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submitted 1 year ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] e-ratic@kbin.social 58 points 1 year ago* (last edited 1 year ago)

Some of Starfield’s planets are meant to be empty by design — but that's not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren't bored." The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

May as well boot up SpaceEngine then.

[-] Carighan@lemmy.world 27 points 1 year ago

Starfield, the epitome of scientifically correcty simulations. Why would I expcet my Starship Travel Simulator 2000 to be a fun-focused game after all, durr.

[-] Zron@lemmy.world 22 points 1 year ago

scientifically correct

Why doesn’t nasa just open up the starmap and simply fast travel to the moon or mars?

[-] variants@possumpat.io 2 points 1 year ago

they do basically except they give spacex a chunk of money to have their rocket tp them

[-] HeavyRaptor@lemmy.zip 26 points 1 year ago

It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.

This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.

this post was submitted on 28 Nov 2023
339 points (100.0% liked)

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