[-] copygirl 4 points 3 days ago* (last edited 3 days ago)

color_rect.set_instance_shader_parameter should work, as long as the color_rect is unique to each instance of the card, rather than being reused. If you assigned it in the node editor you could check the "Local To Scene" checkbox. Assuming cards are defined as separate scenes you instantiate. Otherwise you could duplicate() the resource in code.

The same would be true for color_rect.material.set_shader_parameter for the ShaderMaterial. If you could ensure it's unique per card, it should work. However, duplicating the material might not be as ideal, especially since the other option is also available.

A little tip: You could try print debugging with the get functions before and after you use set to see what the value was before (and notice that it might be the same as the previous set call from another card) and that it was correctly set afterwards. (Assuming I'm correct about diagnosing the problem.)

edit: Actually, my advice is only true if color_rect was a resource, but I think it's a node, specifically a sub-class of CanvasItem or GeometryInstance3D, so it should already be unique for each instantiated card. So without more information I'm not sure why set_instance_shader_parameter is not working.

[-] copygirl 71 points 1 week ago

Tangentially related: Oh boi I just love AI bros coming out of nowhere defending GenAI when nobody asked for their opinion. Wish more communities / instances would take a hard anti-AI stance and just get rid of them. It's not like anyone will make them see where they're wrong.

[-] copygirl 108 points 2 weeks ago* (last edited 2 weeks ago)

most of the the Arch cult forget to mention that

The "Arch cult's" holy book, the ArchWiki, states the following pretty clearly:

Warning: AUR packages are user-produced content. These PKGBUILDs are completely unofficial and have not been thoroughly vetted. Any use of the provided files is at your own risk.

Mention of one's use of the AUR for their needs doesn't need to come with a disclaimer.
People who don't read or don't use their brain are going to keep not doing so, regardless.

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submitted 1 month ago by copygirl to c/gamedev@programming.dev

Have you ever found yourself in a conversation with people about Valve's anti-competitive practices? Well, I have. And I defended Valve's requirement to let customers choose their preferred storefront when buying games, as long as Steam keys were involved. After all, you end up getting to use all of Steam's features and services when you activate the game on Steam. We can argue about this, but it turns out, that was a red herring!

I've spend the better part of today digging through this newest class action lawsuit, again made by Wolfire, against Valve. (This has been going for a while.) I was compiling a response to each of the points in the overview (can't go through the whole thing, sorry), and there was one thing that stood out after searching for the "Price Veto Provision". I had heard people make claims to the same effect before, but they were never able to back it up. (And it being conflated with the "Steam Key Price Parity Provision" made it worse.) So here it is:

Valve pressures developers into price parity across different storefronts, even if Steam keys are NOT part of the equation.

We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . . That stays true, even for DRM-free sales or sales on a store with its own keys like UPLAY or Origin.

When I looked for this quote, I found a podcast episode that I hadn't listened to (The Hated One, Episode 228 - More evidence of Valve enforcing price parity beyond Steam keys), but that thankfully provided some sources for more related quotes, from earlier lawsuits, such as:

“The biggest takeaway is, don’t disadvantage Steam customers. For instance, it wouldn’t be fair to sell your DLC for $10 on Steam if you’re selling it for $5 or giving it as a reward for $5 donations. We would ask that Steam customers get that lower $5 price as well.”

“If the offer you’re making fundamentally disadvantages someone who bought your game on Steam, it’s probably not a great thing for us or our customers (even if you don’t find a specific rule describing precisely that scenario).”

a Steam account manager, Tom Giardino, reportedly told publisher Wolfire that Steam would delist any games available for sale at a lower price elsewhere, whether or not using Steam keys.

The developer asked, “Regarding the pricing policy, can a non-Steam variant of a game be sold at a different price than on the Steam store page?” Steam’s response was “Selling the game off Steam at a lower price wouldn’t be considered giving Steam users a fair deal.”

These were apparently from 2017 and 2018, so things might've changed since then, but it's reason enough to question Valve. I unfortunately haven't been able to find much on these other quotes (search engine enshittification, or has this really not been talked about?), and I'm unsure why they're not also included in this newest lawsuit, but there they are. Hopefully this helps anyone who was misinformed or lacked proof, like myself. Also if anyone has related stories from gamedevs or articles that actually get to the core of the problem, I'd love it if you could share them.

