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this post was submitted on 31 Jan 2024
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Some older online games have pretty good latency tolerance because they were built in an era before broadband was widely available.
Vanilla World of Warcraft, for example, has a ‘spell batching’ mechanic that helps to equalise things somewhat. You’ll need to play on a private server though because Blizz changed spell batching in Classic.
This is a great point (as well as others that have mentioned similar). I wonder if some of the old arena shooters from around then (or their open source offshoots) may handle just as well today, considering that.
I'll have to look into those that are still active and see! Thanks!