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[-] QuandaleDingle@lemmy.world 41 points 1 day ago

Well, shit. Why'd we ever give that up???

[-] SomethingBurger@jlai.lu 3 points 8 hours ago

Because publishers can't shut down private servers to make you buy the latest entry.

[-] ampersandrew@lemmy.world 12 points 14 hours ago

Money. If you can host your own servers, you won't be peer pressured to buy the latest skins.

[-] Tahl_eN@lemmy.world 57 points 1 day ago

P to P is potentially laggier, especially in farther-flung areas. It's less secure, since the server is someone's machine. So it's easier for cheaters to do their thing. You also need to run a whole server alongside the client, so you need to leave a reasonable amount of perf overhead on your recommended machine that you could otherwise dedicate to just running the client.

That said, it's cheaper to run and easier to maintain at EoL. So tradeoffs.

[-] Cocodapuf@lemmy.world 1 points 7 hours ago* (last edited 7 hours ago)

It isn't laggier though... I mean anything has the potential to be laggy, sure. But if you're in Europe, play on EU servers, if you're on the US East Coast, play on East Coast servers. This isn't rocket science.

It isn't inherently less secure either, any server is someone else's. In fact, I trust other players far more than I trust the publisher or whoever they're contracting with for game servers. The players aren't looking for additional revenue streams.

For most games, the performance hit for running the server is not significant. I think the majority of this post is pretty misguided.

[-] Truscape 30 points 23 hours ago

Tbh that's why community servers+p2p are the best options to have for a game - people are more than happy to host their own servers for friends and the public, and the dev doesn't have to worry about perpetual infrastructure upkeep. Win-win.

[-] femtek 16 points 23 hours ago

Yeah, I missed that from the battlefield games, being able to join non dec hosted servers was the best of both worlds. Didn't have to join a discord server to make a party but could still play on the same server enough to make friends.

[-] rtxn@lemmy.world 5 points 17 hours ago* (last edited 17 hours ago)

Warframe's multiplayer sessions are hosted by the players, and you can feel when the game is hosted on a Switch. The ping is consistent around 300 ms (which is not good, but about average for the EU region), but every action will have a second of latency and the enemies will constantly rubber-band around.

[-] Dojan@pawb.social 3 points 9 hours ago

Wait they managed to cram hosting onto the Switch? That's bananas. I don't play in public most of the time so I've never experienced this.

[-] rtxn@lemmy.world 1 points 2 hours ago

The Switch port is handled by Panic Button, the same studio that developed the Doom 2016 port. It's impressive work considering the hardware limitations, but the introduction of cross-platform play made the gap between it and other platforms impossible to ignore.

I keep thinking about jumping back into Warframe but feel intimidated whenever I open it. Got a fancy character I don't remember how to play (Necros or something?), and I have no clue where to go once I'm in.

Any good resources for returning players?

[-] QuandaleDingle@lemmy.world 2 points 23 hours ago

Yep, that's right. Thanks. :)

this post was submitted on 19 Aug 2026
215 points (100.0% liked)

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