[-] OmegaMouse@pawb.social 1 points 1 hour ago

Now this is a god I can get behind

[-] OmegaMouse@pawb.social 2 points 6 hours ago

Aw, those dragon animations are so cute. So this was originally a board game and is now being adapted to a videogame? I'll definitely keep an eye out :)

[-] OmegaMouse@pawb.social 4 points 1 day ago

I've loved every Pratchett novel I've read, and that sounds like a delight! I'm not sure I'll be able to sell it to the book club but I'll be sure to read this one myself at some point

[-] OmegaMouse@pawb.social 2 points 1 day ago

That sounds really great, thanks for the rec

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I've been going to a queer book club, and we're currently looking for books with trans characters to read next month.

Ideally we'd like a standalone book (not part of a series), and a story where trans identity is a significant part of it.

Thank you :)

[-] OmegaMouse@pawb.social 3 points 1 day ago

In both ends at once yes (didn't seem to have any effect), but not two in the same place. Is that the secret?

[-] OmegaMouse@pawb.social 2 points 2 days ago

I always love seeing graphics like these. Really interesting data and presented in a beautiful way that's easy to interpret. The way you've shown the bingo line % in the first graphic is particularly clever. And I love the book visualisation in the second (do the widths of those books actually correspond to what was read?)

I'd be interested to know how you put all this data together and what you used to visualise it! :)

[-] OmegaMouse@pawb.social 5 points 2 days ago

Aww lovely art! These two are very cute together

[-] OmegaMouse@pawb.social 4 points 2 days ago

Can I get a turn being the one tied up? ;3

[-] OmegaMouse@pawb.social 16 points 2 days ago

Thanks for the motivation! I'll keep going :3

[-] OmegaMouse@pawb.social 39 points 2 days ago

Well plenty of guys have fucked my butt but so far I haven't got pregnant :(

[-] OmegaMouse@pawb.social 9 points 6 days ago

Minecraft cat

[-] OmegaMouse@pawb.social 2 points 6 days ago* (last edited 6 days ago)

Is this Loss?

Edit: I just re-read the title LMAO I'M BLIND

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I'm not quite sure where else to post this, but hopefully it'll encourage some fun conversation in any case!

So I saw Killers of the Flower Moon is on offer on Kobo. And just out of interest I scrolled down to the review section, to be met with some very confusing posts.

The Bloom review almost sounds like a response to something. It sounds like some kind of treasure hunt? What's going on with all that weird code?

The Sorry review has a similar feel to it, with the l33t speak stuff going on. I feel like I've wandered in to some kind of alternate reality game from the early 2000s. Or something from Hypnospace Outlaw.

Can anyone enlighten me as to what the hell is going on here?

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submitted 1 week ago* (last edited 1 week ago) by OmegaMouse@pawb.social to c/patientgamers@sh.itjust.works

Don't get me wrong, it's still a good game. But I'm not sure it deserves all the hype it got last year.

It does some very clever stuff in terms of gameplay, with each character having their own unique battle system that synergise with the others.

And yes, the soundtrack is incredible.

In terms of the story, whilst it was interesting, the way the game drip-feeds you knowledge in the first two acts quickly became frustrating. There were multiple cutscenes where characters speak in such a vague, superficially poetic way. In reality it just felt pretentious.

Major story spoilers:

spoilerThe overall metaphor for grief is unique. I liked the concept of the characters being creations in this painting, and how that layer of reality feeds into the one you begin the game in. But it felt like everything was revealed all at once in Act 3. The game gives you very little up to that point, so it's hard to emphasize with many of the characters. Perhaps replaying the game knowing what you know changes the perspective of it, but for a new player I'm not sure it's the best way to tell a story.

Perhaps this is an unpopular opinion but I found the game aesthetically quite ugly. Many landscapes had a feeling of copy pasted Unreal assets that looked so same-y at points they became confusing to navigate (especially given the lack of a mini-map). The characters had these blank, uncanny stares half the time and the designs for some of them (Esquie in particular) just didn't look good to me.

Oh and I'm really not sure why the devs decided to add entirely unnecessary platforming elements!

I found certain enemy attacks to be inconsistent and not well telegraphed, leading to some frustrating encounters were you had to memorise the parry timings rather than learn them from a valid cue.

I think the game deserves good reviews, but I'm not quite sure how it won so many GOTY awards. Perhaps it just wasn't the game for me.

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I spent the last few months working on a fursuit head for my sona :3

For a first go, I think he came out pretty good! But I have a list of things to improve for next time.

I might have a go making a friend's head soon (they're a cat)! Although maybe some paws and a tail would be nice to have along with my own head first.

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submitted 1 month ago* (last edited 1 month ago) by OmegaMouse@pawb.social to c/giftofgaming@lemmy.world

I've got Steam keys for the following:

Paradise Killer

Blair Witch

Please comment on which you'd like and I'll choose at random by next Monday.

For fun: what's your favourite pokemon?

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All holos?! (pawb.social)

Is this more common with the latest pack?

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Not sure how long it had been there! It had no smell 🤔

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OmegaMouse

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