[-] OmegaMouse@pawb.social 3 points 17 hours ago

Thank you for saying so ❤️

[-] OmegaMouse@pawb.social 16 points 17 hours ago

This feels quite minor compared to most of the stuff here, but something that has stuck with me.

I was on holiday with my parents when I was younger - maybe around 12 or 13. We were on a short boat trip, and I noticed my dad was wearing a baseball cap. In my mind I had this cute scene of me taking the hat off his head and putting it on myself, and all of us laughing. Kinda wholesome. But the second I reach for the hat he whacks me hard around the back of my head. I was more confused than anything - why did he instantly resort to violence? I hated the injustice of it; the image in my mind of doing something fun, something you'd see other families doing, but then the actual result being the complete opposite. I never understood it, but then I've never had much in common with my dad.

[-] OmegaMouse@pawb.social 10 points 19 hours ago

I've just finished reading through Batman Arkham Asylum: A Serious House on Serious Earth (written by Grant Morrison with artwork from Dave McKean), which a friend lent me after we'd been discussing the Arkham games. It was pretty cool, full of symbolism and gorgeously creepy artwork. The actual narrative I found confusing though. Thankfully there's a copy of the original script at the end with annotations that explains everything!

For my book club I'm most of the way through Nevada by Imogen Binnie. It's been fun so far, with an endearing/easy-going writing style that reminds me of a blog post. Some really great insights into coming to terms with being trans.

And I'm also halfway through An Artist of the Floating World by Kazuo Ishiguro. This is another one that a friend lent me a while back and I hadn't got around to reading. But I'm going to a festival this week, and I didn't want to bring my Kobo in case it gets damaged or stolen, so I opted for a physical book. I'm doing an admin shift during the festival which tends to involve sitting around not doing much for an hour or so at a time. May as well do some reading! Anyway this book has felt quite cosy and charming; I like Ishiguro's prose.

[-] OmegaMouse@pawb.social 5 points 1 day ago

Whoa that's awesome! They did a perfect job with the design of the machines and the colour accents on everything. Easily recognisable as Satisfactory.

[-] OmegaMouse@pawb.social 4 points 1 day ago

It sounds like you probably made the right call by playing it safe!

I've never tried cashew butter though, maybe I'll give it a go

[-] OmegaMouse@pawb.social 2 points 1 day ago

Were you not able to have 'smooth' nut butters rather than crunchy ones, or is that not smooth enough?

[-] OmegaMouse@pawb.social 1 points 1 day ago

Ahh but I was getting the impression there's a purple plastic covering on it (whenever I've seen straight razors it's just pure metal)? So initially I thought it was some kind of exfoliation tool or a type of razor I'd never seen before

[-] OmegaMouse@pawb.social 2 points 2 days ago

I feel like I'm being dumb, but is that some kind of razor in the second panel? I've never seen one like that

[-] OmegaMouse@pawb.social 5 points 6 days ago

Batman Arkham Asylum... damn guess I'm getting drugged by Scarecrow and being forced to deal with supressed childhood memories while lunatics try and attack me 😭

[-] OmegaMouse@pawb.social 4 points 6 days ago

Yes

Unless it stands for funko pop hole, then I don't want to know

[-] OmegaMouse@pawb.social 15 points 6 days ago

I get babybels for my boyfriend each week and yeah they're pricey! But unwrapping them is fun and they're a handy way to transport cheese for hikes and stuff :3

I'm glad they use paper now instead of plastic

[-] OmegaMouse@pawb.social 2 points 6 days ago* (last edited 6 days ago)

That looks really fun, thanks for the heads-up! The occult element looks quite interesting too. Roleplay as Circe!

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Botany Manor review (pawb.social)

Firstly, many thanks to @Panties@lemmy.ca for providing a code for the game :)

Botany Manor is a charming little puzzle game in which you explore a manor house, gradually unlocking new sections as you work out the correct conditions to germinate different species of plants.

Visually it has the painterly, cell-shaded design of The Witness which felt perfectly at home in this pastoral Somerset valley. And flicking through the botany guide to check maps or clues reminded me of Obra Dinn.

Part of the puzzle of the game is sorting and assigning the clues to the correct plant; in each chapter you'd be given access to several different seeds and it's your job (having read through letters, posters and pamphlets) to work out which growing conditions relate to which plant.