[-] copygirl 48 points 1 month ago

Yes.

Find a fitting meme template or create a new one. You don't need amazing photoshop skills. Or share your idea and let someone else do it.

Don't waste electricity and water, or legitimize generative AI to get your point across.

AI is distasteful to artists, disrespectful to our environment, and dangerous for the creativity of future generations.

[-] copygirl 46 points 1 month ago

The comic is giving me generative AI vibes.

33
submitted 4 months ago* (last edited 4 months ago) by copygirl to c/egg_irl

Quoting the rule from the community for reference:

  1. You must follow the Egg Prime Directive. You may not push or coerce people into identifying or not identifying a certain way. You must respect them as the gender they claim to identify as. In addition it is extremely in poor taste to make assumptions about other people’s identities based on external factors, we understand it cannot be helped but it is best not to as it can affect the way you treat others in noticeable ways.

Honestly, I've been anxious about this for a while, not sure if or how to bring this up. I understand the importance of the rule when it involves real people. But I've been seeing comics and memes getting criticized of breaking the Directive a couple of times now. But aren't they just being shared from the creator's perspective? Making fun of their own experience, such as, looking back, pointing out how obvious things seemed? When you see any other comic making fun of some situation, that doesn't mean that applies to everyone. That's not the statement the comic makes. It's just something that may end up being, or having been, true for some people.

Am I wrong in feeling like the Egg Prime Directive is being invoked too easily when it comes to memes and comics?

edit: I hope this is the right place to make this post. (Also, technically, it's breaking the title rule? Are meta posts allowed?) To be fair, I don't recall where this has been happening the most, I've just seen it in my time browsing Lemmy and the many trans memes communities over the last few months. Also, note: The stickied post did not answer my question.

[-] copygirl 45 points 7 months ago

If I were a transgender person

Thanks for "cisplaining" what a trans person would feel.

As a trans person, I would rather have a space where everyone's identities aren't questioned, than some kind of (potentially hidden) requirement to be in place that your identity has to be "real" in some way. If "normies" have trouble respecting trans people just because we also happen to respect other identities in our spaces, then shrug. If fellow trans people are uncomfortable with that, they don't have to be part of this space, either.

In the end, you're once again making this a much bigger deal than it has to be. Someone broke the explicitly written out rules and got bonked for it. And if you think this person is a troll, they sure are a good one with how much they're being fed with all these posts.

Makes me wonder if the "I got banned" posts are just a continuation of the trolling to make as much drama as possible.

Move on. There's trans people dying out there. This isn't worth fighting over.

[-] copygirl 110 points 7 months ago* (last edited 7 months ago)

Blåhaj Lemmy and its communities have certain rules regarding respecting of one's identity and their chosen pronouns. This extends to identities and pronouns you might not agree with. Those are the rules of that space. You broke the rules. The consequences followed. This is just basic stuff.

On the other hand, if you believe certain people to be trolling with their neopronouns, then engaging with the matter in any way, is kind of "falling" for it. So, just ... don't engage? This is the internet. People get to be (more or less seriously) humanoid animals, fantasy creatures and races, and if you can't get along with that, you can expect to get thrown out of a space that explicitly welcome anyone regardless of their identity or pronouns.

[-] copygirl 70 points 8 months ago

That requirement only exists when you also offer a Steam key for the game that's being sold. So Valve is actually the good guy here: You can sell on another store, where Steam doesn't get any money, and give the user a Steam key, provided by Steam for free, and the only thing they ask is to match the price on Steam.

Don't offer a Steam key, and you can pick any price.

That is my understanding of the issue.

There is a claim by some developers that Valve was pressuring them behind the scenes ("don't offer your game for cheaper elsewhere or else we'll take it down from our store") a while ago, but I've never seen appropriate proof of it, and that was part of (an earlier?) lawsuit.

[-] copygirl 177 points 8 months ago

30% is the industry standard across the board, with the exception of Epic which takes 12%. However, Epic has already shown that it's ready to dump loads of money into store exclusivity deals and tons of free games, so I will argue it's for the sake of growing the number of users and developers using their platform.

