Per game.
Its a different approach I think.
Most franchise titles are wishlisted because you want to probably buy it when it comes out. (Unless it had horrible launch issues)
Indie games get wishlisted because you're interested in the title but are going to wait for reviews or sales or some other factor. Its probably not an immediate day 1 buy unless its something you're just really looking forward to.
I briefly considered starting an open source game project but seeing this kind of stuff keeps me away Lol.
Also my code sucks - Which doesn't stop me from making games but still.
I really enjoyed the Sims 2 on the Xbox because it was co-op and I was eager to see how they handled co-op in future games.
Then I found out that they just never did co-op again and I was incredibly disappointed.
I quite liked Fields of Mistria though its still early access.
KB/M is a little easier for placing things but its not at all bad with a gamepad.
This is definitely going in the book.
I got several, I've found that some people really think about what I like in a game and nail a recommendation and some people just recommend things they liked, regardless how I feel on them.
The big ones would be Breath of the Wild and Helldivers 2.
That sucks. It sounds like a dodged bullet and I wouldn't take it personally.
I've seen this happen from different angles where a manager or c-suite has them hanging people out to dry so they can protect their own ego. Even if you managed to get through that situation, you'll feel like you're walking on glass for every project and that's just not a way you want to live.
A dumb one when I was younger.
Get a whatever job and go to training, get the uniform, they tell me they'll let me know what day I start when they get the schedule.
Two weeks pass and I ask about it again. They get bothered but insist they'll reach out to me when I get scheduled.
A monthish goes by and I run into a co-worker I saw at training. I chuckled and said they still haven't reached out to me. She says what are you talking about, I've been scheduled every week for the past month, and that I should have checked the schedule book in the managers office.
At that point I was already looking at other work so I didn't ever follow up again. I'd assume they fired me at some point.
Overcooked is sort of a funky one because the levels are designed to have you tripping over other players. Depending on the other players, this can be a hilarious or infuriating experience.
It takes two has a huge variety of stuff like platforming and 3rd person shooting, so if you can handle that you can probably handle most of these.
Depends how bad terrible is, but here are a few that are less intensive and should be pretty easy to pick up and ones I've generally liked (All on PC):
- Baldur's Gate 3/Divinity Original Sin 1+2 (These are 'serious' games but they are turn based strategy so they're more thinking than reflex)
- BattleBlock Theater
- Castle Crashers
- Cassette Beasts
- Crypt of the NecroDancer (If you don't got rhythm then this ones hard)
- Guacamelee
- Human Fall Flat
- ibb & obb
- KeyWe
- Kingdom Two Crowns
- Pretty much any Lego game (They are forgiving if you make mistakes but also have more difficult collection hunting if you play it more seriously. They are all very similar though so I'd really only get one or two as you'll get burned out on them quick)
- Lovers in a Dangerous Spacetime
- Magicka (Is sometimes difficult but also hilarious)
- Octodad: Dadliest Catch
- Overcooked 1/2
- Resident Evil 5/6 (These can have difficult patches but they're generally not very hard)
- Spiritfarer
- Trine series (I've generally liked them all)
There are probably more but I'm not looking at my whole collection right now.
Depending on what you're looking for in critique, Steam may not be a great place to get feedback. If you're looking for just a handful of focus users, you're better off uploading a game to itch.io and then asking people to try it via whatever relevant channels you're looking at.
Steam is better for reviews. Though reviews are not aimed at the dev but aimed at potential buyers which is very different looking.