Back when the mod team of c/Ghazi decided to leave Reddit and moved to Blahaj.Zone's Lemmy, the strict moderation was one of the reasons we did so: Vocal minorities can far too easily spoil the enjoyment for everybody else. A tight moderation is the only way to prevent that from happening and personally I am glad to be a part of Blahaj.Zone
Thanks to Ada, Supakaity, all the mods of the communities on Blahaj.Zone and everybody else around here for making it such a unique site!
Ah, thank you for the info. I did not know it has been posted before.
I think a part of the answer there is: White people did not expect to be treated the way PoC already are.
It should not be a surprise to anyone, but it's remarkable nonetheless: She is 20 and sounds so much more mature than her "cheats at video games to impress 4chan nazis" father.
Germany is nobody's friend. But definitely not of anyone who dares to point out German hypocrisy. 🤮
Chanel No.5 suffers from the problem that it was originally made over 100 years ago. While the scent of No.5 did not change much, lots and lots and lots of products that came later imitated the scent of the (at the time) prestigious No.5. So it's not necessarily a case of "No.5 smells like soap", rather than "soaps smell like No.5". And No.5 can't escape the position it founds itself in without becoming something else entirely.
A little long maybe, I assume it won't be long until it's just "likensub".
Because there are lots of people in this thread who paint whales as "rich schmucks" who can afford to spend $48k without thinking twic. This is a myth that lots of the gaming industry itself loves to perpetuate, because it absolves them of taking responsibility for ruining lives.
Research has shown repeatedly that whales are much more likely to be people with mental health problems and/or gambling addicts. That Star Citizen isn't a freemium game with loot boxes makes it marginally better than - let's say - Genshin Impact, but offers like the bundle in the article is still predatory.
Ars Technica has done an interview with Unity's Marc Whitten and Whitten's responses are very, very telling:
"It was not our intent to nickel-and-dime it, but it came across that way," he said. [...]
"A large part of the problem, Whitten said, was that Unity "didn't communicate effectively... There were areas where there was some confusion, and we could have done a better job." [...]
"That's on us," he continued. "We didn't do a good enough job... of delivering the information that would help people."
It shows how dishonest he still is: Of course, they wanted to nickel-and-dime everything. People were not "confused", they were outraged. No matter how much of a mess Unity's initial explanations of the details were, the core message was pretty clear: Unity was aiming to get as much money out of developers as it can and it did neither bother to iron out the details of the changes, nor assess the potential damage their plans could do.
Rumours from inside Unity said that their own employees warned management, but managment saw a chance to make money and plowed ahead.
And going by Whitten's statements, they still want to hide behind meaningless corpo-speak and the same people who got their business into this mess now claim that they have changed their ways.