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Which is it Lemmy? (lemmy.world)

Ragebait answers only

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[-] Peffse@lemmy.world 391 points 3 weeks ago
[-] ThatWeirdGuy1001@lemmy.world 92 points 3 weeks ago

Stop stealing all my upvotes

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[-] HopeOfTheGunblade 69 points 3 weeks ago

Perfectly understood the assignment, 10/10, no notes.

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[-] TotallynotJessica@lemmy.world 120 points 3 weeks ago

You can't place a portal on a moving surface in either game, so neither.

[-] lime@feddit.nu 75 points 3 weeks ago

you can in one specific spot in portal 2!

[-] Sonotsugipaa@lemmy.dbzer0.com 50 points 3 weeks ago

Two, if you count... the big one at the end

[-] lime@feddit.nu 18 points 3 weeks ago

it doesn't look like it's moving though. and considering how many things in portal 2 move when they look stationary or vice versa...

[-] Sonotsugipaa@lemmy.dbzer0.com 12 points 3 weeks ago

As far as the game engine is concerned, "stationary" is relative to the... other comparatively big thing: the former big thing is moving very quickly around the latter, even if it looks stationary because it has a lower angular velocity

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[-] ThatWeirdGuy1001@lemmy.world 24 points 3 weeks ago

So the cube is just smashed?

It's a practical answer which is slightly upsetting because I wanted more discourse.

[-] kkj@lemmy.dbzer0.com 10 points 3 weeks ago* (last edited 3 weeks ago)

No, cubes cannot be destroyed by crushing. The portal disappears when the surface starts moving and then the cube stops the surface's descent.

[-] viertesauge@feddit.org 16 points 3 weeks ago

what about the portal on the moon?

[-] luthis@lemmy.nz 11 points 3 weeks ago

Well, everything is moving or not moving, relatively

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[-] surewhynotlem@lemmy.world 73 points 3 weeks ago

This was answered decades ago

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[-] Sonotsugipaa@lemmy.dbzer0.com 60 points 3 weeks ago

According to a gravitationally accurate simulation a guy did for Youtube, the correct answer is_

... ah, ragebait answers only. Well, mission accomplished, probably >:3

[-] Equinox1289@sh.itjust.works 45 points 3 weeks ago* (last edited 3 weeks ago)

For anyone who doesn't know, Optozorax on YouTube has made a finite element analysis simulation of gravity ontop of his portal simulation so we can get an answer to the question. The answer is both. Both happen depending on how fast the portal is moving and the where the second portal is placed in the gravity well.

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[-] Tar_alcaran@sh.itjust.works 42 points 3 weeks ago

Option B. Portals already break a couple of laws of physics and can reverse entropy, but I like to think you should look at the speed of an object relative to the portal.

[-] toiletobserver@lemmy.world 26 points 3 weeks ago

Speedy thing go in, speedy thing come out. Clearly explained in game.

[-] rethnor@lemmy.zip 12 points 3 weeks ago* (last edited 3 weeks ago)

But In this case the cube has no speed, the platform does, so it wouldn't just suddenly start moving.

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[-] Tigeroovy@lemmy.ca 36 points 3 weeks ago

Portals don’t stay on moving platforms.

But if they did, it would be A as the cube itself has no momentum.

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[-] Olgratin_Magmatoe@slrpnk.net 35 points 3 weeks ago

Niether. Moving surfaces break portals instantaneously.

[-] brockhold@lemmy.world 10 points 3 weeks ago

Portal 2 has moving surfaces, with the cop-out that it's accelerating surfaces that cause the portal to break.

spoilerNo matter that you literally put a portal on a different planet...

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[-] UnderpantsWeevil@lemmy.world 30 points 3 weeks ago

Ragebait answers only

I'm giving so many people Fs on this assignment because you failed to read all the instructions.

The correct answer is B due to the graphical conservation of speed lines.

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[-] Simulation6@sopuli.xyz 30 points 3 weeks ago

If the downward moving portal hits the platform and there is some elastic rebound, then the object will bounce outward slightly.

Rage bait answer: Portals can't exist, it is from a child's game.

[-] mirshafie@europe.pub 29 points 3 weeks ago

B.

Momentum/velocity is not an intrinsic property of an object, it is a relative property between two objects in a frame of reference.

Behind the yellow portal is the part of the universe where the blue portal is. The yellow portal, and therefore the space where the blue portal is, has momentum relative to the cube.

Put yourself in the frame of reference of the cube. You see the yellow portal come toward you. Imagine there are objects on the other side of that portal. You see those objects rush toward you through the portal. Why would the objects just stop dead when you came through the portal? (If they did just stop, it would be as though you hit a wall, and you wouldn't actually go through the portal at all.)

