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submitted 4 hours ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

In Ver. 1.93.0, updated Dec. 18th, 2025, we have identified an issue with R Corp. 4th Pack Reindeer Rodion's Passive Skill description. Please refer to the below regarding details of the issue and the scheduled hotfix.

[Known Issues]

▶ (KR only) Fixed the description of R Corp. 4th Pack Reindeer Rodion's Passive Skill 'Jolly Antlers'

  • Before : 기본 공격 스킬 사용시 대상에게 침잠이 없으면
  • After : 기본 공격 스킬 사용시 메인 타겟에게 침잠이 없으면

※ As previously announced, the effect applies to the "main target" in actual behavior.
The text adjustment is intended to clarify the behavior of the skill more accurately.

However, after the notice was made public and the Scheduled Update was deployed, we found out that the correction for the Korean text was not implemented in the Build version, which means that the Korean text adjustment was omitted from the Live version of the game.

As they are correctly labeled as 'Main Target', in both English and Japanese versions of the game, it is difficult for us to adjust the Passive's behavior to match the Korean version of the text.

We decided to explain in detail how we came to the decision to adjust a Standard Fare Identity's Passive behavior to match the description, as it may appear as though we are going against our immediately preceding notice in which we explained that we would adjust the behavior to match the description going forward.

We sincerely apologize for this repeated mistake, and will pay closer attention to ensuring that the information we share in our announcement is not missing from the game.

[Hotfix ETA]

  • Dec. 18th (Thu) 15:10 (KST)
  • There may be a 10-minute margin of time difference.

※ The Hotfix will be deployed upon restarting the game, and does not require a separate client update. However, please note that additional in-game downloads may occur.

Thank you.

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submitted 3 days ago* (last edited 2 days ago) by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 3 days ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 2 days ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

Along with an updated Skill set preview for R Corp. 4th Pack Reindeer Rodion, we would like to share some additional information regarding the Heishou Pack - Wei Branch Don Quixote issue fix.

Please continue reading for more information.

▶ Adjusted description for R Corp. 4th Pack "Jolly Antlers"
※ Relevant Effect : When using a Base Attack Skill that inflicts Sinking Potency, if the target does not have Sinking, this unit gains Sinking and multiplies the amount of Sinking Potency the Skill applies by X

  • Before : if the target does not have Sinking
  • After : if the "main" target does not have Sinking

※ The effect behaves as per the "After" description; however, the older description could make it unclear as to who the "target" is. Therefore, we have updated the Identity's Passive description to better explain who the condition is referring to.

▶ Fixed an issue with Heishou Pack - Wei Branch Don Quixote: Skill 3's 4th Coin
※ Relevant Effect: If target has any of the Panic type changing effects, inflict +3 Sinking Count (once per turn)

  • Before : The additional effect of the 4th Coin activated even when no Panic type changing effect was on the target in the current turn
  • After : Fixed the behavior of the effect to match the text so that the aforementioned effect activates when target has Panic type changing effect in the current turn

※ As we shared on the Scheduled Update Notice today, we fixed the issue where the unit inflicts Sinking Count even when the target does not have a "Panic type changing" effect in this turn, because it incorrectly counted the "Inflict 3 Shattermark next turn" as meeting the condition for this effect to activate.

※ Our general policy regarding Identity or E.G.O ability issues was to change the behavior to match the text as much as possible.
This was because we determined that players' expectations for acquiring them would be based on their actual descriptions.
If we were to change the description after you have already obtained the Identity or E.G.O, it would blur the point of reference, potentially becoming a cause for confusion.

Also, the descriptions were based on each Identity/E.G.O's intended behavior from the design phase; meaning that, if the description were to be changed to fit the behavior, it would cause a potential conflict with the design intent.

Considering this, if similar discrepancies between Identity or E.G.O's actual behaviors and descriptions occur again, we intend to prioritize adhering to the description first unless there are specific reasons to do otherwise.

However, for special cases such as Walpurgis Night or Collaboration Limited Extractions Identities or E.G.O, we have been considering their unique nature as limited Extractions, and have made exceptions to correct the descriptions to match the behaviors.

Due to the frequency of our error notices, we understand that we have repeatedly let down our Managers and have reduced your faith in our development and review process.
We feel a deep sense of regret that, despite our apologies in every announcement, we have been constantly making these mistakes.
Currently, we are once again reviewing our design-implementation-review process, and we have conducted an internal meeting regarding where and how these mistakes can occur.
We will continue to strive to improve our processes and rebuild your faith in our results.
Once again, we sincerely apologize for the inconvenience and disappointment caused by our repeated errors.

