9

For more context on why this is such a positive change, this video from About Here / Uytae Lee serves as a great summary.

[-] any1th3r3@lemmy.ca 27 points 5 months ago

Maybe? You would need to know rooting a TV is even a possibility in the first place, I had no idea that was the case and I've had my LG TV for over 4 years.
I'm just pointing out some specifics of the prerequisites, which the article did a pretty bad job of highlighting imo, and how this is not the miraculous solution it's somewhat touted to be.

[-] any1th3r3@lemmy.ca 48 points 5 months ago

Not to be a Debby Downer, but you'd either need a LG TV which is already rooted, or one you can root (per the repo's README, "RootMyTV is unlikely to work on firmware released since mid-2022" and given firmware downgrades are impossible...).
AFAIK firmware updates are opt-out by default, so as long as you connect your LG TV to internet, you're likely to have received one, but I could be wrong.

[-] any1th3r3@lemmy.ca 9 points 6 months ago

Vancouver, BC

50
submitted 6 months ago by any1th3r3@lemmy.ca to c/games@lemmy.world

Game Information

Game Title: Stellar Blade

Platforms:

  • PlayStation 5 (Apr 26, 2024)

Trailers:

Developer: Shift Up

Publisher: Sony Interactive Entertainment

Review Aggregator:

OpenCritic - 84 average - 91% recommended - 44 reviews

Critic Reviews

AnaitGames - Víctor Manuel Martínez García - Spanish - 6 / 10

The explicit and self-confessed influence of NieR: Automata ends up having just enough importance in Stellar Blade—an enjoyable, solid action game, somewhat confusing and overloaded, and without much to say.


Atarita - Eren Eroğlu - Turkish - 92 / 100

Stellar Blade has a unique way of always surprising you. Including uncovering the secrets of its well-crafted universe one by one. It offers an unforgettable adventure with deep gameplay that constantly evolves.


Atomix - Sebastian Quiroz - Spanish - 85 / 100

Stellar Blade has great merit when we see it from a production point of view and as Shift Up's letter of introduction to the international market. As an exclusive to the PlayStation 5, it lets us see that the industry is willing to expand and show us the AAA proposals that other regions have for us. Despite its positive points, the title offers us a generic story and gameplay mechanics that lack depth, although the presentation and production levels are impressive.


But Why Tho? - Matt Sowinski - 8.5 / 10

Stellar Blade is a fantastic addition to the PlayStation-exclusive library. The combat is slick and fun, the story deep and interesting, and the set pieces all bigger than the last. It's obvious why Sony scooped this one up, fitting into its story-rich third-party pedigree of titles.


COGconnected - Jaz Sagoo - 93 / 100

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Checkpoint Gaming - Luke Mitchell - 8.5 / 10

Stellar Blade bursts out of the gate looking stunning, full of jaw-dropping set pieces, intense action and gory violence, and maintains that pace throughout. Underneath this flashy action game are a lot of systems that we've seen before, but despite what can feel like a lack of innovation at times, it never feels stale or unenticing due to its overwhelming sense of style and polished, gratifying combat. For every familiar puzzle or annoying platforming section, there's a brutal boss battle or incredible over-the-top sequence that pulled me back in. Stellar Blade is a joy, a deliciously crafted adventure jam-packed with dramatic thrills.


ComicBook.com - Tanner Dedmon - 4 / 5

Beneath the fanservice and comparisons to NieR Automata and the Bayonetta games, Stellar Blade boasts some surprisingly involved combat systems and fantastic creature designs all in a relatively compact experience.


Console Creatures - Luke Williams - Recommended

With Stellar Blade, Shift Up shifts gears into overdrive to create an excellent debut console experience. However, the entry fee comes at being able to get over the surface level characterization.


Destructoid - Steven Mills - 8 / 10

Overall, Stellar Blade is a journey worth experiencing. I feel like with some improvements in certain areas, Stellar Blade could be a legendary landmark experience like those it clearly draws inspiration from. But even in its current form, Stellar Blade offers a fast-paced action combat system in a unique world with a rewarding narrative. It's not quite stellar, but it's certainly solid. Solid Blade.


Dexerto - James Busby - 4 / 5

Stellar Blade has landed a critical hit, successfully slicing through the crowd of well-established action-adventure game giants. If you’re a fan of sleek and stylish combat, with sprinklings of Soulsborne and Nier Automata vibes, you’ll feel right at home when playing Shift Up’s triumphant console debut.


