Because it supports Unicode, like every modern program should.
Unicode support in your coding language is great right up until someone accidentally inserts a lookalike character or closing quotation mark somewhere (phone keyboards and accessibility tools do this a lot). The code will look correct but fail to compile, and it can be a nightmare to debug if you don't know to look for it.
Any half decent compiler can find this
And any half decent ide will highlight these characters as well
Ea-Nāsir about to start a shovelware game studio
Copper smelting simulator 2026-BCE
I would so play this. Most sim games don't track quality of produced goods.
Same. I like my sims to be about half spreadsheet. There really aren't many options for a trading sim with extreme detail.
Can't wait to read all those steam reviews
Finally!
Gozer the Gozerian's form has been chosen.
The didn't yet have the concept of 0, so it's not historically accurate
we can include it, itncounts as zero loanwords in their number system

Finally, the KKKaskians are repelled from the digital gamedev front!
I've been waiting for this!
the ultimate killer feature
It's happening!
How much of this is a Snowcrash reference?
This Godot thing--is it a game engine, a drug, or a religion?
It's actually a type of HPV.
Ah yes, that's the only thing that was stopping me so far 🤣
For code obfuscation purposes, I presume?
EDIT: Sorry - guess I should have included the /s, but I thought the joke was obvious.
BS, you can just open the files on a editor that doesn't support every unicode feature/disables unicode and it will look like (almost) normal text so the purpose is not obfuscation, which, Godot, an open source engine has no interest in doing that anyway
It was a joke, but my bad for not making that clear.
Fair, it's just that lately on lemmy- everywhere in general tbh, i see people saying stuff like that unironically
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