;3

27
submitted 2 weeks ago by OmegaMouse@pawb.social to c/books@lemmy.world

Link for There Will Come Soft Rains by Ray Bradbury (written May 1950)

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submitted 3 weeks ago by OmegaMouse@pawb.social to c/books@lemmy.world

I've been going to a queer book club, and we're currently looking for books with trans characters to read next month.

Ideally we'd like a standalone book (not part of a series), and a story where trans identity is a significant part of it.

Thank you :)

26

I'm not quite sure where else to post this, but hopefully it'll encourage some fun conversation in any case!

So I saw Killers of the Flower Moon is on offer on Kobo. And just out of interest I scrolled down to the review section, to be met with some very confusing posts.

The Bloom review almost sounds like a response to something. It sounds like some kind of treasure hunt? What's going on with all that weird code?

The Sorry review has a similar feel to it, with the l33t speak stuff going on. I feel like I've wandered in to some kind of alternate reality game from the early 2000s. Or something from Hypnospace Outlaw.

Can anyone enlighten me as to what the hell is going on here?

120
submitted 1 month ago* (last edited 1 month ago) by OmegaMouse@pawb.social to c/patientgamers@sh.itjust.works

Don't get me wrong, it's still a good game. But I'm not sure it deserves all the hype it got last year.

It does some very clever stuff in terms of gameplay, with each character having their own unique battle system that synergise with the others.

And yes, the soundtrack is incredible.

In terms of the story, whilst it was interesting, the way the game drip-feeds you knowledge in the first two acts quickly became frustrating. There were multiple cutscenes where characters speak in such a vague, superficially poetic way. In reality it just felt pretentious.

Major story spoilers:

spoilerThe overall metaphor for grief is unique. I liked the concept of the characters being creations in this painting, and how that layer of reality feeds into the one you begin the game in. But it felt like everything was revealed all at once in Act 3. The game gives you very little up to that point, so it's hard to emphasize with many of the characters. Perhaps replaying the game knowing what you know changes the perspective of it, but for a new player I'm not sure it's the best way to tell a story.

Perhaps this is an unpopular opinion but I found the game aesthetically quite ugly. Many landscapes had a feeling of copy pasted Unreal assets that looked so same-y at points they became confusing to navigate (especially given the lack of a mini-map). The characters had these blank, uncanny stares half the time and the designs for some of them (Esquie in particular) just didn't look good to me.

Oh and I'm really not sure why the devs decided to add entirely unnecessary platforming elements!

I found certain enemy attacks to be inconsistent and not well telegraphed, leading to some frustrating encounters were you had to memorise the parry timings rather than learn them from a valid cue.

I think the game deserves good reviews, but I'm not quite sure how it won so many GOTY awards. Perhaps it just wasn't the game for me.

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17

I spent the last few months working on a fursuit head for my sona :3

For a first go, I think he came out pretty good! But I have a list of things to improve for next time.

I might have a go making a friend's head soon (they're a cat)! Although maybe some paws and a tail would be nice to have along with my own head first.

13
submitted 2 months ago* (last edited 2 months ago) by OmegaMouse@pawb.social to c/giftofgaming@lemmy.world

I've got Steam keys for the following:

Paradise Killer

Blair Witch

Please comment on which you'd like and I'll choose at random by next Monday.

For fun: what's your favourite pokemon?

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11
All holos?! (pawb.social)

Is this more common with the latest pack?

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184

Not sure how long it had been there! It had no smell 🤔

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OmegaMouse

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