Digitec Magazine - Domagoj Belancic - German - 4 / 5

Stellar Blade is a brilliant PS5 exclusive with tons of over-the-top action. It mixes numerous elements from other games and genres to create a unique work of art. The aesthetics of the sci-fi world and the oversexualized protagonist are contrasted with ultra-ugly and superbly designed enemies. The dreamlike soundtrack perfectly underlines the melancholy atmosphere of the desolate sci-fi world. Graphically, the game looks excellent with a few exceptions and is one of the prettier games on the PS5.

The combat system is fast, fluid and intuitive. Aside from the spectacularly orchestrated battles, there is plenty to discover with excursions into other genres. The frustrating platformer passages, the moderately exciting side quests and the largely empty open game areas tarnish the otherwise fantastic overall impression a little.


Echo Boomer - David Fialho - Portuguese - No Recommendation

Stellar Blade is a game full of ambition and confidence, but it's too attached to its main inspirations, making it a somewhat unoriginal piece of entertainment.


Enternity.gr - Giannis Archontidis - Greek - 9 / 10

Stellar Blade offers excellent gameplay, an engaging protagonist, plenty of bloody action, an immersive battle system, and an interesting story.


Evilgamerz - Daan Nijboer - Dutch - 8 / 10

With Stellar Blade, Shift Up joins a solid list of exclusives from the Playstation 5, and does so properly. Their first console game manages to impress with challenging battles, where the boss fights in particular steal the show, and a fantastic world. And although the side missions lack quite a bit of creativity, the main mission manages to keep your attention enough. Stellar Blade has everything it takes to become a hit, but should not be mentioned in the same breath as the biggest Playstation exclusives. The South Korean developer has already hinted at a sequel and once they manage to address the weak points there, it will not be long until Stellar Blade will become one of the most important games for Playstation.


GAMES.CH - Olaf Bleich - German - 85%

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GGRecon - Jack Roberts - 4 / 5

Stellar Blade is an exceptionally well-crafted game that has learned from its influences and honed their teachings to a highly polished standard that can only be commended.


GamePro - Jonas Herrmann - German - 82 / 100

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Gameblog - French - 8 / 10

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Gameffine - Subhasish Das - 90 / 100

Stellar Blade is not just a great hack-and-slash game, it's a culmination of a great fashion designer's wardrobe and a 'souls-like' veteran's wildest fantasies. Thanks to its satisfying combat, varied enemy designs, and stellar presentation, it really lives up to its name despite some occasional hiccups involving lackluster platforming and repetitive side requests.


Gamepressure - Sebastian Kasparek - 9 / 10

Stellar Blade is an above-average title. Well-developed, with a captivating story from the first moment, and most importantly engaging due to thoroughly well-planned and competently executed gameplay. The South Korean studio Shift Up performed exceptionally well, and despite my initial skepticism, I ultimately saw it as one of the top games of 2024.


GamingBolt - Shubhankar Parijat - 8 / 10

Fluid and adrenaline-fueled combat, a compelling setting, and a stylish aesthetic make Stellar Blade an action game well worth experiencing.


GamingTrend - Henry Viola - 90 / 100

Despite not vibing too well with the demo, we were utterly in love with Stellar Blade by the time the credits rolled. Shift Up has done a tremendous job with their first triple A project and sets a high bar for modern action role playing games. There are some pacing issues, and the narrative's delivery stumbles, but the game as a whole is near perfect: the themes, the visuals, the music, the combat, the exploration, the world, and the technical performance. A modern masterpiece.


Glitched Africa - Marco Cocomello - 8.5 / 10

From its incredible soundtrack to its brilliant world design and combat, Stellar Blade’s debut is a much-needed injection of fun across the PlayStation-exclusive library and likely the most refreshing new game on the platform to date.


God is a Geek - Mick Fraser - 9 / 10

There's a hell of a lot going on in Stellar Blade, but it remains a surprisingly elegant and exciting adventure throughout.


