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[-] brucethemoose@lemmy.world 2 points 16 hours ago* (last edited 16 hours ago)

You know… If Star Citizen comes out someday, and it’s fun? Great! I’ll try it, I guess.

I don’t get the FOMO though. Why care?

Like, why should I think about a game that isn’t fun yet, beyond maybe brief demos? Not my job.


And I’m not against early access or anything.

I submitted a bug report for very early Rimworld, because I thought it was an interesting concept. I played the hell out of it in alpha because it was fun with the modding scene. But that’s a best case scenario… and why TF would I spend hundreds of dollars, and many hours of my life on Twitch, over it? I don’t get it.

[-] Allero@lemmy.today 1 points 6 hours ago

Nah, the game is fun to play, the problem is predatory monetization and wipes. Essentially, if you don't pay a hefty price, you're doomed to start over and over and over again.

[-] brucethemoose@lemmy.world 1 points 5 hours ago

Yeah, well, that’s not fun…

[-] ZoteTheMighty@lemmy.zip 5 points 1 day ago

I had a buddy make fun of me in 2012 for not having heard about Star Citizen yet because it was obviously going to be the game to rule all games. This was also soon after Yachtzee invented the "PC Master Race" thing, and he was a proud PC gamer who was going to have hardware ready for the job. An Xbox One X is almost certainly more powerful than his desktop at the time was.

Lol

[-] abigscaryhobo@lemmy.world 3 points 17 hours ago

The "game to end all games" was one I heard a lot too. It always confused me because it's really not possible. Even if they got every single person who matches their genre (flight sim, transit sim, space combat, exploration, space themed FPS, "living world" games, etc.) there's just no way to make it as big as people were claiming. Minecraft and Roblox are built on the "it can be anything" idea and even those aren't the "game to end all games".

Star citizen has always seemed like a bait and switch of "give us your money for "what if's" and dreams of possibilities" but with no real plan to deliver. There's some cool tech that's come from it (like the distributed servers with live interaction between them) but it just feels more like a scientific R&D lab that's desperate for investors than an actual product in progress. I bought it in 2014 and checked it out once, but anyone who believes in it as much as the developers has too much money and too little sense.

[-] caboose2006@lemmy.world 16 points 1 day ago

Yeah, I spent $60 on a pixel ship and a promise like 13 years ago. Honestly we should all sue at this point

[-] ICastFist@programming.dev 52 points 2 days ago

Worth reading some yt comments

Go easy on the dev team, it was probably the first time they've actually played the game.

"Welcome I'm your host Jared." to "Ollie this is your show. Wrap it up." What comradery and unity. I want this content to be mandatory and on live. Make them try to play weekly until the game runs well. Bet they fix it faster.

The energy in this Video feels like the atmosphere of a recently finished HR seminar.

I don't think I want the same experience they had today.

Wow, awesome work guys. Came in the presenting the game how its meant to be played. 4 guys on their own server, abysmal performance, bugs everywhere, one guy literally team killing and badmouthing his other teammates. And then ending acting all is fine. So we as the players are supposed to get this experience you just show us LOL! CLAP CLAP! awesome effort I will give you more money haha

Seriously, you devs literally just jump in on this with no preparation, no moderation, no prior media training. When you are about to literally show the world the best part of your game? Haha really show the effort you guys put in

[-] warm@kbin.earth 39 points 2 days ago

Go easy on the dev team, it was probably the first time they've actually played the game.

This comment rings too true. There's a lot of games I play and I wonder if the developers ever just actually tried a playthrough from the start. But developer delusion does exist.

[-] ZombiFrancis@sh.itjust.works 10 points 1 day ago

I remember working with a dev team for a patch on a AAA title.

They didn't even know what some of the values and variables that governed the game did. They'd cycled through so many people they didn't have anyone left who understood the engine.

[-] mr_account@lemmy.world 17 points 2 days ago

To be fair, a shitload of devs are under horrific crunch hours to meet un-meetable deadlines set by higher-ups. Not saying that that's what happened here, but QA testing is one of those things that gets the axe early in development far too often

[-] abigscaryhobo@lemmy.world 2 points 16 hours ago

It gets the axe because, like a lot of support roles, if it works then it's "what do we pay you for" and if there's a bug then it's "what do we pay you for". Any time that there's a leadership member doing bean counting instead of actual product quality it's one of the biggest targets for the funding axe.

"We just won't program in bugs", oh okay sure buddy.

"AI can catch all the bugs", uh huh.

"Customers won't see most of the bugs, it's not worth the time and money", yep.

"What do you mean players don't invest time in something that can break for no reason", that's what we told you months ago.

"QA should have caught this, how did we miss this??", there's two QA and they've been pulling 80 hour weeks for a year, they did. it got put in the backlog to hit arbitrary deadlines.

"This bug is unacceptable, what does QA even do?" gestures at pile of hundreds of other system breaking bugs that they caught before this one edge case that got missed in the dumpster fire of development

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[-] pressedhams 59 points 2 days ago

A billion dollars in sunk cost fallacy. Jeeze. Elden Ring, Tears of the kingdom, most “AAA” games have what, $200 million in development costs?

I can’t imagine trying to be supportive of 15 years of financial mismanagement and frankly what looks like just a long grift.

Overall, fan morale is quite low following this stream. Star Citizen has been in development has been in development for roughly 15 years and has raked in over $1 billion from fans to help fund the development

[-] TeaWithDani@lemmy.world 2 points 1 day ago

There has to be a point where the people who still buy into this don't give a fuck anymore?

