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this post was submitted on 19 Aug 2025
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Gaming
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The problem is that when a AAA game costs three hundred million dollars to make due to all the performance capture and famous actors and high fidelity graphics and whatnot, you have to reach as broad an audience as possible in order to make that money back.
I think this is what's killing the blockbuster movies, too. Everything needs to be lowest-common-denomenator to have a hope of turning a profit.
Sure, and that makes financial sense, but that's only one specific subset of games.
Smaller productions/games still have ways to turn a profit with smaller intended audiences and can in turn offer more complex storylines.
Im really hoping clair obscur rocked the market enough to change their ways