For these repeated errors and corrections, we would like to send a compensation to our Managers as a token of our apology.
It will be distributed on December 18th, 12:00 (KST), simultaneously with the end of our Scheduled Update.
Please continue reading for more information.

[Heishou Pack - Wei Branch Don Quixote Error Fix Compensation]

  • Content : Lunacy x300
  • Recipients : All users whose game accounts were created before Dec. 24th, 2025 10:00 (KST)
  • When : After Dec. 18th, 2025 (Thu) 12:00 (KST)
  • Can be claimed once per account

Maintenance Compensation can be claimed until Dec. 24th (Wed), 2025 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

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submitted 6 days ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 1 week ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 1 week ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 1 week ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

The following is an issue that has been identified after the 2025.12.04 Scheduled Update.

Please refer below for more information.

[Identified Issue]

  • An issue where Lei Heng Announcer's voice plays at a noticeably lower volume than the other Announcers

[Cause of the Issue]

  • We have found that lower-mid frequency voices may play quieter when overlapped with other in-game sound effects.

[Fixes]

  • Lei Heng Announcer's voice volume has been slightly increased.

[Patch Deployment Schedule]

  • The adjustment will be implemented with the 2025.12.11 Scheduled Update.

[Subsequent Measures]

  • Going forward, we will be adjusting Announcer voice levels on a per-character basis so that they may be perceived at a consistent volume during playback.

We sincerely apologize for the inconvenience.

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submitted 2 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 2 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 2 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

We would like to share additional information regarding the New Target Extraction announcement uploaded Nov. 28th (Fri) 18:00 (KST).

Please continue reading for more information.

[ Notice : Regarding Lei Heng Announcer ]

  • Lei Heng Announcer is not a Seasonal Announcer. It is categorized as a Standard Fare Announcer.
  • Lei Heng Announcer can be obtained via both Extraction and Yisang Exchange from Dec. 4th 12:00 ~ Dec. 18th 10:00 (KST), over the "Drifting Blade of Hongyuan Ryōshū" New Target Extraction period.
  • However, please note that this Announcer will be obtainable only via Yisang Exchange once "Drifting Blade of Hongyuan Ryōshū" Extraction period ends.

We sincerely apologize for the confusion.

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submitted 2 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe
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submitted 3 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

The following are issues that have been identified after the 2025.11.20 Scheduled Update.
We will inform you via a separate notice once fixes for each issue are deployed through future updates.
Please refer below for more information.

[Known Issues List]

▶ An issue where a specific effect of To Remain Oneself [宁作吾] Hong Lu visually appears as if it's not triggered although functioning normally
※ Relevant Effect: [Before Attack] If this unit does not have Thunderer or Higher Thunderer, recuperate half of E.G.O resources and SP consumed by this Skill
※ This issue was previously fixed as announced.

※ In actuality, the SP Recovery Effect is already applied prior to the attack, and Coin is Tossed without any issues. This only appears otherwise due to a UI visual refresh error.

▶ An issue where, when certain Identities including Heishou Pack - You Branch Adept Heathcliff ends their action prior to using their Enhanced Skill, they may use the Enhanced Skill more than twice on the next turn under certain conditions

▶ Description changes in enemies appearing in "Refraction Railway Line 1 BokGak Station #9 - Serum"
Fixed the description of K Corp. Class 3 Empowered Staff's Passive "Overloaded HP Bullet":

  • Before : Turn Start: Gain 2 Protection and 2 Fragile
  • After : Turn Start: Gain 2 Damage Up and 2 Fragile
    ※ The effect is already functioning as intended; only the text will be updated to correctly reflect the behavior.

▶ (EN Only) Fixed the skill description of Abnormality kqe-1j-23's Skill "Processing Transfer Reg"

  • Before : Targets the unit with the least HP
  • After : Targets the unit with the most HP
    ※ The effect is already functioning as intended; only the English text will be updated to correctly reflect the behavior.

▶ An issue where Heishou Identities Staggered due the "Captivity" effect inflicted by kqe-1j-23 can still activate a combo attack with The Lord of Hongyuan Hong Lu
※ This issue occurs because the "Captivity" effect can be removed during combat.
※ In order to reflect the current behavior, the description of the "Captivity" effect will be updated so that The Lord of Hongyuan Hong Lu's combo attack with Heishou Identities can activate normally with the correct sprite animation.

