[-] Solitaire20X6@sh.itjust.works 5 points 4 days ago

by god if I could have a hundred hotdogs at the ready every day, safe to eat and tasty, I'd do it and so would you

[-] Solitaire20X6@sh.itjust.works 7 points 5 days ago

something something rookie numbers

[-] Solitaire20X6@sh.itjust.works 1 points 2 weeks ago

Pat Buchanan

[-] Solitaire20X6@sh.itjust.works 4 points 2 weeks ago

Geez Louise, it's Stalin!

[-] Solitaire20X6@sh.itjust.works 13 points 3 weeks ago

I was a pro game developer for 19 years, more or less. After my last job ended, I self-published an indie game. To this day, it's not made enough money to trigger a single payout. I failed. So it's fair to take my advice with a grain of salt, if not a whole block. But here's my two cents anyway.

Start by sketching and writing. Think of verbs; games are all about doing things, even if it's just advancing through a conversation. Your protagonist is a cat, so cats run, jump, explore, play. Think of why the protagonist is doing things. Where do the missions come from? And in this case it's hard not to look at Stray. There's almost always something that's come before, even if it's not super high-profile like Stray. Think about what you want to do different.

Art will come from you, if you go it alone and can't or don't want to buy art assets. Blender and GIMP are hard to learn, but free and powerful.

Your engine is almost certainly going to be Unreal, Unity, or Godot. Each has strengths and weaknesses, including the cost of use. You have to factor it all in.

I do think you're right that you'll learn more by making things than doing tutorials, but be aware if you start spinning your wheels on something. You'll benefit from both.

[-] Solitaire20X6@sh.itjust.works 12 points 3 weeks ago

USE THE FORCE, SEE? nyah

[-] Solitaire20X6@sh.itjust.works 2 points 1 month ago

I did not expect to read the perfect comment today

[-] Solitaire20X6@sh.itjust.works 3 points 3 months ago

MCP: Already there, Hun! END OF LINE.

[-] Solitaire20X6@sh.itjust.works 64 points 6 months ago

we get the dirt from the Moon

the Moon dirt will be even closer to the ocean when it's under it instead of over it, so the tides will work even better

[-] Solitaire20X6@sh.itjust.works 1 points 8 months ago

Should've moved piggy guy (sorry, I'm not up on my indie games) next to slugcat and added an Alucard-ish silhouette inside the doorway. Needs 'vania representation!

view more: next ›

Solitaire20X6

joined 9 months ago