[-] Krejall@ttrpg.network 18 points 2 weeks ago

Mine isn't this bad, but I can relate to the first-day-on-Adderall thing. It was wild when I walked into my messy bathroom an hour after that first dose and my brain just went: "It is possible, even reasonable for you to clean this bathroom, in a finite amount of time, without every moment filling you with dread. This task will not consume your whole ~~life~~ day." My brain had simply never done that before. I could just choose to do something and--perhaps more importantly--to stop doing something. I remember I was ~~hyperfixating~~ working on a hobby project at 11 PM on a work night and my brain went: "If you stop working now, brush your teeth and go to bed, this fun project will still be here for you to work on tomorrow. You don't have to keep at it until 6 AM and then go to work without sleeping." That seemed like such a foreign concept at the time. It was weird to hear that from my own brain, not in a "you're being bad" way, but in a "it's going to be okay" way. There was a lot of happy crying those first few weeks.

Just wish I'd been diagnosed in college instead of in my mid-30s. I might have graduated.

People like to throw around the word 'lazy' but it's more like I can't turn it on OR off unless I'm medicated. Once I'm in the zone I will work until I grow a beard, then wither away, then my crumbling skeleton grows a beard. It would be a powerful thing if I could aim it.

[-] Krejall@ttrpg.network 16 points 4 months ago

I like "we'll burn that bridge when we come to it"

[-] Krejall@ttrpg.network 32 points 5 months ago

Player: "I do something to Eric's character against his will."

A good DM: "No, you don't."

End of discussion.

[-] Krejall@ttrpg.network 55 points 5 months ago

Come on, this isn't real. Sound out that name 'Mike Oxmall'. Even Moe Sizlak might not fall for this one.

[-] Krejall@ttrpg.network 15 points 5 months ago

I'm putting this in my next D&D campaign

[-] Krejall@ttrpg.network 30 points 7 months ago

I went to my boss to ask for some time off and she reminded me that I had already requested the same days off weeks ago, been approved, talked about plans, then forgotten all of it.

[-] Krejall@ttrpg.network 37 points 8 months ago

Has nobody ever talked dirty to you? Words can be very powerful, even recorded ones.

[-] Krejall@ttrpg.network 88 points 10 months ago

Speech bubble in panel one appears to be pointing at the wrong character.

[-] Krejall@ttrpg.network 19 points 11 months ago

If you liked this game, you might be interested to learn that Pistol Shrimp games, an independent game dev company started by Paul Rieche III and Fred Ford (the original creators of Star Control and Star Control 2), are making a sequel, with story written by Paul Rieche III.

The re-release on steam is partly to get the word out about it. Join our discord to learn more!

[-] Krejall@ttrpg.network 16 points 1 year ago

Classic PC game Star Control II did this joke in the year of our lord nineteen hundred and ninety-two. There was an entire alien species whose culture was just capitalism taken to its furthest extremes. If you scan their home planet it's a 'dust world', the same planet type as Mars. Through conversation, you learn that it used to be a water world like Earth. Fantastic game. Getting a true sequel now, too!

[-] Krejall@ttrpg.network 21 points 1 year ago

I think I may be an outlier here. I really don't want to die in a sudden 'didn't-see-it-coming' kind of way, like getting hit by a semi or a freak accident with heavy machinery kind of way. The idea of going from living, thinking, feeling, person to chunk(s) of meat in an instant terrifies the shit out of me. Especially if it's caught on video and people watch it for laughs or whatever possesses them to watch that kind of thing.

Don't get me wrong, I don't want to die in some slow, painful way either, but something I had some agency in would be worlds better. Like taking a bullet to save a loved one, or punching my own ticket after getting a terminal diagnosis, or even just taking a deliberate, calculated risk.

[-] Krejall@ttrpg.network 18 points 1 year ago

Absolutely not. Discomfort isn't a thing to be avoided, and contentment too easily becomes complacency. Everything I've ever done that materially improved my life was motivated by not being content with the status quo. Each positive change was (physically or emotionally) difficult, unpleasant, or even painful to make, but it always made life better afterward. Pain is a fantastic teacher. I would rather struggle than sleep, and I don't want rich assholes doing my thinking for me.

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Krejall

joined 2 years ago