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Unique indie titles tend to underperform when it comes to translating wishlists to sales, while franchise titles exceed expectations.

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[-] Nemo@slrpnk.net 17 points 3 days ago

In that the purpose of the wishlist is "email me when this goes on sale" and indie games don't reduce prices as often, I can see why that would be the case.

[-] Makeitstop@lemmy.world 6 points 3 days ago

Less often and not by as much. Big studio game from a year or two ago? 75% off. Indie game I put on my wishlist a decade ago? 40% off.

[-] almost1337@lemmy.zip 7 points 3 days ago

And yet in absolute price the indie game is still cheaper.

[-] MachineFab812@discuss.tchncs.de 2 points 2 days ago

Often its not.

[-] snooggums@piefed.world 9 points 3 days ago* (last edited 3 days ago)

I wishlist non-indie games because it is a reminder for when it goes on sale.

I wishlist indie games early in development to see how they turn out. A huge chunk of the time they die in development. Other times they land with a wet thud based on reviews. Or the actual gameplay is completely different than it sounded when it was first available to wishlist.

So yeah, I would absolutely expect the wishlist to sales ratio to be much worse for Squirrel Wranglers: Jetpack Radio Adventures when it gets reviewed terribly because the jetpack controls are wonky and there are zero squirrels in the game than for a game like GTA: MCXIV.

I'd be interested to see a study that explores the behaviour behind wishlist conversions, but I can speculate based on my own behaviour.

It's an open secret that wishlisting helps indie games. These studios can't compete with the marketing budget of larger studios, so discovery might be limited to whether or not the algorithm picks up the game. Successful games will typically have a store page appear shortly before release encouraging you to wishlist the title. If it gets a lot of wishlists, it might appear in "Popular Upcoming" lists which helps it grow even further, and then is more likely to appear on Steam's front page when the game releases.

Wishlisting costs me nothing to show support for a game. However as much as I would like to, I can't financially support all the games that I think are neat - there's just too many of them. So when I see an indie game that has appeal, I'm primed to wishlist it, but I can't purchase all of them. Therefore, lower conversions for indie games.

Now on the flip side, there's high budget games for major studios. I can't afford to spend $100 for a new game, so if there's a game that looks appealing, it's going on the wishlist because I'll get a notification when it goes on sale. In this sense, I'm motivated to only wishlist those games that I actually wish to purchase, and do intend to purchase them when the price reaches an acceptable level. Therefore, higher conversion rates for larger studios.

Although the data from the linked article comes from this article, and they're primarily concerned with Week One conversions. So my shopping behaviour for games from large studios doesn't really factor in because those games won't go on sale until several months after release. I suppose what's more likely is that people are shying away from pre-orders, and are using the wishlist to be notified when the game releases. Then depending on how launch weekend goes, they might buy the game.

Large studios with big games tend to open up their store pages long before smaller indie titles do. That's part of their hype and marketing strategy, but it's also to help them fish for pre-orders. In today's landscape, you'd be a sucker to pre-order a game. However, if I know I'm likely to purchase the game after release and want to know when it's released, a wishlist can be a helpful notifier. And now we're back up to higher conversion rates for large studios.

[-] celeste@kbin.earth 5 points 3 days ago

I'll buy them some day, I swear!

[-] justdaveisfine@piefed.social 4 points 3 days ago

Its a different approach I think.

Most franchise titles are wishlisted because you want to probably buy it when it comes out. (Unless it had horrible launch issues)

Indie games get wishlisted because you're interested in the title but are going to wait for reviews or sales or some other factor. Its probably not an immediate day 1 buy unless its something you're just really looking forward to.

this post was submitted on 21 Oct 2025
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