[-] SuperNovaStar 2 points 7 hours ago
[-] SuperNovaStar 4 points 1 day ago

Thank you. I needed that reminder today.

[-] SuperNovaStar 1 points 1 day ago

usually being straightforward and honest is the best approach, even though it's hard

[-] SuperNovaStar 1 points 1 day ago
[-] SuperNovaStar 3 points 1 day ago

I highly disagree with Scorpia's placement. She swears all the time, just never at anyone (but herself).

But she would absolutely swear with you

[-] SuperNovaStar 2 points 1 day ago

that's an option, or just dm someone you like ig

[-] SuperNovaStar 2 points 1 day ago

There's a reason for that

[-] SuperNovaStar 4 points 1 day ago

also shouldn't it be þysm? 😝

10
Land of Eem (PtbA adjacent) (lemmy.blahaj.zone)
submitted 3 days ago by SuperNovaStar to c/pbta@ttrpg.network

cross-posted from: https://lemmy.blahaj.zone/post/25894600

While not technically PbtA, this system takes some pretty clear inspiration from Dungeon World, enough that I think it fits here. I really like it, maybe you guys would want to take a look at it?

20
submitted 3 days ago by SuperNovaStar to c/ttgrpgfurs@pawb.social

cross-posted from: https://lemmy.blahaj.zone/post/26486013

Please let me know what you all think of this system, if you like it I'll send more posts your way!

Folk of Eem

Part 1 of 2

I'll go over these in more detail later, including things like skills and stats.

Boggarts

Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.

The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.

Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggarts spoke in ancient times.

Boggles

Boggles are the smaller cousins to goblins, and share their green complexion and pointy ears and noses. They are small to tiny folk. They are often employed in risky and/or thankless jobs that require them to work in small spaces, such as in dungeons and mines. Due to this treatment, boggles have strong solidarity with one another, and will nearly always do other boggles a favor.

Bogrils

Bogrils are amphibious frog folk that hail from wetlands and marshy areas. They are medium to big folk. Bogrils are a relatively rare sight in the Mucklands, as they prefer a nomadic existence out in nature instead of the cramped city living of the Dungeon Era.

Most folk's primary association with Bogrils is from legends of the Bulwarks, knights of old who upheld justice in the Mucklands. Though the Bulwarks still exist, their numbers have dwindled and they are not the powerful presence they once were.

Bugbears

Bugbears are tall, broad-shouldered, and hairy folk who hail from the mountains. They tend to be down to earth folk who enjoy hard work, 'rassling, an' a tall glass o' cider. While their overall size, coloration and build is generally reminiscent of a bear, bugbears also sport pointy ears and sharp tusks that display their (somewhat distant) relationship to other goblinkind.

Gelatinous Goos

Gelatinous goos are amorphous folk made of slime. They have no mouth, or indeed no organs at all, but they clearly have some senses akin to hearing, sight, etc. How goos manage to perceive the world is still a mystery.

Because of this difference in anatomy, Gelatinous goos cannot speak Folk Tongue, although they understand it. Instead they speak Gelatinous Gooese, a language the other Folk cannot properly speak but can learn to understand.

Goos can be small to medium sized and come in any color, although blue seems to be the most common. Goos are extremely rare in the Mucklands - to the point that there are no sizable communities of them and no real goo culture to speak of.

Gnomes

Gnomes are both a character class and a Folk, as they are the only Folk born with magic. Gnomes are extremely long-lived and see themselves as chroniclers of history and protectors of the land.

Gnomes are small, stout folk with pointy ears and tall, pointy hats. The hats play an important part of gnomish culture that is poorly understood by other Folk - but it is known that Gnomes choose hats based on their season, which reflects their identity and role in gnomish society.

While true magic - the kind the wizards of old wielded - is only available to the wisest and most studied gnomes, gnomes are constantly touched by magic in their everyday lives. Many can speak with animals, display an uncanny amount of nimbleness and luck, warm objects they touch, or create minor illusions.

Goblins

Goblins are green-skinned, pointy-nosed, and sharp-toothed cousins to Boggarts who began to live underground long ago. They see well in the dark and are generally regarded as ambitious, industrious folk. Like Boggarts, they can be small, medium, or big, and they have become a fairly common sight in the Mucklands.

Goblins are often hailed as the primary architects of the Dungeon Age, which makes them alternately revered and reviled by many. While this may be true of the upper crust of goblin society, the average goblin is just as overworked and underpaid as any other Folk.

Humans

Humans are rare in the Mucklands, and make up only a few small remote communities of hunters and farmers. While they are often seen as boring by the other Folk - humans could pass (at a glance) as particularly drab-colored boggarts if they cover their round ears - human history is actually full of legendary knights and ancient kingdoms. Unfortunately, few humans even know those legends and most have only a dim connection to their own history.

