[-] SpaceScotsman@startrek.website 16 points 3 weeks ago

Pike got his "that's rough buddy" moment.

I am very glad we got to revisit this storyline. There was a lot left to explain in that dimensional prison, and using it as a finale to neatly wrap a lot of different plot threads was great. I was really interested in that guardian figure from the earlier episode, knowing now that it ended up being Batel in a kind of asymptotic time loop is pretty crazy, but it is a very poetic ending. She can't really live a life with Pike, and this is an ending that gives her meaning.

When Batel's hands started glowing for a moment I genuinely thought she was going to regenerate à la time lord. And in the end I guess she kind of did! I half expected her to start babbling about some cosmic koala when she had stars in her eyes, I'm glad she didn't. The ending took a serious tone, and that worked very well.

This episode uses what is effectively a dream sequence and those you have to be careful with. It works well here because the concept of time, cause, and effect have already been established as in play here so even if it never turned out as the actual in-universe outcome, it still feels like it has meaning. I note that the show giving us Pike's alternate future had he not (will he have had not? tenses are hard with time travel) got in the accident for me cements the fact that he really is going to end up as his future vision told him. There's no avoiding it now.

I am not sure I really followed a lot of the treknobabble in this one. I don't get how the entity managed to reconstruct itself, nor why there was a whole debate about phasers being complementary instead of additive. But as a plot device to get things moving it was serviceable. Also, just a note, if you're firing a stream of ANTI protons into the atmosphere, one would expect the antimatter to annihilate on impact with the upper atmosphere. I did find it hilarious that there's two massive red lasers with the same power as a star beaming in through the balcony and none of the natives there were bothered by it enough to get out of their seats!

The planet design was really cool, the big floating churchey architecture was giving me Halo vibes. It's interesting that the planet has no warp travel but still makes contact with alien races. I wonder if then the Feds would bother to help them out in the aftermath, or if they just left them to it. They kind of should take responsibility, given it was them that unleashed the evil in the first place. Even if it's just to loan them that eye regeneration thing for a few hours.

Overall, this was a nice finale, and given it didn't end on a pointless cliffhanger, and wrapped up most of the threads well, one of the better ones as TV dramas go.

[-] SpaceScotsman@startrek.website 19 points 3 weeks ago

Oh, look at that pretty twinkling shooting sta- oh shit, that's another one of elon musk's pointless billionaire space toys. I can't even relax by just looking at the stars anymore.

[-] SpaceScotsman@startrek.website 15 points 2 months ago

This was an ok episode. Very character focused rather than sci-fi.

Everyone should recognise what is happening with ortegas, they really shouldn't be letting her do anything until its figured out, nevermind chain of command training. There must be something seriously wrong with starfleet's psych evals if she had one and they didn't spot this.

Last week I did wonder if the Gorn DNA was going to cause problems, and here we are going to get a... hybridisation of some sort. I wonder where this is going to go - hopefully not the same way as Paris and Janeway went. We know Pike must suffer, and I wonder if he is going to have to deal with losing Batel altogether on top of everything else. I wonder if she is going to have to deal with heightened violent emotions, as the mind meld suggested, and end up having to be "dealt with" in a permanent way.

Zombies. M'benga's "don't call them that" was hilarious - Zombies in Star Trek just feels kind of wrong. They were alright, but, it's zombies. The fact that it came from genetic modification with plants reminds me a bit of Cordyceps which has featured in many other zombie stories. Something that did bug me is M'benga is a medical doctor, and the best mask he could bring was some sort of fabric wrap? Do they not have surgical masks or M95 masks in the future? I wondered if the story could have been about saving the infected, maybe a "do I have to make the choice of cutting off this limb to save someone" moral quandry. The closest we got to that was the klingon that got bit and immediately vaporised. Zombies were kind of just set dressing / a mechanic to keep the characters moving forwards.

A running theme in this episode seems to be the characters falling out of their comfort zones. For all but Scotty, this seems to leave them worse off than when they started. It's good to see him slowly making progress after being thrown in the deep end.

Misc notes:

  • The gravity loss shot was very nicely done.
  • For all that I didn't like the zombies I did like their design. There was one bit where one got stepped on the head and it slowly deflated, like it was made of plant material.
  • With all the AR wall stuff, I liked the actors having some set they could really interact with.
  • The viewscreen has a "rear view mirror" display :) why isn't that always visible in the corner?
[-] SpaceScotsman@startrek.website 18 points 2 months ago

My point was that brave's solution, like Signal's, is dependent on microsoft playing fair. If microsoft decides they don't want brave, signal, or anyone else using DRM to interfere with their screen scraping chatbot, there is not going to be an easy way to fix it.

[-] SpaceScotsman@startrek.website 15 points 3 months ago

Netflix's short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.

In theory (big caveat) with enough time, effort, and determination you could reverse engineer your way around even the worst Denuvo has to throw. For simple streamed content like images and sound you can always analog-hole your way around preserving content.

But for anything where the key thing you want to preserve, like logic, that depends entirely on a server somewhere existing, that's a problem.

[-] SpaceScotsman@startrek.website 14 points 5 months ago

Users need to know what this dot means, and some like children or the elderly will likely not understand the ramifications

[-] SpaceScotsman@startrek.website 15 points 5 months ago
  • No job, grind away the entire waking day with a low paying zero hours contract while filing job applications, No videogames, no relaxation, more stress, costs healthcare providers more

  • No job, spend some of the day working while filing job applications, Yes Videogames, relaxation, lower stress, costs healthcare providers less

Yet another case where if the politician seriously thought about the issue for just half a minute they'd realise their attitude makes no sense.

[-] SpaceScotsman@startrek.website 18 points 6 months ago

OK, but all the ticks can go die in a fire

[-] SpaceScotsman@startrek.website 15 points 9 months ago

To all the people saying they should release server source code: You don't even need to do that (as nice as it would be). At the very basic level all that is needed is:

  • remove DRM (which probably cost more effort to add in the first place)
  • a description of the API for any online components (which any decent dev team will already have internally documented)
[-] SpaceScotsman@startrek.website 15 points 2 years ago

England really needs to get right to roam legislation like Scotland. It would make it more difficult for companies to make claims like this and make it clear that everyone has a responsibility to keep nature clean as its a shared resource

[-] SpaceScotsman@startrek.website 17 points 2 years ago

If you use Organic Maps you may be interested in https://streetcomplete.app to help fill out the map

[-] SpaceScotsman@startrek.website 17 points 2 years ago

Knife Rain? Wasn't expecting an adventure time reference on star trek, but I'll take it!

There's a lot of references linking back to nova squadron here, but I've got no idea how it all fits together. Looking forward to the finale.

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SpaceScotsman

joined 2 years ago