IGN Italy - Alessandro Digioia - Italian - 8.5 / 10

Stellar Blade is a good game, plain and simple. It feels like so much love and passion has been poured into it, and even if the story doesn't quite reach the heights of NieR Automata and the like, Eve's tale kept me interested until the credits rolled, and made me eager for more. There are some minor issues, and I would have loved to see a little more environment variety, but snappy combat, terrific music and visuals, and a world almost as enchanting as her protagonist make Stellar Blade very easy to recommend.


IGN Spain - Estrella Gómez - Spanish - 9 / 10

EVE has come to conquer the hearts of fans. Shift Up has built a very beautiful game that, although it presents a somewhat weak story, is capable of catching anyone with its mechanics and fluid combat. Stellar Blade is a game that will remain in the memory for a long time.


INVEN - Suhho Yoon - Korean - 9 / 10

A beautiful, yet deadly action game that combines fast-paced action with the tension of a Souls-like experience. the game also caters to various gaming tastes with beginner-friendly features and puzzles. While the lack of story buildup and the short length are disappointing, and the details of close-range to long-range combat swaps can be cumbersome, overall it's an impressive piece.


Kakuchopurei - Alleef Ashaari - 60 / 100

Ultimately, Stellar Blade is a game that focuses on style over substance with aa developer being overly ambitious for their first AAA console title. Let's hope that SHIFT UP continues to improve with their future games because with further refinement and a more specific tight focus on sharpening and honing its good mechanics instead of mixing everything in a mess like throwing crap at the wall to see what sticks, Stellar Blade could have turned out to be a much better game.


LevelUp - Ulises Contreras - Spanish - 9 / 10

Stellar Blade is a game that stands out for its excellent character design and lore, but its appeal goes beyond the beautiful visual aspect. It's a really fun experience that we enjoyed due to its exceptional combat system, epic boss battles and enjoyable exploration. It's a brave game that dares to challenge many current trends to become one of the top South Korean representatives in the gaming industry.


Nexus Hub - Sam Aberdeen - 8 / 10

Stellar Blade absolutely delivers on its stylish, demanding action, impressive visuals and memorable music, even if the story execution and writing stumbles at times.


One More Game - Chris Garcia - 8.5 / 10

Stellar Blade is an extremely impressive debut from Shift Up, serving up a combination of dynamic combat with visuals and animations that pay extreme attention to detail. Eve's adventure is dressed up with the wrappings of a masterful soundtrack that resonates long after the game is finished, and there's enough content to warrant a more thorough playthrough the second time around.

Stellar Blade's story is sadly predictable, and characters like Eve prove hard to form an emotional connection with due to their relatively flat personalities, but the world and lore are intriguing enough to create more properties should the developers choose to do so. It doesn't offer much in terms of groundbreaking innovation, but Stellar Blade is a competent and confident effort that will offer a good time worthy of your attention.


PSX Brasil - Portuguese - 90 / 100

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PowerUp! - Adam Mathew - 8 / 10

Stellar Blade is a provocative sword guard thumb-pop that ought to make every fan of the genre snap to attention.


Press Start - Harry Kalogirou - 9 / 10

Stellar Blade recalls the classic era of character-action games in truly inspired fashion. It might struggle to deliver on its core narrative, and its platforming is often more frustrating than it isn't, but neither of those things are enough to bring down a thoroughly enjoyable action experience. It wears its inspirations on its sleeve, but manages to build on them in engaging fashion with a deliciously layered combat system and gorgeous presentation to boot.


Push Square - Sammy Barker - 8 / 10

Stellar Blade is a slick console debut from a developer clearly on the rise. With an ever-evolving counter-attacking combat system, some superb art direction, and a sensational soundtrack, this is the kind of back-to-basics PS5 outing that fans have been pleading for. A dire English dub and some trite story beats mean the studio still has plenty of room to refine its craft, but Eve's inaugural outing is largely excellent across the board, and destined to become a firm favourite among PS5 enthusiasts.


Spaziogames - Gianluca Arena - Italian - 8.3 / 10

It's much easier than we expected, and it lacks really fresh ideas, but Stellar Blade is a very solid first effort from korean team Shift Up and a bold new IP for the Playstation Studios, thanks to a fast and furious combat system and solid performances. We're sincerely eager to see in which direction the devs will go from here in the future.


TechRaptor - Austin Suther - 9 / 10

Stellar Blade stands toe-to-toe with some of the best games of the character action genre. This package offers a satisfying combat system with plenty of progression, beautiful visuals, and one of the best soundtracks in years.


