[-] enemyofsun 8 points 2 weeks ago

Every time I see this game's title I always read it as "awawa" first for some reason

[-] enemyofsun 7 points 1 month ago

Don't underestimate at what lengths people will go to avoid a thought that someone they know might be gay!

[-] enemyofsun 7 points 1 month ago

Homophobes are just a syndrome

[-] enemyofsun 8 points 1 month ago

Future you is hypothetical, present you is awesome and great :3

[-] enemyofsun 8 points 1 month ago

Problems are unavoidable but at least we can prepare for them. I wish someone could explain this to me back when I was at school, instead of fearmongering me daily that I will be kicked out and die on streets.

[-] enemyofsun 8 points 1 month ago

I don't think you're fucked at all. Your life situation like that for a reason, and that reason can be treated and fixed. I mean, I don't know your situation so I can't really say for sure but I believe you'll be able to deal with it.

Supportive people are of a huge help, whether online or IRL. It may be hard to befriend people and keep the friendship but it'll possibly be the hardest step to make, as the next ones will be done with others.

I also find it helpful to keep some hopeful and affirming media around, for times when my mental issues cause me to fail. E.g., rewatching some Bocchi the rock episodes help me cope with anxiety when it leads me to fail something important.

Therapy can also be an option but it costs money so I can't say if it's an option for you.

[-] enemyofsun 8 points 1 month ago

I respect the holiday's premise and honestly would love it but this is one of the national holidays and as such people are SO intense about it.

And I have never really seen anyone actually seeing feminism and liberation in this holiday. Hell, it's the opposite, with all the stereotypes and misogyny!

But not all holidays are like this... there's another one that literally celebrates men as 'future soldiers'. I hate it so fucking much!

[-] enemyofsun 7 points 2 months ago

Very much so, she's awesome!

[-] enemyofsun 9 points 2 months ago
17
submitted 3 months ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/21272066

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

35
submitted 3 months ago by enemyofsun to c/games@lemmy.world

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

147
Rulelord (lemmy.blahaj.zone)
submitted 3 months ago by enemyofsun to c/onehundredninetysix
231
rule (lemmy.blahaj.zone)
submitted 3 months ago by enemyofsun to c/onehundredninetysix
8
submitted 3 months ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/21185473

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

26
submitted 3 months ago by enemyofsun to c/games@lemmy.world

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

17
submitted 3 months ago by enemyofsun to c/gaming@lemmy.world
73
No rule (lemmy.blahaj.zone)
submitted 3 months ago by enemyofsun to c/onehundredninetysix
10
submitted 3 months ago by enemyofsun to c/gaming@lemmy.ml

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

7
submitted 3 months ago by enemyofsun to c/gaming@beehaw.org

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

21
submitted 3 months ago by enemyofsun to c/games@sh.itjust.works

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

25
Rule (lemmy.blahaj.zone)
submitted 3 months ago by enemyofsun to c/onehundredninetysix
[-] enemyofsun 8 points 8 months ago

Someone actually recomended datapps to me to find queers so thank you for this warning. Though I would skip them anyway because they're such a privacy nightmare.

[-] enemyofsun 8 points 8 months ago

I was kinda like your friend. There's probably some obstacle that prevents her from working on herself. It's easy with depression/anxiety to just blame yourself while ignoring obvious external reason.

[-] enemyofsun 7 points 8 months ago
view more: ‹ prev next ›

enemyofsun

joined 8 months ago