[-] sodiumbromley 3 points 1 year ago

The two biggest complaints in the review seem pretty avoidable to me. The first is that they exploited a bug in combat and then were mad when that broke a quest.

Second is that they said that scaling was odd, with one computer (thickly entrenched 40k nerds are already mad with the use of the word computer instead of cogitator) in an area was an easy skill check to use and one in the adjacent area was difficult to use. That doesn't seem like a red flag to me, or at least, it doesn't seem like that in isolation.

So my take away is that some things will be mathematically harder than other things, and don't purposefully exploit bugs. I don't think this review has deterred me from buying.

[-] sodiumbromley 3 points 1 year ago

This is what my partner and I call a "state's right to what" problem. The centralized wealth says that centralizing wealth is good. Centralizing wealth is good for whom, Mr. Finance?

[-] sodiumbromley 3 points 2 years ago

The 3ds remake had MGS4 controls including third person shooting. I was surprised to see both crouch walking and first person "classic" aiming.

[-] sodiumbromley 4 points 2 years ago

"Five-five-sixers and pineapples, huh?"

[-] sodiumbromley 3 points 2 years ago

So we shouldn't tax cigarettes then? It sounds like you've identified that addiction can quickly become a public health crisis if wealth inequality could cause addicts to choose their vice over food. We could fund programs to help addicts get help, but we would need to raise tax revenue.

[-] sodiumbromley 3 points 2 years ago

Being a bigot doesn't make you enlightened and enlightened people tend to turn out to not be bigots.

[-] sodiumbromley 3 points 2 years ago

Having grown up in Oklahoma, it does feature a lot of recognizable places. Strangely one of the most identifiable places in the trailer is a huge gas station on the highway that's about halfway between Tulsa and Oklahoma City.

[-] sodiumbromley 4 points 2 years ago

Host different communities based on different parts of the game. For Minecraft this could be split up into Survival, Creative, speedrunning, Skyblock, or similar. Your users already have an account and login from wherever they come from. And on top of that, you don't have to obey other site's rules, because you are the site. Seems like a good deal if you can attract the audience

[-] sodiumbromley 3 points 2 years ago

The Telltale series is leaving Steam soon. I don't think there's a delist date, but their license is expiring soon. I bought and gifted three copies already.

[-] sodiumbromley 4 points 2 years ago

I recently started playing a cleric of knowledge and Suggestion has become their "signature spell." It helps that Knowledge Clerics kind of get it as a Channel Divinity at level 6. Fail a wisdom save? You've been Inceptioned.

I love the idea of each character having their own Signature Spell that they cast at every problem. For many wizards, this spell is Fireball, but even then, having a Fireball Guy in a party is its own fun.

I know Wizards get a feature called Signature Spell but no level 20 wizard has ever wanted just one more third level spell slot. I'll make a second post about this probably.

[-] sodiumbromley 3 points 2 years ago* (last edited 2 years ago)

If I had to name to my process, I'd separate my process into, Forks, Stories, and Meanwhile. I run a very freeform sandbox game, so depending on what kind of game you're running, this may be more lor less useful for you.

Stories are what call the collective series of hooks, adventures, and NPCs. All of the things that go into an individual story or quest. I break this down into information like, who has a problem? What is the problem? What does a good result look like to them? (players tend to find their own solutions to your NPCs problems anyway, so I don't think too hard about this.) With these and similar leading questions to ask yourself you can start to outline what the story will be, roughly. I usually have a race and job picked out for NPCs. Sometimes a job is also a class, but a lot of NPCs in towns have noncombat, non adventuring jobs. I improv from there, but prep to your comfort.

Forks are what I use to stop and think about other outcomes. Often, I don't prepare too much for a fork and instead mentally and emotionally prepare for a lot of things at this spot to change when it hits players. Forks can be a moral choice in the middle of a quest ala Bioware quest design, but also combat can be a fork. Stories can get derailed by a PC death, Gandalf the White showing up to Helms Deep at sunrise kind of moment, or a literal fork in the road. Forks are another thing I don't actively prepare too much, I just note that here, the exact next step will depend on what the Players want to do. This NPC will present their information, and it's up to the Players to trust or not trust them. Again, prep to your comfort.

Meanwhile is my system for tying up Stories into a larger Arc. While the party killed the Yuan-Ti cult moving to establish a foothold in a nearby city (Snakes on a Train), what was the crime boss they left for dead going to do? Break out of jail? Probably that for sure. Hire assassins to find and eliminate the party? Sounds like his whole thing. Cross the Lonely Sea to meet M'Neth the Elder Demon of Pyrrhic Vengeance? I guess we'll wait and see.

The point of Meanwhile is not for your players to see, but for you to keep tabs on recurring villains and how much they are growing and changing before we see them again. Introduce villains and let them sit off screen growing in power. Introduce multiple and let each one be distinct and grow at different paces.

To summarize, write a Story that stands alone, but think about where your Players are going to Fork off their own stories within it. When a Story is wrapping up, Meanwhile, your villains have been working, too. The players can, but don't have to, see the results of a Meanwhile immediately. Maybe we don't see Glarius the King of Knaves again until he's finished achieving lichdom.

[-] sodiumbromley 3 points 2 years ago

I'm in act 2 of Midnight Suns. It makes a bad first impression, but once you get into the progression loops, it's a good time.

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sodiumbromley

joined 2 years ago