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submitted 1 day ago by alyaza@beehaw.org to c/gaming@beehaw.org

I've noticed a trend—particularly in some recent RPGs—of, well, let's call it 'Netflixiness'.

Dialogue designed to leave absolutely nothing to interpretation, to exposit information in the most direct way possible, devoid of any real character or context. There's an assumption that any moment the audience spends confused, curious, or out-of-the-loop is a narrative disaster.

I hate to keep knocking Dragon Age: The Veilguard about, especially since I still had a decent time with it all told, but the thing that made me break off from it after 60 hours really was its story. It's a tale that does get (slightly) better, but it gave me a terrible first impression I never quite shook.

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[-] any1th3r3@lemmy.ca 8 points 1 day ago

Sure, and that makes financial sense, but that's only one specific subset of games.
Smaller productions/games still have ways to turn a profit with smaller intended audiences and can in turn offer more complex storylines.

[-] Sc00ter@lemmy.zip 3 points 1 day ago

Im really hoping clair obscur rocked the market enough to change their ways

this post was submitted on 19 Aug 2025
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