▶ An issue where the E.G.O list does not properly update in the Selected Identity window when progressing through Refraction Railway Line 1 BokGak

▶ An issue where the E.G.O Background of the "Line 1 BokGak: Madness" does not correctly display on Profile Customization

We sincerely apologize for the inconvenience.

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submitted 4 weeks ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Kim Jihoon, director at Project Moon.

A certain sentence that may conflict with our current story setting was included in Heishou Pack - You Branch Adept Heathcliff's Identity Story; as this has a potential to cause an issue with the story's setting, I would like to correct that issue now.

We will work to minimize such story adjustments going forward to ensure that our users' immersion in our games' setting and story isn't broken.

We sincerely apologize for the inconvenience.

[ Hotfix ETA ]

  • When : After 2025.11.20 13:30 (KST)
  • Please note that there may be a 10-minute margin of error.
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submitted 1 month ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, This is Project Moon.

We have identified an issue where, after Nov. 18th(THU) 20:50 (KST), the access to game servers and its resource download has become inaccessible.

This error is caused by an issue with the CloudFlare service, which is used for our server settings and game resource downloads; we will closely monitor this issue as it develops.

We sincerely apologize for the inconvenience.

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submitted 1 month ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Project Moon.

Below are the specifications of Hong Lu's E.G.O To Remain Oneself [宁作吾], and the forthcoming update schedule.
This notice provides a more detailed explanation of the changes that will occur once the previously announced fixes are implemented.

Please continue reading for more details.

[ To Remain Oneself [宁作吾] Hong Lu Adjustments ]

  • "Effect in Question" : [Before Attack] If this unit does not have Thunderer or Higher Thunderer, recuperate half of E.G.O resources and SP consumed by this Skill (rounded down)
    (The effect above will be referred to as "Effect in Question" in this notice)

  • Before

  1. The "Effect in Question" activated before the E.G.O Skill's SP cost is consumed
  • This means that, if the unit uses the E.G.O at 45 SP, it will not be able to benefit from the SP recuperation effect.
  1. The "Effect in Question", which is an effect in the Awakening Skill, activated for the Corrosion Skill as well if the Corrosion Skill activated due to the "To Corrode" probability
  • This is because the "Effect in Question" triggered before the game determines whether the Skill would activate as a Corrosion Skill or not
  • Therefore, even if the Corrosion Skill activates due to Corrosion chance when trying to use the Awakening Skill, the E.G.O resource and SP recuperation effect would still activate
  1. The E.G.O's Awakening Skill had a guaranteed chance to activate as a Corrosion Skill when used below -34 SP
  • This is because the "Effect in Question" triggered before the game determines whether the Skill would activate as a Corrosion Skill or not, healing the unit's SP

   

  • After
  1. The "Effect in Question" now activates after the E.G.O Skill's SP cost is consumed
  • Which means that the unit will now benefit from the SP recuperation effect even if it uses the E.G.O at 45 SP.
  1. The "Effect in Question" that applies on the Corrosion Skill as well if the Corrosion Skill activated due to the "To Corrode" chance will be maintained, and the description will be changed to include this effect
  • Before: [Before Attack] If this unit does not have Thunderer or Higher Thunderer, recuperate half of E.G.O resources and SP consumed by this Skill (rounded down)
  • After: [Before Attack] If this unit does not have Thunderer or Higher Thunderer, recuperate half of E.G.O resources and SP consumed by this Skill (rounded down; this effect applies to Corrosion Skill as well if it activated due to the "To Corrode" chance)

※ As the "Effect in Question" activation has been moved to the timing after the game determines whether the unit will use a Corrosion Skill or not, this issue was supposed to be fixed alongside it; however, doing so would prevent E.G.O resource-and-SP recuperation effects from triggering when the Awakening Skill corrodes due to the "To Corrode" probability (thus changing the preexisting gameplay experience). With this in mind, the following effect will be maintained: The "Effect in Question" triggers as well if the Awakening Skill activates as a Corrosion Skill due to the "To Corrode" probability, recuperating E.G.O resources and SP spent.

  1. This E.G.O's Awakening Skill now has a guaranteed chance to activate as a Corrosion Skill when used below -24 SP

※ As the "Effect in Question" activation timing has been moved to the timing after the game determines whether the unit will use a Corrosion Skill or not, the unit will now heal SP after the game determines whether the Awakening Skill will activate as a Corrosion Skill or not. However, if the E.G.O Skill is used when the unit is already under -24 SP, it will bring the unit's SP down to -45 SP, which locks the unit out of any SP healing effects.
Please note that the guaranteed Corrosion will now occur at -24 SP instead of -34 SP once the adjustment is implemented; please take greater care when using this E.G.O Skill once the changes are deployed.

