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[-] brihuang95@sopuli.xyz 130 points 1 year ago

The fact that this game was actually nominated as "best RPG" with the likes of baldurs gate 3 and final fantasy XVI is ludicrous enough.

[-] vrighter@discuss.tchncs.de 13 points 1 year ago

to be fair, ffxvi is not really an rpg either.

[-] Fluid@aussie.zone 47 points 1 year ago

It’s just so bland and formulaic. Against deep RPGs like BG3, it just pales in comparison.

[-] Cowbee@lemm.ee 16 points 1 year ago

The funny thing is, I think the fact that the RPG mechanics are finally better than the last game developed by Bethesda, instead of worse, highlights just how mediocre Bethesda games are.

I still think once mods and DLCs come out in full force it will be remembered more positively.

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[-] Blackmist@feddit.uk 43 points 1 year ago

The Best RPG list is basically Baldur's Gate 3, and four more games to make it look like it has competition. It doesn't.

I still think TotK is a better game overall than BG3.

[-] GoodEye8@lemm.ee 30 points 1 year ago

For me it came pretty close between the two but eventually BG3 came out on top. Totk was great but after 200+ hours I was done with Totk. I currently have almost 200 hours in BG3 and I feel like there's still so much more to play. I also feel like most of my issues with BG3 (like the poor performance in act 3 and some questlines breaking) are things Larian will fix while the issues with Totk (no rebinds, not being able to infuse weapons from inventory, menus in general, almost everything related to the sage powers) are unlikely to get fixed.

[-] victron@lemm.ee 9 points 1 year ago

Completely agree, TotK could really use some serious QoL improvements.

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[-] setsneedtofeed@lemmy.world 38 points 1 year ago* (last edited 1 year ago)

I have not played it. I love scifi and open world games, but the trailers never spoke to me.

The universe looked so generic. I know Bethesda tried to force the label of “NASApunk” (whatever that means) but it just ended up with the same aesthetic of all those DeviantArt pages where people draw angular, scalloped metal scifi greeble over modern pictures. I didn’t feel any kind of vision coming out and grabbing me.

That’s aside from all the optimization and technical issues that I hear are bad even by Bethesda standards.

[-] GeneralEmergency@lemmy.world 16 points 1 year ago

I watched part one of a play through. The moment I heard United colonies and Freestar Collective. I knew it was going to be the most generic space setting possible.

I'm a huge Bethesda fan and I absolutely love everything bethesda.

I can unfortunately say that many people will not be impressed with this showing. Outside of a few key characters, most NPCs are forgettable. Most quest designs are basic, and some are outright stupid - like some stranger just giving you the keys to unlock everything.

Skyrim has so much storytelling and "oh wow" moments.

You might find 5-6 of them in the 100+ hours you play. Not to say that won't change in the future.

[-] Bluefold@sh.itjust.works 28 points 1 year ago

I'm curious what the design, and reaction to, of Starfield might say about what we'll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.

While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That's more a comment on main missions being so generic than the radiant quests being so good, unfortunately).

Settlement building seems to be a core part of Bethesda's DNA now, and I wouldn't be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.

I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I'm proved wrong.

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[-] explodicle@local106.com 24 points 1 year ago

Don't worry Bethesda, you can try again at next year's game awards after you've fixed the bugs and modders have added the features!

[-] CryptidBestiary@lemmy.world 9 points 1 year ago

Let's not give developers the habit of relying on modders to finish their games. I'm tired of studios releasing half ass games

[-] Asafum@feddit.nl 9 points 1 year ago

From what I understand they even fucked with the engine so much that they made modding even harder now and for whatever reason they're not releasing the mod tools any time soon so the big names aren't even trying to mod the game...

It's like they looked at what made all their previous titles popular, looked at the community, and said "nah, fuck that. What the people really want is no mod support, 6 distinct POIs, and TONS of loading screens."

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[-] Blackmist@feddit.uk 9 points 1 year ago* (last edited 1 year ago)

after ~~you’ve~~ the modders have fixed the bugs

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[-] qwertyWarlord@lemmy.world 24 points 1 year ago

Painfully average is how I'd describe it. There's games with better graphics, better RPG elements, better open world, better space sim, better procedural generation use, better writing, better any one thing (except maybe ship building?). For a game that promised it all it's turned out to be your average jack of all trades, master of none.

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[-] Metal_Zealot@lemmy.ml 19 points 1 year ago

What's the point in making a game "as stable as possible",
when it's not even fun?
Aren't you just polishing shit at that point?

[-] wizardbeard@lemmy.dbzer0.com 12 points 1 year ago

It is more stable than their other releases, but that's a very low bar.

I'd never call it stable without that very important context.

Plus, it doesn't pass that bar by more than a few inches.

[-] DarkMetatron@feddit.de 18 points 1 year ago

I love Starfield, not as much as I love Skyrim or even Morrowind, but I really love it.

I am at 160ish hours and have seen only a small amount of the quests and barely touched the base or ship building part. There is so much in the game and with the innovative spin on new game plus I am able to build my own narrative again and again. I can play the perfect angle in one NG+ and a devil in another, I can be the freedom loving Ranger in the next, a mad loner who only interacts with others as much as needed to finish his perfect planetary base, or a starship fanatic who wants to collect and/or build the best ships.

You don't have those kinds of freedom with Baldurs Gate 3 or other RPGs, you can't really leave or mostly ignore the narratives of those games to create your own, not on the scale as it is possible with Starfield.

