I don't care. Any outcome where he's walking free is a failure. I want to stop hearing about this miserable idiot.
Charitable assumption.
It probably broke.
Famously compressible white noise.
Suspension of disbelief doesn't mean Harry Potter gets a lightsaber. There are rules.
What the fuck did Elon buy, at this point?
He fired the employees.
He threw out the code.
He yanked plugs on the physical servers.
He forgot to pay for the virtual servers.
He started rent protest for the office space.
He deleted the brand the way Malcolm X deleted his surname.
If he'd just started a Twitter competitor, with blackjack and doxxing, the only difference would be that Twitter was a bit quieter.
If he'd bought Twitter, the hellsite, and then burned it to the ground as a weird flex, the only difference would be slightly more people using Mastodon.
And in both cases nobody would know he's a complete crybaby. We'd just harbor strong suspicions.
"At will" is pure conservative bullshit, right down to the name being a lie that makes "fired for illegal reasons but wink wink doesn't count" harmful to even discuss.
No relation to Musk's stupidity. Just picking a nit.
The PS3 had a 128-bit CPU. Sort of. "Altivec" vector processing could split each 128-bit word into several values and operate on them simultaneously. So for example if you wanted to do 3D transformations using 32-bit numbers, you could do four of them at once, as easily as one. It doesn't make doing one any faster.
Vector processing is present in nearly every modern CPU, though. Intel's had it since the late 90s with MMX and SSE. Those just had to load registers 32 bits at a time before performing each same-instrunction-multiple-data operation.
The benefit of increasing bit depth is that you can move that data in parallel.
The downside of increasing bit depth is that you have to move that data in parallel.
To move a 32-bit number between places in a single clock cycle, you need 32 wires between two places. And you need them between any two places that will directly move a number. Routing all those wires takes up precious space inside a microchip. Indirect movement can simplify that diagram, but then each step requires a separate clock cycle. Which is fine - this is a tradeoff every CPU has made for thirty-plus years, as "pipelining." Instead of doing a whole operation all-at-once, or holding back the program while each instruction is being cranked out over several cycles, instructions get broken down into stages according to which internal components they need. The processor becomes a chain of steps: decode instruction, fetch data, do math, write result. CPUs can often "retire" one instruction per cycle, even if instructions take many cycles from beginning to end.
To move a 128-bit number between places in a single clock cycle, you need an obscene amount of space. Each lane is four times as wide and still has to go between all the same places. This is why 1990s consoles and graphics cards might advertise 256-bit interconnects between specific components, even for mundane 32-bit machines. They were speeding up one particular spot where a whole bunch of data went a very short distance between a few specific places.
Modern video cards no doubt have similar shortcuts, but that's no longer the primary way the perform ridiculous quantities of work. Mostly they wait.
CPUs are linear. CPU design has sunk eleventeen hojillion dollars into getting instructions into and out of the processor, as soon as possible. They'll pre-emptively read from slow memory into layers of progressively faster memory deeper inside the microchip. Having to fetch some random address means delaying things for agonizing microseconds with nothing to do. That focus on straight-line speed was synonymous with performance, long after clock rates hit the gigahertz barrier. There's this Computer Science 101 concept called Amdahl's Law that was taught wrong as a result of this - people insisted 'more processors won't work faster,' when what it said was, 'more processors do more work.'
Video cards wait better. They have wide lanes where they can afford to, especially in one fat pipe to the processor, but to my knowledge they're fairly conservative on the inside. They don't have hideously-complex processors with layers of exotic cache memory. If they need something that'll take an entire millionth of a second to go fetch, they'll start that, and then do something else. When another task stalls, they'll get back to the other one, and hey look the fetch completed. 3D rendering is fast because it barely matters what order things happen in. Each pixel tends to be independent, at least within groups of a couple hundred to a couple million, for any part of a scene. So instead of one ultra-wide high-speed data-shredder, ready to handle one continuous thread of whatever the hell a program needs next, there's a bunch of mundane grinders being fed by hoppers full of largely-similar tasks. It'll all get done eventually. Adding more hardware won't do any single thing faster, but it'll distribute the workload.
Video cards have recently been pushing the ability to go back to 16-bit operations. It lets them do more things per second. Parallelism has finally won, and increased bit depth is mostly an obstacle to that.
So what 128-bit computing would look like is probably one core on a many-core chip. Like how Intel does mobile designs, with one fat full-featured dual-thread linear shredder, and a whole bunch of dinky little power-efficient task-grinders. Or... like a Sony console with a boring PowerPC chip glued to some wild multi-phase vector processor. A CPU that they advertised as a private supercomputer. A machine I wrote code for during a college course on machine vision. And it also plays Uncharted.
The PS3 was originally intended to ship without a GPU. That's part of its infamous launch price. They wanted a software-rendering beast, built on the Altivec unit's impressive-sounding parallelism. This would have been a great idea back when TVs were all 480p and games came out on one platform. As HDTVs and middleware engines took off... it probably would have killed the PlayStation brand. But in context, it was a goofy path toward exactly what we're doing now - with video cards you can program to work however you like. They're just parallel devices pretending to act linear, rather than they other way around.
Hewlett-Packard is just an unhinged ad campaign for Brother.
State judiciary: powerless versus their congress.
Federal judiciary: unquestionable.
Get the fuck out of our government, you miserable bastard.
"It beats smoking" is a low fucking bar.
The science is that putting shit in your lungs is not great. There's no upside for non-smokers. It's a lark. The only truly positive side is that it's objectively better than inhaling smoke, and that only matters if it's a tobacco alternative - and contains nicotine. Which let this low-impact delivery mechanism create new addicts.
Two decades in either direction and the calculus would be trivial. 1990, the way people smoked back then? We'd solve the epidemic overnight. Trade it for vaping in a heartbeat. 2030, the way statistics were headed? Pointless and inexcusable. A brief fad that would linger in countries with hookah culture.
Instead, the worst-case scenario happened immediately. The same murderous liars made money hooking a new generation with a fairly unsafe and hideously addictive chemical. Like they'd previously done by adding filters, and then menthol, and then cloves.
Forty-four billion dollars to not have the employees, offices, servers, code, reputation, vetting, or brand.
And his hot new name for this smoldering ruin is... X.
Absolute fucking child.
Oh man, y'all are in for an extremely 2014 riff on the entire movie.
Am I Gay? A journey of self-discovery with Shang.
There was a version with each image separate but Imgur deleted it because Imgur is a hollow shell of itself after whoring out yet another community for money in a naked act of stage-two enshittification.