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submitted 3 months ago by Carighan@lemmy.world to c/games@lemmy.world

This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.

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[-] chronicledmonocle@lemmy.world 27 points 3 months ago

Game Publishers: complains about how users expect endless content

Also Game Publishers: Mostly pushes for live service games and Free-to-Play

surprisedpikachu.gif

[-] ObsidianZed@lemmy.world 13 points 3 months ago

Alternatively

Game Publishers: Release unfinished game that gets horrid backlash until they work overtime to patch it to a slightly more playable hell, get caught in an update loop, game inadvertantly becomes live service.

Sometimes, it works out (No Man's Sky)

[-] chronicledmonocle@lemmy.world 4 points 3 months ago

Most of the time it ends up shovelware, though.

[-] pyre@lemmy.world 7 points 3 months ago

is Manor Lords live service? seems like they're arguing against the notion that every game must be live service.

[-] chronicledmonocle@lemmy.world 3 points 3 months ago

I was speaking of the gaming industry as a whole. I know very little about this developer. Perhaps they're one of the good ones swept up in unfortunate-ness.

[-] jh29a 2 points 3 months ago

see elsewhere: doubt about whether all game publishers are the same

[-] chronicledmonocle@lemmy.world 2 points 3 months ago

Not saying they are. Just the ones that are the biggest and make the most money

this post was submitted on 08 Jul 2024
656 points (100.0% liked)

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