9
Folk of Eem: Part 1 (lemmy.blahaj.zone)
submitted 3 days ago by SuperNovaStar to c/rpg@lemmy.ml

cross-posted from: https://lemmy.blahaj.zone/post/26486013

I really like this system, please let me know if you want to see more of it!

Part 1 of 2

I'll go over these in more detail later, including things like skills and stats.

Boggarts

Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.

The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.

Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggarts spoke in ancient times.

Boggles

Boggles are the smaller cousins to goblins, and share their green complexion and pointy ears and noses. They are small to tiny folk. They are often employed in risky and/or thankless jobs that require them to work in small spaces, such as in dungeons and mines. Due to this treatment, boggles have strong solidarity with one another, and will nearly always do other boggles a favor.

Bogrils

Bogrils are amphibious frog folk that hail from wetlands and marshy areas. They are medium to big folk. Bogrils are a relatively rare sight in the Mucklands, as they prefer a nomadic existence out in nature instead of the cramped city living of the Dungeon Era.

Most folk's primary association with Bogrils is from legends of the Bulwarks, knights of old who upheld justice in the Mucklands. Though the Bulwarks still exist, their numbers have dwindled and they are not the powerful presence they once were.

Bugbears

Bugbears are tall, broad-shouldered, and hairy folk who hail from the mountains. They tend to be down to earth folk who enjoy hard work, 'rassling, an' a tall glass o' cider. While their overall size, coloration and build is generally reminiscent of a bear, bugbears also sport pointy ears and sharp tusks that display their (somewhat distant) relationship to other goblinkind.

Gelatinous Goos

Gelatinous goos are amorphous folk made of slime. They have no mouth, or indeed no organs at all, but they clearly have some senses akin to hearing, sight, etc. How goos manage to perceive the world is still a mystery.

Because of this difference in anatomy, Gelatinous goos cannot speak Folk Tongue, although they understand it. Instead they speak Gelatinous Gooese, a language the other Folk cannot properly speak but can learn to understand.

Goos can be small to medium sized and come in any color, although blue seems to be the most common. Goos are extremely rare in the Mucklands - to the point that there are no sizable communities of them and no real goo culture to speak of.

Gnomes

Gnomes are both a character class and a Folk, as they are the only Folk born with magic. Gnomes are extremely long-lived and see themselves as chroniclers of history and protectors of the land.

Gnomes are small, stout folk with pointy ears and tall, pointy hats. The hats play an important part of gnomish culture that is poorly understood by other Folk - but it is known that Gnomes choose hats based on their season, which reflects their identity and role in gnomish society.

While true magic - the kind the wizards of old wielded - is only available to the wisest and most studied gnomes, gnomes are constantly touched by magic in their everyday lives. Many can speak with animals, display an uncanny amount of nimbleness and luck, warm objects they touch, or create minor illusions.

Goblins

Goblins are green-skinned, pointy-nosed, and sharp-toothed cousins to Boggarts who began to live underground long ago. They see well in the dark and are generally regarded as ambitious, industrious folk. Like Boggarts, they can be small, medium, or big, and they have become a fairly common sight in the Mucklands.

Goblins are often hailed as the primary architects of the Dungeon Age, which makes them alternately revered and reviled by many. While this may be true of the upper crust of goblin society, the average goblin is just as overworked and underpaid as any other Folk.

Humans

Humans are rare in the Mucklands, and make up only a few small remote communities of hunters and farmers. While they are often seen as boring by the other Folk - humans could pass (at a glance) as particularly drab-colored boggarts if they cover their round ears - human history is actually full of legendary knights and ancient kingdoms. Unfortunately, few humans even know those legends and most have only a dim connection to their own history.

15
Folk of Eem: Part 1 (lemmy.blahaj.zone)
submitted 3 days ago by SuperNovaStar to c/rpg@ttrpg.network

cross-posted from: https://lemmy.blahaj.zone/post/26486013

I really like this system, let me know if you guys want to see more of it!

Part 1 of 2

I'll go over these in more detail later, including things like skills and stats.

Boggarts

Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.

The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.

Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggarts spoke in ancient times.

Boggles

Boggles are the smaller cousins to goblins, and share their green complexion and pointy ears and noses. They are small to tiny folk. They are often employed in risky and/or thankless jobs that require them to work in small spaces, such as in dungeons and mines. Due to this treatment, boggles have strong solidarity with one another, and will nearly always do other boggles a favor.

Bogrils

Bogrils are amphibious frog folk that hail from wetlands and marshy areas. They are medium to big folk. Bogrils are a relatively rare sight in the Mucklands, as they prefer a nomadic existence out in nature instead of the cramped city living of the Dungeon Era.