I liked how the rough locations for clues were all listed in the book should you need any help, taking away a lot of the frustration of searching fruitlessly. And you'd only have three or so puzzles ring-fenced each chapter which stopped things becoming overly convoluted. All together it made for a relaxing experience that let you focus on exploration and solving the puzzles themselves.

The soundtrack is very peaceful too, with lots of bird song and natural ambience.

The puzzles themselves aren't particularly difficult, but I loved how varied they were. I got the sense of being in a cosy escape room without a time limit. There's a little bit of story as you go along which gets a satisfying resolution at the end.

The game took me just over three hours to complete, so it's quite short but it honestly felt like the perfect length. I'd highly recommend it for anyone into puzzle games!

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submitted 3 weeks ago by OmegaMouse@pawb.social to c/books@lemmy.world

Link for There Will Come Soft Rains by Ray Bradbury (written May 1950)

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submitted 4 weeks ago by OmegaMouse@pawb.social to c/books@lemmy.world

I've been going to a queer book club, and we're currently looking for books with trans characters to read next month.

Ideally we'd like a standalone book (not part of a series), and a story where trans identity is a significant part of it.

Thank you :)

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I'm not quite sure where else to post this, but hopefully it'll encourage some fun conversation in any case!

So I saw Killers of the Flower Moon is on offer on Kobo. And just out of interest I scrolled down to the review section, to be met with some very confusing posts.

The Bloom review almost sounds like a response to something. It sounds like some kind of treasure hunt? What's going on with all that weird code?

The Sorry review has a similar feel to it, with the l33t speak stuff going on. I feel like I've wandered in to some kind of alternate reality game from the early 2000s. Or something from Hypnospace Outlaw.

Can anyone enlighten me as to what the hell is going on here?

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submitted 1 month ago* (last edited 1 month ago) by OmegaMouse@pawb.social to c/patientgamers@sh.itjust.works

Don't get me wrong, it's still a good game. But I'm not sure it deserves all the hype it got last year.

It does some very clever stuff in terms of gameplay, with each character having their own unique battle system that synergise with the others.

And yes, the soundtrack is incredible.

In terms of the story, whilst it was interesting, the way the game drip-feeds you knowledge in the first two acts quickly became frustrating. There were multiple cutscenes where characters speak in such a vague, superficially poetic way. In reality it just felt pretentious.

Major story spoilers:

spoilerThe overall metaphor for grief is unique. I liked the concept of the characters being creations in this painting, and how that layer of reality feeds into the one you begin the game in. But it felt like everything was revealed all at once in Act 3. The game gives you very little up to that point, so it's hard to emphasize with many of the characters. Perhaps replaying the game knowing what you know changes the perspective of it, but for a new player I'm not sure it's the best way to tell a story.

Perhaps this is an unpopular opinion but I found the game aesthetically quite ugly. Many landscapes had a feeling of copy pasted Unreal assets that looked so same-y at points they became confusing to navigate (especially given the lack of a mini-map). The characters had these blank, uncanny stares half the time and the designs for some of them (Esquie in particular) just didn't look good to me.

Oh and I'm really not sure why the devs decided to add entirely unnecessary platforming elements!

I found certain enemy attacks to be inconsistent and not well telegraphed, leading to some frustrating encounters were you had to memorise the parry timings rather than learn them from a valid cue.

I think the game deserves good reviews, but I'm not quite sure how it won so many GOTY awards. Perhaps it just wasn't the game for me.

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I spent the last few months working on a fursuit head for my sona :3

For a first go, I think he came out pretty good! But I have a list of things to improve for next time.

I might have a go making a friend's head soon (they're a cat)! Although maybe some paws and a tail would be nice to have along with my own head first.

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submitted 2 months ago* (last edited 2 months ago) by OmegaMouse@pawb.social to c/giftofgaming@lemmy.world

I've got Steam keys for the following:

Paradise Killer

Blair Witch

Please comment on which you'd like and I'll choose at random by next Monday.

For fun: what's your favourite pokemon?

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All holos?! (pawb.social)

Is this more common with the latest pack?

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184

Not sure how long it had been there! It had no smell 🤔

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OmegaMouse

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