As a German, I'd very much like to throw the first stone at AFD-voters. And the second... and third.
With how absolutely entrenched the CDU is in our political system, this is about as bad as you could reasonably expect it to be. The CDU is an overall incredibly dominant party and the others are often competing for second place, which the AFD has gotten now. Them actually competing on that level is frankly terrifying.
In essence what he said was "know what you're doing" from what I can tell. No major judgement of the behavior, but instead just a notice that one should be aware of their actions. Personally I'd love if more sites just added a ko-fi link or similar. You made good stuff? Here's some money I can spare, and if I get even more use out of your content in the future, I'll pay you a little more then.
The best thing about this is that finally you don't have to click on every post anymore. I don't know if I'm the only one who found it insufferable, but the amount of times I accidentally opened a link while trying to see an image because both look near identical and you can't see the image without clicking on it drove me nuts.
I was considering the VPN option, but as you mentioned for game servers that's not reasonable, and for some of the collaborative tools I'd prefer being able to give people I don't trust that much access, for instance people at work/university, to work together with them on whatever would be needed.
If I just decided to make the home server a home-only server, that would ease a lot of my worries. I guess I could get a personal one, with sensitive info but only home network access, and just rent a second one? It's not like they're that expensive if you're just doing small-scale things and find a decent provider
It depends on what you're used to and the programming languages you use. I learned typing on a German QWERTZ keyboard and while that works for languages like Python and Haskell, which are indentation-based, but for languages which use braces like Java, C, Rust, or similar, it can be annoying to have to use altgr+7 or altgr+0 for { and }. Thus I switched to a US ANSI layout, which was nicer for those specific characters, but caused problems when typing local characters like öäüß. After switching to Linux I set up a compose key, letting me press compose + a + " for ä for example, and while that's a decent patch, that still breaks the typing flow. So now I'm in my ergo keyboard phase and trying to get my own personal layout going, which meets my own needs for needed characters, based on a colemak-dh design.
It'd be nice, if those AAA games were at least marked as early access instead of just being released and sold as something finished. But yes, you're correct.
Wait, is it really just 3%? A lot of people I know use Opera, especially the "Gamer Edition", more than even default Chrome. I have the same thing with Firefox, where there's a way higher density in people I know using it than its overall market share, but that bias is to be expected. I'm surprised that it's a similar case with Opera.
I get that, but any extensive cheat sheet would just wrap around to being an inefficient man page
-help
is the quick sheet, man
is the extensive guide
As much as I theoretically agree, I can immediately think of two problems:
- The storefronts would have to communicate
It's against their own interest to do this. Imagine you buy all your games on Steam because of the sales (although the creators of the game of course decide the prices, but still) and then play them on your Xbox. No profit at all for Microsoft, yet they're the ones providing all the additional services like the actual game hosting, friends system, etc. It's not much by any means, but it does add up. The money all goes to Valve. You could even buy the games via the Steam mobile app if you don't even own a PC. Also, even if they were theoretically fine with this, even coordinating it would be a pain. Since you could put a game on the Google Play Store, the App Store, hell maybe even F-Droid, Epic Games, GoG, Steam, the Xbox Store, and the Play Station store, and I am absolutely certain I forgot multiple other options, all of them would need to be able to communicate and decide on if you actually own the game. This would be a logistical and technical nightmare.
- Companies would just sell mildly different versions and claim it's a new game
You know how for example Undertale has a slightly special Nintendo Switch version where there's... I can't even remember, but I think it's an additional boss. That's just something small and cute, but let's go with the GTA example. I have played about five hours of 5 and dropped it, so excuse me if this isn't the best theoretical example, but let's say the PS5 and Series X/S get the base game. Then the PS6 and new Xbox get maybe five additional cars and the game they're selling is GTA 6 Expanded. Afterwards on switch (although by that time Nintendo's new console would've released) you get blue and red weapon skins or whatever and it's GTA 6 Switched Up. And then finally on PC you get the GTA 6 Ultimate Edition with expanded settings, better graphics, and maybe five more cars on top of those from GTA 6 Expanded. These are all technically not the same game, so you would not be able to claim them. Sure, you could argue they're similar, but where is the exact line? That's quite impossible to figure out - is it a cheated rehash or a mediocre remaster? Who knows
As this is my personal strategy as well, I would like to add that your sample size is now 2, with a 100% success rate :3
Although for me personally I don't have to retrain that quickly. My resistance to motion sickness certainly gets weaker over time, but I seem to have reached some kind of baseline, compared to my previous state, where about five minutes could give me an awful headache, while now I can take it for a bit longer, even after not being in VR for a month or two.
Speaking of, we need more VR games. I'd love to play more of them, but nothing new is really big and exciting or anything, which is how these long breaks even happen.
Somewhat hot take... I'd argue Boneworks (not Bonelab) was "better", at least if you're used to VR and if you judge by freedom and replay value. Don't get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by "abusing" physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It's what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.