Most folk's primary association with Bogrils is from legends of the Bulwarks, knights of old who upheld justice in the Mucklands. Though the Bulwarks still exist, their numbers have dwindled and they are not the powerful presence they once were.

Bugbears

Bugbears are tall, broad-shouldered, and hairy folk who hail from the mountains. They tend to be down to earth folk who enjoy hard work, 'rassling, an' a tall glass o' cider. While their overall size, coloration and build is generally reminiscent of a bear, bugbears also sport pointy ears and sharp tusks that display their (somewhat distant) relationship to other goblinkind.

Gelatinous Goos

Gelatinous goos are amorphous folk made of slime. They have no mouth, or indeed no organs at all, but they clearly have some senses akin to hearing, sight, etc. How goos manage to perceive the world is still a mystery.

Because of this difference in anatomy, Gelatinous goos cannot speak Folk Tongue, although they understand it. Instead they speak Gelatinous Gooese, a language the other Folk cannot properly speak but can learn to understand.

Goos can be small to medium sized and come in any color, although blue seems to be the most common. Goos are extremely rare in the Mucklands - to the point that there are no sizable communities of them and no real goo culture to speak of.

Gnomes

Gnomes are both a character class and a Folk, as they are the only Folk born with magic. Gnomes are extremely long-lived and see themselves as chroniclers of history and protectors of the land.

Gnomes are small, stout folk with pointy ears and tall, pointy hats. The hats play an important part of gnomish culture that is poorly understood by other Folk - but it is known that Gnomes choose hats based on their season, which reflects their identity and role in gnomish society.

While true magic - the kind the wizards of old wielded - is only available to the wisest and most studied gnomes, gnomes are constantly touched by magic in their everyday lives. Many can speak with animals, display an uncanny amount of nimbleness and luck, warm objects they touch, or create minor illusions.

Goblins

Goblins are green-skinned, pointy-nosed, and sharp-toothed cousins to Boggarts who began to live underground long ago. They see well in the dark and are generally regarded as ambitious, industrious folk. Like Boggarts, they can be small, medium, or big, and they have become a fairly common sight in the Mucklands.

Goblins are often hailed as the primary architects of the Dungeon Age, which makes them alternately revered and reviled by many. While this may be true of the upper crust of goblin society, the average goblin is just as overworked and underpaid as any other Folk.

Humans

Humans are rare in the Mucklands, and make up only a few small remote communities of hunters and farmers. While they are often seen as boring by the other Folk - humans could pass (at a glance) as particularly drab-colored boggarts if they cover their round ears - human history is actually full of legendary knights and ancient kingdoms. Unfortunately, few humans even know those legends and most have only a dim connection to their own history.

12
Folk of Eem: Part 1 (lemmy.blahaj.zone)
submitted 4 days ago* (last edited 4 days ago) by SuperNovaStar to c/LandOfEemTTRPG

Part 1 of 2

I'll go over these in more detail later, including things like skills and stats.

Boggarts

Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.

The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.

Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggarts spoke in ancient times.

Boggles

Boggles are the smaller cousins to goblins, and share their green complexion and pointy ears and noses. They are small to tiny folk. They are often employed in risky and/or thankless jobs that require them to work in small spaces, such as in dungeons and mines. Due to this treatment, boggles have strong solidarity with one another, and will nearly always do other boggles a favor.

Bogrils

Bogrils are amphibious frog folk that hail from wetlands and marshy areas. They are medium to big folk. Bogrils are a relatively rare sight in the Mucklands, as they prefer a nomadic existence out in nature instead of the cramped city living of the Dungeon Era.

Most folk's primary association with Bogrils is from legends of the Bulwarks, knights of old who upheld justice in the Mucklands. Though the Bulwarks still exist, their numbers have dwindled and they are not the powerful presence they once were.

Bugbears

Bugbears are tall, broad-shouldered, and hairy folk who hail from the mountains. They tend to be down to earth folk who enjoy hard work, 'rassling, an' a tall glass o' cider. While their overall size, coloration and build is generally reminiscent of a bear, bugbears also sport pointy ears and sharp tusks that display their (somewhat distant) relationship to other goblinkind.

Gelatinous Goos

Gelatinous goos are amorphous folk made of slime. They have no mouth, or indeed no organs at all, but they clearly have some senses akin to hearing, sight, etc. How goos manage to perceive the world is still a mystery.

Because of this difference in anatomy, Gelatinous goos cannot speak Folk Tongue, although they understand it. Instead they speak Gelatinous Gooese, a language the other Folk cannot properly speak but can learn to understand.

Goos can be small to medium sized and come in any color, although blue seems to be the most common. Goos are extremely rare in the Mucklands - to the point that there are no sizable communities of them and no real goo culture to speak of.