Starfields quests are fun, yes they are all separate from each other but that is in my eyes a good thing in this case as it allows to play the game as you like.

All the quests are like basic Lego blocks, you can connect them together in any way you want but they don't change each other but that's not needed as I have my own narrative and stories in my mind for this run or character.

Sure, games like Baldurs Gate 3 or Cyberpunk 2.0 have better storytelling, better NPCs, but they are at the same time extremely limited and narrow experiences, sure you have side quests and all but once played the game that's mostly it.

Starfields freedoms come with limits like the loading screens sure, but that is a price I am willing to pay for having a sandbox like universe to explore and roleplay in.

As a pure entertainment product, that can be consumed without any own creativity, is Baldurs Gate better, without doubt. But as a expansion tool for your imagination, that's where Starfield (or any other Bethesda RPG) shines.

But as a end note: What have the Starfield developers consumed when they created the utterly bad and boring temple "puzzles". In Todd's name WHY????

[-] WeebLife@lemmy.world 24 points 1 year ago

You clearly haven't played baldur's gate and shouldn't make comparisons based on your limited experience with it.

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[-] Bbbbbbbbbbb@lemmy.world 14 points 1 year ago

Your love for the game is valid but criticisms of the game are also valid. The biggest flaw starfield has is the massive amount of gameworld it provides. In skyrim, CP2077, BG3, Morrowind, Zelda, and whatever else you want to think of, you can pick a direction and go.

In nearly every case, the game is designed to take you somewhere, give you something, reward you for straying off the main path. In Starfield, both space and planet side, youre likely to run into a whole lot of nothing. Which is realistically fine, the universe is already a vast amount of nothing, but in game design that makes for a boring and lackluster RPG and that is the biggest problem SF has. That doesnt take away from the players like you who want this experience though, but thats kind of why Space Sim games are a niche experience.

[-] TSG_Asmodeus@lemmy.world 14 points 1 year ago* (last edited 1 year ago)

As a pure entertainment product, that can be consumed without any own creativity, is Baldurs Gate better, without doubt. But as a expansion tool for your imagination, that’s where Starfield (or any other Bethesda RPG) shines.

You should seriously, seriously go play BG3.

You don’t have those kinds of freedom with Baldurs Gate 3 or other RPGs, you can’t really leave or mostly ignore the narratives of those games to create your own, not on the scale as it is possible with Starfield.

Seriously, BG3. (Between Dark Urge, custom character choices, etc, go.)

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[-] Kolanaki@yiffit.net 9 points 1 year ago* (last edited 1 year ago)

I am at 160ish hours and have seen only a small amount of the quests

So you've just been having fun with the most basic of systems that are not much different from all previous games, while barely having touched the things most people are complaining about? The mechanics and stability are pretty good. It's the bland stories within the uninspired quests that are a major source of disappointment.

And to say only a Bethesda RPG does while BG3 doesn't have the kinds of roleplaying you're describing tells me you haven't actually played BG3. Or any actually good RPG for that matter.

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[-] sirico@feddit.uk 17 points 1 year ago

It got a best audio nominee at the golden joysticks and a best rpg at the game awards. Taking up air that could have been used for actual worthy contenders but big money's get the auto nomination

[-] echodot@feddit.uk 13 points 1 year ago

It definitely doesn't deserve best RPG.

It might win the most "it's alright I guess", game of the year award.

[-] Honytawk@lemmy.zip 16 points 1 year ago

Yeah, it isn't the best game, so it doesn't belong between the nominations.

Also because so many amazing games came out this year.

But that doesn't make it a bad game though. Had plenty of fun with it.

[-] doggle@lemmy.dbzer0.com 13 points 1 year ago

Yeah. It's a good game. That's all. Pretty formulaic and not Bethesda's finest work. Good, but nothing award worthy.

[-] CrowAirbrush@lemm.ee 13 points 1 year ago

I enjoyed it for about 70h, then i got sick of all the loading.

I just need properly updated skyrim. Better graphics, similar amount of loading screens, better npc's, better mechanics but the same old fantasy setting.

Oh and all the mods, something about sculpting my own vuloptuous barbie doll character to turn into the ultimate killing machine.

[-] echodot@feddit.uk 9 points 1 year ago

What I don't understand is why it even has loading screens. Surely it would be possible for them to level stream that stuff, after all the actual handcrafted environments are not that big, The rest of the planet is procedurally generated.

[-] Asafum@feddit.nl 11 points 1 year ago

Consoles. I blame most of starfields issues on Microsoft and the need to have it work on garbage Xbox. I just wish we could get a game like this without having to cripple the shit out of it so it will work on some shit hardware console.... But I get it, most people don't have a PC that can play most games if they even have a PC at all...

I'm not bitter, you're bitter! :P

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[-] angelsomething@lemmy.one 12 points 1 year ago

I played it for 30 min and did not enjoy it past the first 10.

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[-] rip_art_bell@lemmy.world 11 points 1 year ago
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[-] RizzRustbolt@lemmy.world 11 points 1 year ago

When a game like Hardspace has better writing than your game, you fucked up.

Which is not a knock on Hardspace by-the-by. It's just that writing isn't the focus of that game, and even Blackbird said, "let's take a big swing at this anyways".

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[-] KingThrillgore@lemmy.ml 10 points 1 year ago

Jankfield's poor technical and creative debt have come full circle.

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this post was submitted on 14 Nov 2023
360 points (100.0% liked)

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