The Beta Network - Samuel Incze - 7 / 10

Stellar Blade is a fun hack-and-slash that leaves a little to be desired. The story is decent, the combat is challenging, but traversal and some mechanics bring the experience down. There is a lot to enjoy here, and despite its flaws, it should keep you entertained for a while.


TheSixthAxis - Gareth Chadwick - 7 / 10

Stellar Blade is a pretty enjoyable game to swing your hairband sword at, so long as you don't mind the obvious sexualisation. There's a few rough areas, but nothing to spoil things overall and there's plenty of interesting story to uncover as you fight your way through giant monsters with circular saws for heads and weird tentacles for legs.


Tom's Hardware Italia - Italian - 7.5 / 10

Stellar Blade, as remarked several times during the review, turns out to be a collection of elements taken by weight from other productions and put together into a composition that while cohesive, seems soulless.


Too Much Gaming - Carlos Hernandez - 3 / 5

Stellar Blade’s potential was clear, but as its ambitions expanded into something greater, it lost focus. As soon as Stellar Blade tries to bring everything together, it merges into a single figure that looks deformed and uneven. The quality is unquestionable but it wasn’t the final product I was slowly building in my head as I went through the game’s first half.


VGC - Tom Regan - 4 / 5

For those who wished that God of War Ragnarok offered a bit more challenge or that Bayonetta had a bit more weight to its combat, this slick sci-fi slasher is the perfect tonic, offering both the perfect entry point into the Souls-like genre and a refreshing refinement of the well-worn character action formula. It may lack the naval gazing intelligence of the excellent Nier Automata, but when you’re having this much fun, it’s hard to care.


VideoGamer - Jack Webb - 6 / 10

If you take just the combat and the music from Stellar Blade, you’ve got a fantastic game. Sadly, this is not the whole package.


XGN.nl - Chris Boers - Dutch - 9 / 10

Stellar Blade combines great looks with thrilling fights. The game regularly borrows from the greatest games of today and combines that into an entertaining mix that will keep you on the edge of your seat.


[-] any1th3r3@lemmy.ca 16 points 6 months ago* (last edited 6 months ago)

Many options exist, depending on your budget:

  • IPS screen mod for your GB, these are usually not too costly iirc ($60 USD?)
  • GBA SP (AGS 001 is frontlit and AGS 101 is backlit), around the same budget for the former, the latter is more coveted and expensive. (EDIT - initial mistake, the GBA is not front/backlit)
  • Open source cartreader to dump your carts and saves (and play ROMs wherever you want) - no idea about the budget tbh
  • Analogue Pocket, it's great but very likely overkill if all you want to do is play some GB games ($220 USD)
  • Depending on how comfortable you are with downloading ROMs (and how ethical you feel that is, given you already have the games), you could just do that without spending a penny since GB games have been preserved and are easily accessible.

There's also a handful of other options (GameCube GB Player, SNES Super GameBoy, etc), but that's likely more consoles and accessories for you to purchase so I didn't mention those in detail.

6
submitted 7 months ago by any1th3r3@lemmy.ca to c/xbox@lemmy.world

Nothing much for me, I wanted to finally pick up the DLCs for FH4, but those aren't on sale, and I was also hoping for some OG/360 games to be on sale, but very few are...
I might get Beyond the Dawn.

What about y'all?

[-] any1th3r3@lemmy.ca 30 points 7 months ago

That's mostly true, except for games made specifically harder so that you'd have to rent them multiple times (eg: ActRaiser 2 NTSC-U/C / SNES is much harder than its NTSC-J / SFC counterpart).

12
submitted 7 months ago by any1th3r3@lemmy.ca to c/xbox@lemmy.world

The aspect ratio looks extremely cinematic, assuming that's what they'll keep in the final game (a la The Order: 1886).
May 21 can't come any sooner!

[-] any1th3r3@lemmy.ca 10 points 8 months ago

I'm not saying the combat is straight up bad, but throughout my 6-7hrs with the game (so far), it was definitely its most underwhelming aspect IMO.
I have to give it another go, but Sekiro's was definitely more fun (or at least rewarding), while Ghost of Tsushima's felt tedious. Maybe it just didn't "click" for me though.

