for future reference, it's even more convenient to use when you know to change GUI scale settings to configure them to align with the physical space
i see milk tasting almost like water like skimmed milk, as well as some juices i used to be able to buy, fillings in sweets like crackers and wafers being almost as thin as paper or outright stopping being sold and replaced by cookies using drops for a filling, yogurt being replaced by "milk drink" (yogurt is thicker and slower to flow down, i can tell the difference, but the label also changes, idk the english term for "bebida láctea"), a lot of sweets and bags reducing from 800g down to 600g, down to 400g while keeping the same price, packaging turning opaque and non-transparent, potato chips and other salt foods being filled 1/5th, down from 1/3rd, even instant noodles going from 150g down to 80g in the past decade.
only things that aren't changed as much is what i know to be the very basic things that people in here uses and cooks every day, that being rice (5kg), beans (5 and 1kg), pasta (500g all variants), sugar and salt (1kg), etc.
mostly depends on the country you are in (i'm in Brazil), but the point is that it doesn't stop at the chocolate bars.
classic mistake when writing a reply bot
get an otg adapter and put a mouse in there
EU means Europe (so european portuguese), which has a few more pronounced differences compared to brazilian portuguese compared to the difference between US english and UK english
not sure what "rest of the world" is because there's so many languages. i know that portuguese calls it "abacaxi" ("xi" is pronounced "she")
i think nothing beats literally getting the zip file with all the contents of the game with no middleware like GOG employs. to decentralize the store further requires the devs to at least manage their own website hosting, domains, ownership status accounts for updates. the only step available beyond that is the payment methods, and i don't think there's any viable solution to be done in that case besides having more companies like Stripe and Paypal.
in that sense, Itch is handling things pretty good for devs so far,
my bad x.x
i'm got a bit confused with the premise of this comment. i'd say otherwise about Blender. the UI isn't bad because of being Free or because of the target audience, it is because it lacks people to actually design and maintain a solution. consider that projects like Blender are massive, with several companies offering funds and others relying on it for some jobs, so they have all the incentive to hire people specifically dedicated to UI/UX design. that is in contrast to a side-project built on top of an API from a corp who was very much happy to see them gone.
that said, i don't know Sync enough to judge the argument considering that project, but the impression i got is that Sync also has a stabilished incentive to give specific focus on making the UI easy for any new user. Sync being proprietary doesn't matter in this case.
i can vouch for that as someone who participated this year. even maintaining a bunch of barcode flags on the canvas near the painting frame was difficult because of how little people we had.
@nodsocket@lemmy.world to add to this comment, there's this video explaining what happened with Gab.
https://www.youtube.com/watch?v=yZoASOyfvGQ
thank you ^^