But do they, or any other competitor or similar store, offer the same functionality as Steam? rtxn already mentioned some. And there's more. And then there's the fact that Valve is using all that money not only to stuff the pockets of alread rich people (not that Gabe isn't a multi-millionaire if not billionaire, idk), but actually puts it back into the industry: Their own store, Linux/Proton (you may not care, but Microsoft becoming a monopoly in PC gaming is no good), and hardware (with their Steam Deck handheld, and VR stuffs).

Steam might be the biggest player when it comes to storefronts, but it's because they've actually earned it. And they're not actively preventing other competitors from entering the scene (other than existing). In fact, they keep trying, and keep failing, and then going back to Steam.

I'm not opposed to more money going to developers, but let's not single out Steam, who (perhaps besides GOG? I am not familiar enough with it) is doing the most for users and develpers.

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submitted 11 months ago by copygirl to c/xenia
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submitted 11 months ago by copygirl to c/xenia
[-] copygirl 132 points 11 months ago

There's been a hostile takeover at Gitea and it's now run / owned by a for-profit company. The developers forked the project under the name Forgejo and are continuing the work under a non-profit. See also: Their introduction post and a page comparing the two projects. Feel free to look up more, since I haven't familiarized myself with the incident all that much myself. Either way though, maybe consider using Forgejo instead of Gitea.

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submitted 1 year ago by copygirl to c/xenia
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submitted 1 year ago by copygirl to c/xenia
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submitted 1 year ago by copygirl to c/main

I don't see a way to block individual users' posts from showing up in my feeds. There is no "Block" button on any user's page like there is for communities. For some reason I thought there was a way to do this before, but maybe I was just using another frontend? I see some users are blocked when checking my settings. I made sure to disable uBlock Origin to check if it could be an element hiding rule.

For the record these aren't rule breaking users or anything, but instead bots that automatically post things, some of them pulling links straight from reddit. I prefer my Lemmy being populated by humans.

Thank you!

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Human Xenia (meow.social)
submitted 1 year ago by copygirl to c/xenia
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submitted 1 year ago by copygirl to c/xenia
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Xenia and Sunset (catcatnya.com)
submitted 1 year ago by copygirl to c/xenia
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submitted 1 year ago by copygirl to c/xenia
[-] copygirl 43 points 2 years ago

This thinking is hateful and dangerous.

Are there trans women who have previously experimented with being a femboy? Definitely.
Are there femboys that for one reason or another are actually trans but in denial? I'm sure they exist.

Is every femboy an egg? Hell no. There's plenty that are happy with their gender identity. In fact, thanks to them being able to be in touch with their feminine side, they probably know pretty well if they feel like a man or a woman. Don't push femboys to transition, but be supportive if they want to explore the possibility.

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submitted 2 years ago by copygirl to c/xenia
[-] copygirl 127 points 2 years ago* (last edited 2 years ago)

I think both instance admins have a valid stance on the matter. lemmynsfw appears to take reports very seriously and if necessary does age verification of questionable posts, something that likely takes a lot of time and effort. Blahaj Lemmy doesn't like the idea of a community that's dedicated to "adults that look or dress child-like". While I understand the immediate (and perhaps somewhat reactionary) concern that might raise, is this concern based in fact, or in emotion?

Personally I'm in the camp of "let consenting adults do adult things", whether that involves fetishes that are typically thought of as gross, dressing up in clothes or doing activities typically associated with younger ages, or simply having a body that appears underage to the average viewer. As the lemmynsfw admin mentioned, such persons have the right to lust and be lusted after, too. That's why, as a society, we decided to draw the line at 18 years old, right?

I believe the concern is not that such content is not supposed to exist or be shared, but rather that it's collected within a community. And I think the assumption here is that it makes it easy for "certain people" to find this content. But if it is in fact legal, and well moderated, then is there a problem? I don't believe there is evidence that seeing such content could change your sexual preferences. On the other hand, saying such communities should not exist could send the wrong message, along the lines of "this is weird and should not exist", which might be what was meant with "body shaming".

I'm trying to make sense of the situation here and possibly try to deescalate things, as I do believe lemmynsfw approach to moderation otherwise appears to be very much compatible with Blahaj Lemmy. Is there a potential future where this decision is reconsidered? Would there be some sort of middle-ground that admins from both instances could meet and come to an understanding?

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copygirl

joined 2 years ago