what's up with people hating pineapple on pizza to the point of associating that with disabilities?
that's an interesting read on the story though. writing in a medium in such a way as to pass one message disguised as the opposite isn't a new concept, one such example being how a ton of popular music here in Brazil bypassed censors during the dictatorship from 1964-'85 to spread messages of resistance against the government.
edit: missed some of the wording. fixed now.
Do-Not-Track requests is nothing but a header on GET. at best, it's useless, with exceptions from websites that already barely track you. at worst, it's another data point for fingerprinting your browser.
the "just don't do it" argument ignores the problem. it's like replying "just don't buy Apple products" to people complaining about right to repair. the key part is that regular people won't know beforehand until they need to notice. by that point, it's profitable enough to show other companies like Samsung and Motorolla that restrictions are profitable, so jumping around brands will also never work when the intention is to have your phone for a long time.
back in the context of game dev, add that to the part where not only people don't anticipate the retroactive changes of a license they have to rely on when choosing an engine, but there's the added weight of having to learn an entirely new library and oftentimes even an entire new programming language, so you have to commit to it if you want to make a commercial product or else you risk losing literal years of development just from rewriting the same thing over and over.
not to say that there's a reason why a lot of people chose Unity. Godot may be in development since 2014 but they are still relatively new in popularity. not only they have less total instructions resources from the community due to it obviously being smaller than Unity's, but people also look for already known games as one of the first factors when choosing something, which is something Godot is still catching up on. knowing legal jargon to even comprehend the difference between free and proprietary is the least of their worries when someone wants to jump into game development and build stuff with it.
the tracking of pirated copies is even more fucked up. is that their way of imposing that "piracy = stealing"?
i like it that KRunner on KDE does that out of the box too, except that it doesn't connect to the internet as a first suggestion, so it's an upgrade :3
i'm not very sure about Windows aside from DeviantArt, RealWorld and similar galleries, but for KDE you can get a catalogue built into the cursor settings
it's typically just a kind of pixel art with monospaced fonts¹. any characters you see that's not typically shown on your keyboard (e.g a filled square) can be found in a character selection program in your OS. anything else related to texts, templating and line breaks you can probably find a program somewhere on places like crates.io or gitlab or write something of your own without much trouble.
¹ a monospaced font is a font where every letter and character has the same spacing from each other, and are the easiest to do ascii art. (ascii is just one character table, but you can also gather unicode chars all you want)
lately i've been interested in discussions of "Rewriting everything in Rust"
as a reminder: in systems on Linux, remember to check the permissions of non executable files if you're extracting them from a zip folder or similar, since those tends to preserve file permissions before you double-click them.
planes uses air pressure from the air below to lift using their wings. merely having the plane tilted to one side makes it so there's less air pressure holding the extremities of the wings, and less so on the wing whose end has the least altitude. the result is that the tilted plane slowly yaws continuously more to the side it's tilted to, which causes more roll, causing more changes to the force on the wings, causing more yaw, on a feedback loop that ultimately makes the plane lose altitude.
combine that with the plane continuously pointing its wings upwards relative to itself, and you get a constant air pressure that is pointing more directly to the bottom of the plane and less efficiently to the rotors and turbines whose job is to propel the plane forwards, which then makes the plane lose speed.
the image doesn't match at all with the actual website even though the individual entries in the picture are accurate.
the entire list is mixed half-and-half across the board, with slight bias to Federated status. still a long way to go.