9
submitted 2 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
4
submitted 2 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

The following issue has been identified in Version 1.79.0, which was updated on June 5th.

Please continue reading for more information.

[Issue]

  • An issue where, in Stage 5-36, the final Stage-clear cutscene does not play, and the game becomes unresponsive

[Cause]

  • Entering the final Encounter with "R Corp. 4th Pack Rabbit Heathcliff" in your active loadout

[Temporary Solution]
We are currently in the process of identifying the exact cause of the issue.
Please play the final Stage of Canto 5 without using "R Corp. 4th Pack Rabbit Heathcliff" in your active team until we deploy a fix for this issue.

We sincerely apologize for the inconvenience.

4
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
8
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
5
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
2
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

At 5.30 18:00 (KST), the hotfix for 8-30 was deployed.
We would like to share an explanation with you as to how we reached that conclusion, alongside the survey results.

Please review the information and the chart below for more information.

[Cleared Stage 8-30]

28,845 managers have participated in the survey.
Among them, 20,135 managers have cleared Stage 8-30, which makes up about 70% of the managers who have responded to the survey.

Comparing this to the in-game results, 180,711 managers have cleared up to Stage 8-29, and 142,071 managers have cleared Stage 8-30. That is approximately 78% of the sample, which we believe is not a significant difference from the in-game data.

[The Managers' Clear Loadouts]

Most managers challenged the battle with the following upgrade levels: ID Uptie 4, Level 55, and E.G.O Threadspinning Tier 3.

We also identified that most of the teams used to clear the stage were Rupture or Bleed Teams, which employed the Full-Stop Office Identities, Heishou Pack Identities, and/or La Manchaland Identities.

[Turn-based Gameplay Experience & Difficulty Adjustments]

According to the turn-based difficulty results, most of our users have replied that the battle becomes increasingly difficult the later into the fight they progress.

We believe that this was due to the following reasons: The Sinners continuously deploy E.G.O, and constantly lose SP due to ally deaths. This leads to harder, lower Clash Win chances, and difficulties with constantly rising amount of damage taken.

Therefore, we decided to add a SP loss effect and adjusted the SP heal effect on the boss, so that the fight will not become too difficult.

▶ Blasting Shatterslash [爆碎斬]: Added "[Clash Lose] Lose 10 SP on self"
▶ Reloading Tiantui Star's Blade: Removed "[On Use] Heal 10 SP.; - At less than 0 SP, heal 5 additional SP"

[Unbreakable Coin Damages Lowered]

The Unbreakable Coin difficulty survey results were the following: Very hard - 40.5%, and Somewhat hard - 32.1%.

We decided that this was due to the fact that winning the Clash still resulted in the player team receiving significant damage from the Unbreakable Coins of Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬] Skill.

Therefore, we added a Power Down & Paralyze effects to the Unbreakable Coin effects to minimize the amount of damage taken on Clash Win, and adjusted the value for Unrelenting Spirit - Shin [剛氣-心] so that the difficulty is more appropriate.

▶ Tanglecleaver [快刀亂麻]: Added "[Clash Lose] Gain 4 Power Down" and "[Clash Lose] Gain 1 Paralyze"
▶ Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]: "Added [Clash Lose] Gain 2 Power Down" and "[Clash Lose] Gain 6 Paralyze"
▶ Unrelenting Spirit - Shin [剛氣-心]: Reduced the cap for "damage modifier gained from Speed difference if this unit is faster than the target by 3 or more" from 40% to 20%.

[Tremor & Burn Gameplay & Gimmick Difficulty Experience]

Most of the managers have said that they were appropriate as-is, and many of the proposed adjustments from the managers say that they do not wish any drastic adjustments in this regard.

However, as many managers have also spoken that they would like for this aspect to be addressed, we would like to state that further adjustments are not completely off the table, in case additional adjustments regarding keyword debuffs and gimmicks are needed.

We would like to once again share our deepest appreciation for the managers who have given their input via the survey so that we could pinpoint the specific area of difficulty in the said Encounter.

2
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

With May 29th (FRI) 18:00(KST) Hotfix, Stage 8-30 has been adjusted.

We have held an internal discussion regarding the part that many of our users found to be difficult. Then, we made adjustments to the parts that can be changed to be made easier via a hotfix without a Client update to ensure a smoother experience for our users over the weekend.

However, we would now like to ask the opinion of our managers regarding whether Stage 8-30 requires additional adjustments.

[Stage 8-30 Adjustment Survey]
Survey link

※ This survey can be answered until June 2nd (Mon), 10:00.

Also, we will soon be sharing an organized version of the results of yesterday's survey.

We will continue to strive to design a more pleasant experience for our players based on the results of the survey.

Thank you.

4
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
2
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

The difficulty for Stage 8-30 will be adjusted to be easier with a Hotfix today.

We had an internal meeting and discussion based on the survey results.
With this, we were able to pinpoint the part and the way in which certain parts of the encounter caused our managers most difficulties.

We would like to thank the managers who have shared their detailed experiences with yesterday's survey.

However, Client build update is required to adjust certain Passives or Skill effects.

In order to ensure a smoother experience for our managers over the weekend, we will be adding and removing certain aspects of this enemy that can be adjusted via a hotfix. Also, the value on the enemy's buff effect will be adjusted.

[Combat Difficulty Adjusted]
▶ Combat Difficulty for Stage 8-30 will be adjusted.

[Deployment ETA]

  • 5.30(FRI) 18:00(KST)
  • There may be a 10-minute margin of error from the ETA.