13
submitted 8 months ago* (last edited 8 months ago) by any1th3r3@lemmy.ca to c/playstation@lemmy.world

Hey, I thought I'd share some sort of a review of the Pulse Elite, now that I've had it for a week - I'm honestly really happy with the headset for the most part!

Background: I'm not an audiophile. I've had a Sony WH-1000XM3 as my sole headset for 4+ years (but it recently gave up on me, so I was looking for a replacement). I also briefly tried the Audeze Maxwell last year, and although sound quality was spectacular, comfort was abysmal, so I ended up getting rid of it.

Pros:

  • Sound quality - obviously a step-down from the Maxwell, but otherwise nothing to complain about. Imaging is especially great.
  • Comfort - entirely subjective, but as someone with (relatively) thick-framed glasses (~3mm temples), comfort is a non-issue. I can wear it for hours at a time without any fatigue or pressure. It might get a bit warm, if that's a concern for you.
  • Sound isolation - No ANC, which I was used to, but passive isolation is good.
  • Multi-device use - I've been able to use it on PS5, Switch, PC via the PS Link adapter with no issues whatsoever (I've actually been using it mostly on Switch this past week) and mobile/tablet via Bluetooth (simultaneously). No hiccups or disconnections, latency is on-point with the adapter. As long as you have a 3.5mm TRRS cable, you can use it with any other device.
  • Mic - Noise cancellation is incredible and sound quality is completely fine. I've used it for work and some gaming sessions, without any complaints.

Cons:

  • Design - entirely subjective again, but my partner jokingly mentioned I looked like Lord Farquaad with it on and that's pretty much on point, haha. I find the headset pretty ugly tbh.
  • Build quality concerns - it feels pretty flimsy and I have some concerns with long-term durability. More importantly, the fact that earpads are glued on is a huge drawback repairability-wise (that's what failed first on my WH-1000XM3s and I was glad to replace those instead of the whole headset...).
    UPDATE: the earpads are removable, so that's great news.
  • Potential firmware issues? - there's a slight, but very noticeable, high-pitch noise whenever the headset is connected but idle, which could be a firmware issue. I've seen other reports of that issue, so it's not isolated to my headset.

As I said in the beginning, I'm overall really happy with the headset, especially given its pricepoint of $150 USD / $200 CAD, but I'm not entirely convinced or sure I'll keep it because of my concerns around build quality and repairability issues in the future.

Happy to answer any questions or provide more info!

5
submitted 8 months ago by any1th3r3@lemmy.ca to c/playstation@lemmy.world

I've been waiting for reviews to drop on the Pulse Elite and I'm glad to see it is as well received as I'd hoped!

I splurged on the Audeze Maxwell sometime last year and although the sound was stellar, the comfort was not, so I ultimately had to return them. This headset seems to be a great (much cheaper) alternative with better comfort, so I'm likely going to get it day one.

Anyone else interested in the Pulse Elite?

15
submitted 8 months ago by any1th3r3@lemmy.ca to c/games@lemmy.world

cross-posted from: https://lemmy.ca/post/15392551

FF VII Rebirth - Improvements to Performance mode image quality coming Feb 21th

6
submitted 8 months ago by any1th3r3@lemmy.ca to c/playstation@lemmy.world
11
submitted 9 months ago by any1th3r3@lemmy.ca to c/playstation@lemmy.world

The extended "preorder" trailer we got yesterday managed to properly sell me on the game, at least gameplay-wise, and I'll probably get it day one (assuming it runs well at launch).
What about y'all?

7
submitted 9 months ago by any1th3r3@lemmy.ca to c/xbox@lemmy.world

The release date which leaked was confirmed - May 21st - $50 USD, digital only.

11
submitted 9 months ago by any1th3r3@lemmy.ca to c/xbox@lemmy.world

I'm not personally familiar with eXputer, but their last rumour (Forza Motorsport release date) apparently turned out to be correct, so fingers crossed - we'll see in a couple of days anyways.

[-] any1th3r3@lemmy.ca 10 points 10 months ago

I don't have any experience with using the Edge on the Deck since I only play it in handheld mode, but I've been using it almost exclusively for about 10 months on PS5 and I really couldn't go back to a regular DualSense, the backpaddles are too nice to get rid off now. The trigger adjustment is also pretty neat, although I don't play competitive shooters so I'm not really part of the "target demographic".

