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submitted 3 days ago* (last edited 3 days ago) by alehel@lemmy.zip to c/games@lemmy.world

Just did a GOG survey that focused on the idea of a paid membership option on GOG. Seems they're determining what people would be willing to pay extra for. Some of the options were

  • a tool for backing up offline installers
  • ability to install previous versions of a game
  • extra insight into the preservation work they're doing.
  • voting rights on games to bring into the preservation program.

And others that I can't remember.

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[-] ampersandrew@lemmy.world 42 points 3 days ago

I got the same survey. The ones that they definitely do not want to do, if they value their reputation, are things like "increased cloud save storage (that's still probably less than what Steam offers)" and things that they took away, like 1.0 installers. But some of the other options look to be more squarely aimed at the enthusiasts of the preservation program that this subscription is designed to financially support, as well as one or two actually good features like legal account sharing. Hopefully they go down that route instead.

[-] MudMan@fedia.io 13 points 2 days ago

It's on par with Steam, I think. You get like 200 megs per product. I know because my Witcher 3 install is above that and it's annoying. That wouldn't be a dealbreaker as a subscription benefit, I don't think.

With the rest I do agree.

I can tell they're struggling and have been for a while. It isn't easy to compete with Steam, and the thing that would have done it (having DRM'd new games in the service) was voted down in a similar survey some time ago.

I would not be against some Patreon-like crowdsourced solution for behind the scenes stuff and prioritization rights. GOG, or something like it MUST exist. Steam is bad enough with their current dominant position, it can't be the sole remaining option in this market.

I would much prefer to be able to give them more money in exchange for more games, though. I am constantly frustrated by how often some indie game is only available on Steam, and I've started buying things full price on GOG but waiting for sales on Steam as a matter of policy.

[-] Sorse@discuss.tchncs.de 3 points 2 days ago

It's on par with Steam, I think.

IIRC Steam lets developers code how much storage to use, with a 5GB cap per game

[-] MudMan@fedia.io 2 points 2 days ago

Is that where it is now? I haven't looked at the documentation in an age. I think most stay lower because ultimately cloud storage is a cross-platform concern and different first parties have different requirements. Plus you want to keep it under control anyway. At any rate it's not a huge concern and other services like PSN or Nintendo Online already charge for it, so... not a dealbreaker as long as the base implementation stays free.

this post was submitted on 31 Mar 2025
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