[ Update Schedule ]

As we have announced in the previous notice, the next update is set on November 20th (Thu), when the new version of the application is scheduled to be deployed.

While a resubmission and review process is required in the case of mobile platforms, we still expect to be able to release the update in line with the previously announced update schedule.

Should any scheduling issues arise in regards to the update, we will promptly notify you via an additional notice.

Once again, we sincerely apologize for the inconvenience.

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submitted 1 month ago by LeGaosaure to c/projectmoon@lemmy.cafe

Announcement on Steam.


Hello, this is Kim Jihoon, director at Project Moon.
I would like to begin by apologizing for yesterday's adjustment notice that came across as a downgrade of the E.G.O to our users.

I am writing to inform you that the "To Remain Oneself [宁作吾] Hong Lu" adjustments we shared yesterday will be changed.

As opposed to what we shared in the Nov. 17th Scheduled Update Notice, To Remain Oneself [宁作吾] Hong Lu's behavior will be adjusted to match the description, rather than the other way around.

[ To Remain Oneself [宁作吾] Hong Lu Adjustments ]

  • Before : The "[Before Attack] Recuperate SP" effect activated before the unit lost SP from using the E.G.O Skill.
    This meant that, if the E.G.O Skill was used at 45 SP, the unit could not gain the benefits of the SP recuperation effect.

  • After : We adjusted the "[Before Attack] Recuperate SP" effect to activate after the unit loses SP from using the E.G.O Skill.
    With this change, the unit will now receive the benefits of the SP recuperation effect, even if the E.G.O Skill was used at 45 SP.

This is how we reached the decision we shared previously with the Nov. 17th Scheduled Update Notice: We believed fixing the issue would function as both a downgrade and an upgrade at the same time. As we believed that the downsides and upsides of such a change (whether the behavior was adjusted to fit the description or vice versa) were roughly on the same scale, we decided to fix the description to match the behavior so that the current player experience could be maintained as much as possible.

However, we now realize that the benefits of adjusting the behavior to match the description outweigh the downsides of doing so, which we failed to see because we neglected to conduct a detailed review to see in which situations this change would feel like an upgrade or a downgrade. Also, after the announcement, we had the opportunity to receive various input from our users who gave examples of upgrades and downgrades. Consequently, we realized that the downsides of maintaining the behavior as-is and changing the description to match it would come across as a more tangible downgrade than an upgrade.

To conclude, we decided that adjusting the behavior of To Remain Oneself [宁作吾] to match the description would be a greater upgrade to our users than maintaining the current gameplay experience, and will be applying that change accordingly.

We offer our sincerest apology to our users for previously having made a decision that could feel like a downgrade in a matter as important and sensitive as the performance of Identities and E.G.Os.

In similar situations going forward, we will work more closely with the relevant teams to assess in greater detail how the applicable changes, whether implemented or not, might affect the gameplay experience of our users, as well as any inconveniences that might arise.

We understand there may be concerns that future updates might be handled in a similar way, in a manner detrimental to the positive gameplay experience of our users. Because of this, we felt it was important to explain the reasoning behind our patch direction in correcting the behavior-related issue of the "To Remain Oneself" E.G.O itself by engaging our users through this specific notice.

We are preparing to apply Hong Lu's "To Remain Oneself" E.G.O fix with the November 20th update, when the new version of the application is scheduled to be deployed. While a resubmission and review process is required in the case of mobile platforms, we still expect to be able to release the update in line with the previously announced update schedule.

Should any scheduling issues arise in regards to the update, we will promptly notify you via an additional notice.

Once again, we sincerely apologize to all our users who may have been inconvenienced and disappointed by the previous announcement regarding Hong Lu's E.G.O "To Remain Oneself [宁作吾]".

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submitted 1 month ago by LeGaosaure to c/projectmoon@lemmy.cafe
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Project Moon - Welcome to The City

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2 users here now

All things Project Moon!

Limbus Company Season 6: Zàng Huā Yín is now live!

Project Moon Games on Steam

Masterpost of all Project Moon stories

Helpful resources

Limbus Company community (inactive, 8 months worth of daily fanart): !LimbusCompany@kbin.social

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