That being said, I wouldn't have bought it at MSRP and I still don't think it's worth $200 USD (I got it on amazon warehouse deals for 40% off and it was basically brand new, if you can get it this way or otherwise slightly used elsewhere I'd recommend that instead).

12
Blurry PSVR2? (lemmy.ca)
submitted 10 months ago by any1th3r3@lemmy.ca to c/playstation@lemmy.world

I've decided to start tackling my PSVR2 backlog and I played a few hours of Moss yesterday.
While the game is fun and perfectly adequate to get my "VR legs" going, I've noticed that regardless of how I tweak the focal distance, height of the headset, the IPD or if I even tilt the headset slightly, it doesn't really help with removing the outer peripheral "blurriness" of the image, if that makes sense. The centre is pretty much clear, but anything on the outer edge isn't - fwiw, eye tracking is working without a hitch.

Is there some "secret adjustment" I'm just unaware of? I should mention I've got prescription lenses from Hons VR, but those are not too bulky and allow roughly the same adjustment than without (and are definitely easier to adjust with than with glasses).

[-] any1th3r3@lemmy.ca 12 points 1 year ago

The company's dedication to retro authenticity goes far beyond creating desirable gaming hardware.

Sure, Analogue also caters to scalpers, to a point.
Somewhat /s, I guess?

I love my Analogue Pocket, which I've had for a little over a year, and Dock, which I've gotten maybe a week ago but has already surpassed my (fairly mild) expectations. I've also had a Super Nt for over a year and have a pre-order in for the Duo, so I tend to appreciate what Analogue comes out with, but their recent strategy with limited edition Pockets feels a bit ill-intentioned.
They had seemingly finally caught up to production issues and were able to deliver everyone's orders towards the end of August and suddenly made both regular editions of the Pocket unavailable to then "drop" limited editions a few weeks later.
Those are once again hard to get, unsurprisingly slightly more expensive than the "regular" variant and generate a significant amount of demand for very limited quantities.

I might be reading too much into it, but it feels like they're still trying to cultivate a constant feeling of FOMO and/or limited supply around the Pocket, all the while being finally able to catch up with demand (I fully understand production was not at scale compared to how much demand there was for it back in 2021/2022).

[-] any1th3r3@lemmy.ca 9 points 1 year ago

As the RetroDECK team, we are deeply concerned by the rumors about how others have handled their dependencies and their relationship with those developers.

I haven't been following up with the Emulation scene on Steam Deck for a while, what is this in reference to?

[-] any1th3r3@lemmy.ca 10 points 1 year ago

I mostly disagree with your take.

  • PSVR2 is far more than a party trick and is arguably better than most PCVR headsets specs wise. There are games for it, you just have to look beyond AAA titles (and that's a very good thing IMO).
  • Sure, I also want new games, new IPs and fewer remastered collections, but as someone who never owned a PS4, I don't particularly mind the latter, provided the price is right and the upgrades are sufficient. New games take much longer to make nowadays and any title that's not received as well as expected could have a huge impact on a development studio, established or not.
  • The Portal is a joke, but it could be interesting if it turns out to be somewhat of an open device (for emulation purposes) and the comfort is there. But as an oob experience... No thanks.
  • I really think Sony is 100% to be pushing for more Indie titles on PS5, especially as PS Plus Extra day one releases. There are gems to be found there.
[-] any1th3r3@lemmy.ca 11 points 1 year ago

considering that Sony doesn’t offer PS+ Day 1 Launches, unlike Xbox

They don't offer them as often as on Game Pass, but there are some day 1 launches on Extra.

As with most subscription models, the value proposition will probably decrease as we move forward (one only has to glance at streaming services to see what awaits us in the gaming space imo...). Bummer, but expected.

[-] any1th3r3@lemmy.ca 16 points 1 year ago* (last edited 1 year ago)

Yep, completely fair.
They mention:

How long will DeckHD support the custom BIOS firmware?
We plan to continue providing BIOS firmware support for the foreseeable future. We are also optimistic about having the opportunity to work together with Valve to release official BIOS which natively support the DeckHD screen.

Which sounds to me like they haven't reached out to Valve and there's pretty much no chance of that (EDIT: official BIOS support) ever happening.

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any1th3r3

joined 1 year ago