※ The Hotfix will be deployed without a separate client update, but please note that additional in-game downloads may occur.

We will continue to strive to reduce the gap between our internal testing process and our managers' actual gameplay experience to provide a more enjoyable gameplay experience.

Thank you.

4
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

As we shared in our previous notice, included in this notice are links to the difficulty survey for a specific stage in Main Story Canto 8 - <Part 3>.

The decisions regarding the difficulty adjustment based on our managers' responses, so we would greatly appreciate your detailed participation in the survey.

Please note that the survey will last only until 15:00 on May 30th (FRI) in order to ensure a quick collection of your survey answers, quick adjustments based on the results, and a more comfortable experience for our players through the weekend.

We will be making detailed adjustments based on the survey results, and we will be partially sharing the data on your answers in order to ensure that the results are acceptable to our managers.

We will make continued effort to reduce the gap between our internal testing experience and that of our managers to ensure a smoother gameplay for our players.

Thank you.

4
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

The difficulty of an enemy appearing in Stage 8-33 in Main Story Canto 8 <Part 3> will be adjusted via a hotfix.

After verifying Stage 8-33 post-release, we realized that the turn count was dragging on for longer than we expected.
to address the issue of the fight dragging on for too long, we will now adjust the enemy's Resistance values to speed up the encounter.

Hotfixes can be deployed without a separate client update, but please note that additional in-game downloads may occur.

[Difficulty Adjustments]
▶ The resistance values for an enemy in Stage 8-33 will be adjusted.

[Deployment ETA]

  • 5.29(THU) 19:30(KST)
  • There may be a ten-minute margin of error for the ETA.

Also, for Stage 8-30, its difficulty was internally decided after several testing procedures; however, as we realize that there have been much feedback from our managers, we decided that it would be necessary for us to hear more direct feedback to get a better picture of its difficulty.

Therefore, for Stage 8-30 difficulty adjustments, we would like to humbly ask for your patience, as the adjustments for that Stage will be made after we confirm the survey results from earlier.

Thank you.

4
submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


※ The Stage 8-30 Difficulty Survey is currently being written, and will be shared via a notice as soon as it is complete. We appreciate your patience.

[-] LeGaosaure 3 points 1 year ago

Well, maybe this event would be more to your taste then, given it's a low engagement, "do what you can when you can" event ^^ There's no sign-up, no objective set in stone, it's really more of a way for people to cheer on each other for a common goal of finishing stuff. Some people do word sprints, some ask for an accountability buddy, some post todo lists... but also some just hang out and clap when someone finishes something. The admin makes posts with tips and/or motivation stuff. It's very chill unless you personally asked for it not to be =)

Good to know you had a nice weekend ♥

[-] LeGaosaure 3 points 1 year ago

All of this seems harsh! Congrats for managing to keep writing through the Life Being An Annoyance, even if you hoped to accomplish more that's already super badass! I hope life stops being an annoyance and you can get some rest.

[-] LeGaosaure 2 points 2 years ago

You're not boring, you're taking care of yourself ♥

[-] LeGaosaure 2 points 2 years ago

Yes and no. There are tons of good stuff on Mastodon, but this specific fanart got taken down by the artist today. I'm heartbroken, it was really beautiful ='(

If you decide to check Mastodon, here's a list of hashtags used for Project Moon content (probably not exhaustive but still a solid start).

Also, welcome here ♥ Glad I'm not alone x')

[-] LeGaosaure 2 points 2 years ago* (last edited 2 years ago)

I was absolutely not looking for this but I stumbled upon info so... the lemmy.ml <-> kbin problem might be solved?

TL;DR: accident when mass dealing with bots

[-] LeGaosaure 2 points 2 years ago

The second post made me laugh by the way, no wonder that MD Hard looked entirely impossible to me when I poked my nose in earlier today x'D

[-] LeGaosaure 2 points 2 years ago

Alright, I don't have anything eloquent or thoughtful to discuss but. Seriously, this chapter was super intense and I stayed emotionally stuck on something that could be overlooked as a detail but:

(Is image hosting broken? Oh well, technical stuff gotta technical I guess.)

I was already crying by this point. This line just punched me in the guts because I was already crying... due to the mechanics, which is where I'm seriously in awe of what ProjMoon did. The fact that this fight has three events like this, with the first two having another Sinner protect Yi Sang, and then the last one hits and only Yi Sang is selectable... it conveyed a message so powerfully without having to break the rhythm of the battle, and I found it super impactful.

[-] LeGaosaure 2 points 2 years ago

I told my flatmate (who doesn't play) "hey, the next Limbus event is the Magic School Bus going to the beach, what could go wrong?" and that's still my overall opinion. Especially the "what could go wrong" part, to read with heavy, heavy sarcasm x'D (Everything. Oh gods everything and more could go wrong. This is going to be epic x'D)

And yeah the swimsuit ID meme was fun before, but now it's turning hilarious because ProjMoon decided to actually give us a Summer beach event... but it's ProjMoon. They're probably going to troll us to Inferno and back and we'll love them for it xD

[-] LeGaosaure 2 points 2 years ago

Oh shit, I just read through your link and that's awful ='( I hope things get sorted out fast =S

[-] LeGaosaure 2 points 2 years ago

OK, glad to know it works ♥ Thanks =) (By the way I'm doing my best to post in !projectmoon@lemmy.ml too, I don't know if you were aware of this one, but I'm having way more difficulty finding content for stuff that's not Limbus so if you have ideas I'll take them!)

[-] LeGaosaure 2 points 2 years ago

This is the tracker I know of: FediDB

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