Gnomes

Gnomes are both a character class and a Folk, as they are the only Folk born with magic. Gnomes are extremely long-lived and see themselves as chroniclers of history and protectors of the land.

Gnomes are small, stout folk with pointy ears and tall, pointy hats. The hats play an important part of gnomish culture that is poorly understood by other Folk - but it is known that Gnomes choose hats based on their season, which reflects their identity and role in gnomish society.

While true magic - the kind the wizards of old wielded - is only available to the wisest and most studied gnomes, gnomes are constantly touched by magic in their everyday lives. Many can speak with animals, display an uncanny amount of nimbleness and luck, warm objects they touch, or create minor illusions.

Goblins

Goblins are green-skinned, pointy-nosed, and sharp-toothed cousins to Boggarts who began to live underground long ago. They see well in the dark and are generally regarded as ambitious, industrious folk. Like Boggarts, they can be small, medium, or big, and they have become a fairly common sight in the Mucklands.

Goblins are often hailed as the primary architects of the Dungeon Age, which makes them alternately revered and reviled by many. While this may be true of the upper crust of goblin society, the average goblin is just as overworked and underpaid as any other Folk.

Humans

Humans are rare in the Mucklands, and make up only a few small remote communities of hunters and farmers. While they are often seen as boring by the other Folk - humans could pass (at a glance) as particularly drab-colored boggarts if they cover their round ears - human history is actually full of legendary knights and ancient kingdoms. Unfortunately, few humans even know those legends and most have only a dim connection to their own history.

6
Character Classes: the Bard (lemmy.blahaj.zone)
submitted 2 weeks ago by SuperNovaStar to c/LandOfEemTTRPG

The Bard is the first class in the book, and provides a great example of the tone of the setting. Bards are able to demoralize opponents (a.k.a. deal nonlethal damage) at range with their music, or replenish allies' courage (which serves as the hitpoints for the system). The bard is also equipped to resolve conflicts before they even begin with a strong suite of interpersonal skills.

The Bard starts the game with an instrument corresponding to their specialty - stringed instruments are more effective at healing, percussion instruments are better at demoralizing foes, and wind instruments are better at inspire checks (which covers a few different abilities that buff allies).

As they level, Bards gain powerful healing and buffing abilities, can sway the emotion of entire crowds, or even creating fourth wall breaking effects (like 'teleporting' through the power of a travel montage).

28
submitted 2 weeks ago by SuperNovaStar to c/LandOfEemTTRPG

It's such a great system! I'll be posting stuff for it here

30
submitted 2 weeks ago by SuperNovaStar to c/rpg@ttrpg.network

This weekend I was able to play a Land of Eem one-shot. I like this system a lot! It reminds me of some of my favorite action-adventure media.

If you're looking for a ttrpg that evokes the same mood or vibes as ATLA, Star vs. the Forces of Evil, She-Ra and the Princesses of Power, or The Owl House (just to name a few) then I couldn't recommend this system enough.

I was flipping through the rulebook and I was honestly very pleasantly surprised at every turn at how the game's creators balanced lighthearted, fluffier elements of the game and setting with grittier, crunchier elements that give the setting realism and depth. So far it seems to be everything I would want in a ttrpg (including a really detailed, already-keyed hexmap full of rumors and plot hooks!!!) It manages to evoke whimsy and wonder while remaining a dramatic, grounded low-fantasy game with real stakes. And it seems to have a really awesome crafting system too!

I'll have to see how it feels to run but so far it seems absolutely perfect.

176
New Flag Rule (lemmy.blahaj.zone)
submitted 3 weeks ago by SuperNovaStar to c/onehundredninetysix

For those who haven't seen it before, the flag pictured is the Queerian flag! Queerians are primarily or exclusively attracted to other queer people. This can be an identity all it's own or a modifier (i.e. queerian bisexual).

For me, I guess it comes with the territory of being nonbinary. It's just hard to imagine someone who isn't queer understanding the weirdness of my relationship to gender. Even though I tend to refer to myself as a woman, I would legitimately have an easier time being attracted to a gay man than a straight one. It doesn't really make sense to me, but at least there's a word for it 🤷‍♀️

479
Bird Flrule (lemmy.blahaj.zone)
submitted 3 weeks ago by SuperNovaStar to c/onehundredninetysix

And here in the US, I've also got to worry about the tariff shortages 🙃

267
Social Amxiety Rule (lemmy.blahaj.zone)
submitted 3 weeks ago by SuperNovaStar to c/onehundredninetysix

Even the smallest hesitation or "off" facial expression or word choice will leave me spiraling once I go home 😥

312
I rulely love them (lemmy.blahaj.zone)
submitted 3 weeks ago by SuperNovaStar to c/onehundredninetysix

I do with they were bigger though. I'm very impatient...

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SuperNovaStar

joined 6 months ago
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