[-] abigscaryhobo@lemmy.world 1 points 16 hours ago

Sunk cost is a hell of a drug. I'd bet if we could see their actual revenue you'd see the shift from individual purchases to more and more whales sinking money into it, that's what they're banking on. It might have started as an ambitious project, but it's definitely a full blown grift with some "keep up appearances" icing on top.

And this recent stream showed everyone that the icing tastes like shit.

[-] TeaWithDani@lemmy.world 1 points 9 hours ago

Yeah its been the same people with too much disposable income or margin for a while. The whole scheme is selling "clout" for a few hundred a pop.

[-] SamuraiBeandog@lemmy.world 36 points 2 days ago

It's basically criminal negligence at this point. Imagine what a competent game studio could do with a billion dollar budget.

[-] fartsparkles@lemmy.world 24 points 2 days ago

Imagine if Frontier Developments had gotten $1B…

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[-] 58008@lemmy.world 34 points 2 days ago

I think there's a slightly higher chance of human society reaching the technological sci-fi future the game is showcasing before we get the completed game.

[-] echodot@feddit.uk 18 points 2 days ago* (last edited 2 days ago)

If you still think there is even the molecule of a possibility that star citizen ever releases, then you yourself are part of the problem. It's been obviously a scam for about 15 years now. It's not happening, accept that.

[-] greyscale@lemmy.grey.ooo 9 points 1 day ago

I dunno man, I had fun fucking up some dudes in spaceships last night, and then shooting up a rebel bunker on a shithole moon.

Shits rad.

[-] bandanawearingbanana@lemmy.world 1 points 21 hours ago

I wouldn't want to yuck anyone's yum, but is there anything you couldn't do in EvE Online or Elite: Dangerous in the current state of SC?

[-] greyscale@lemmy.grey.ooo 2 points 19 hours ago

Elite dangerous: We forgot how to make inertia wheels

EvE is spreadsheets in space.

Space truckin' in SC is fun, as is dogfightin' and dude-killin'.

Its also pretty. Super pretty.

[-] bandanawearingbanana@lemmy.world 1 points 17 hours ago

Sure, SC is pretty but last I played on some else's Pc all you could do is walk around and try to leave hangar without the game crashing or breaking which would inevitably happen.

[-] greyscale@lemmy.grey.ooo 1 points 16 hours ago

Its not been like that for a while, but I'm spoiled with enough grunt to run it (almost always) at 4k@60

When I first backed it I thought my SLI'd gtx660ti would carry me.. lmao

[-] banause@feddit.org 4 points 1 day ago

Disclaimer: I'm not a gamer, just following along out of interest.

This is exactly what I don't get. People call it a scam and what not, but there is tons of footage of people actually playing a game that looks super fun and immersive.

Can you elaborate a little on those "scam" claims?

[-] natecox@programming.dev 7 points 1 day ago

Claims vs delivery is the core issue.

Yes, you can play the game. Frankly, the game world itself is fucking rad as shit, and I have enjoyed it in brief bursts. However, the game world is also infuriatingly empty and incomplete. It is difficult to have fun for an extended amount of time because while the world is rad the game systems are like half done at best.

After like 15 years of development it feels obvious that they're more interested in getting market sales for ship designs than actually finishing the game systems... and that's where you see people get angry. It doesn't feel like they even want to do a full release as long as they can sell $10k ship pictures.

[-] greyscale@lemmy.grey.ooo 3 points 1 day ago

Actually, starfield took like 12 years and it was a big bag of ass.

I'm pretty content with what I've got out of Star Citizen and I'm fairly deep into it.

There's always something new being dropped or some new meta.

And honestly, I liked Bethesda games for the bugs. Being eaten by an elevator or falling out into space is amusing as long as its not too regular. It straddles the line between infuriating and hilarious.

Theres a lot of haters who've never played it. When the 4.0 tech release dropped there were a bunch of people realising it was actually playable, and had been for some time.

[-] greyscale@lemmy.grey.ooo 3 points 1 day ago

Its had a very public development cycle that has so far taken about as long as Starfield, except starfield was shrowded in secrecy and had loading screens and landing wasn't fun. Star citizen doesn't show you a loading screen once you're in the universe. Shows you plenty of other things that may as well be (riding the train, riding the elevator, inter-planet QT)

Its technically quite impressive and the first time I stumbled upon Whistlers Crypt was absolutely dope

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[-] Larry@piefed.social 13 points 1 day ago

Why anyone would want to play a game that sells items for tens of thousands of dollars is beyond me

[-] warm@kbin.earth 10 points 1 day ago

Well... technically, Counter-Strike doesnt sell the skins for that much. That's a player driven market. Shows you how much people care about a gun being a different colour, which is crazy in itself.

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[-] Sanctus@anarchist.nexus 23 points 2 days ago

I gotta see this

almost 2 fucken hours

Yeah idc

[-] bandanawearingbanana@lemmy.world 1 points 22 hours ago* (last edited 20 hours ago)

Or you could watch the video penguinz0 is watching.

It's shorter (21mins) also the guy has been covering SC for a long time.

Edit: wrong link.

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[-] almost1337@lemmy.zip 27 points 2 days ago

I feel like if Chris Roberts had been kept on a leash, this game would have been out and beloved, with a less successful sequel also released.

[-] Strider@lemmy.world 5 points 22 hours ago

If you know the history behind freelancer and that Chris Robert didn't finish it then it's quite foreseeable how star citizen happened.

In essence, you're right. For freelancer he was pulled off the project and Jörg Neumann (now at MS with flight simulator) redefined the scope, set boundaries and finished it. Thats how the freelancer we know and love came to be.

[-] thingsiplay@lemmy.ml 21 points 2 days ago

in the long-awaited sci-fi game

Understatement of the millennia.

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this post was submitted on 17 Aug 2026
168 points (100.0% liked)

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