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this post was submitted on 23 Jun 2023
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Gaming
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It’d be nice if software license ownership/reselling could be secure and decentralized. Here’s an idea on using distributed ledger (blockchain) for that: https://techcrunch.com/2019/06/06/is-there-potential-for-blockchain-in-copyright-and-licensing-applications/?guccounter=1 Monkey NFTs are stupid, but there are other assets, like software or other copyright licenses that could be bought and sold as smart contracts.
The problem is rather the opposite. The keys are secure and their sale is decentralized, which gives limited control over them. People generate the keys with stolen credit cards, and then resell them. The Postal devs are basically admitting they are giving up trying to actually go after the thieves, but it is genuinely hard to figure out which keys are legit and which are stolen, especially when it's someone else selling them. All you're proposing is to make it impossible to revoke a key even if you know it's illegal.
The actual way to prevent this theft would be to forbid merchants from generating keys at all, and go to a fully centralized model like Steam and Epic generally use.
What? Steam generates keys, does it not?
Also, what if usage of keys was required to be publicly declared on the chain? That would instantly stop all of this.
As of 8½ years ago, you can't buy keys from Steam, although they still allow developers to generate keys for use on other sites that still use them.
How would requiring keys to be declared help? The people using the keys are all innocent (or at least largely ignorant) buyers. Steam can already see who those are, but that doesn't stop the sale or say who sold them.
What's the point of a decentralized system for trading software licenses if you have to go through a centralized service to get the software anyway? It seems like adding extra overhead for no reason. It could just be implemented as a centralized service and it would work the exact same.
No.