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[-] chefdano3@lemmy.zip 27 points 3 weeks ago

"speedy thing goes in, speedy thing comes out."

So stationary thing goes in, stationary thing comes out.

[-] weps@lemmy.world 19 points 3 weeks ago

Speedy or stationary relative to what?

[-] uniquethrowagay@feddit.org 13 points 3 weeks ago

To the portal if course. That's why it comes out speedy at the other end.

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[-] Ibex@lemmy.world 22 points 3 weeks ago

The object going into the portal has no momentum so it would be A.

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[-] crapwittyname@feddit.uk 20 points 3 weeks ago

Momentum is conserved when passing through a portal. In the reference frame of the out portal, the object has no momentum, so it plops out.

[-] luthis@lemmy.nz 18 points 3 weeks ago

Speedy thing goes in, speedy thing comes out.

Cube had no speed going in, therefore no speed going out. The portal speed is irrelevant

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[-] codexarcanum@lemmy.dbzer0.com 18 points 3 weeks ago

Portals aren't real and so work however you want them to, but people rarely consistently apply their models.

I'd say A given how they work in the games though. Only the object's momentum is conserved. The portal doesn't transfer momentum. There may be a slight breeze coming out of the blue end as the column of air in front of the portal-plate is pushed in, but the cube is just going to flop out.

[-] UltraGiGaGigantic@lemmy.ml 16 points 3 weeks ago

I choose A because that would mean I could use the portal to fuck myself in the ass easier.

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[-] Bytemeister@lemmy.world 15 points 3 weeks ago

If we're only supposed to do ragebait answers, then anyone who passed 3rd grade science would be able to tell you the answer is obviously B

If you actually played the game, and paid attention in physics class in highschool, then you would know the answer is clearly A, and everyone who says it is B really needed the simplified explanation from GLaDOS to understand how to play the game.

[-] ericwdhs@discuss.online 11 points 3 weeks ago* (last edited 3 weeks ago)

Ragebait successful. College physics here. The only correct answer is B. You can only get A if the box is securely anchored to the pillar then released after the portal stops.

I love the games, but you can't trust a game physics engine to properly track what's going to happen with moving and especially accelerating portals. They (usually) track an entire object from one reference point against one absolute world grid.

Think of a portal as moving a plane of particles from one location to another. An entire object passing through a portal is just a bunch of successive planes being moved. One particle plane entering the portal plane on one side must displace the previous particle plane at the same rate on the exit side. Therefore, an object's speed through a portal must remain consistent relative to the portal on both sides, and with nothing to magically cancel that inertia, that motion will continue even after the object has completely left the portal.

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[-] hperrin@lemmy.ca 13 points 3 weeks ago

It went through the portal at speed, so it should exit the portal at speed. That’s my take.

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[-] ChaoticNeutralCzech@feddit.org 12 points 3 weeks ago

https://www.youtube.com/watch?v=B19nlhbA7-E

Not providing a link to alternative platforms is my ragebait

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[-] megopie 12 points 3 weeks ago* (last edited 3 weeks ago)

The question is: Is it the velocity of the object relative to the portal that matters or the velocity of the object in some other frame of reference?

In the later case, we must ask how the portals at different angles don’t send objects flying off at the speed of the milkyway’s travel through the universe.

The answer that requires the least assumptions and justifications is B.

[-] SuDmit 12 points 3 weeks ago* (last edited 3 weeks ago)

Since nobody seemingly posted link to this absolute ... Idk, gold? It's about actually simulating space(-time?) with portals: https://youtube.com/@optozorax_en I see offspec's comment is mentioning the guy, yeah. Tldr answer is complicated.

...

Ah, ragebait answers only. Ugh, worm! Arrrr! I am so angry roar grrrr.

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[-] observes_depths@aussie.zone 11 points 3 weeks ago* (last edited 3 weeks ago)

Both portals stationary: object velocity unchanged.

Both portals moving at the same speed: object velocity unchanged.

Entry portal moving: object pushed out at the same speed it entered.

Exit portal moving faster than object entered: object explodes.

[-] portifornia@piefed.social 11 points 3 weeks ago

My take:

The cube's mass is x (eg one gram) and its velocity is zero, therefore its momentum (m*v) is zero. Objects in motion tend to stay in motion, while objects at rest (e.g. momentum of zero), tend to stay at rest.

The thing which is moving, is the portal. At best, the event horizon of it reaches the leading-end then the trailing-end of the cube at the speed the portal is moving over the depth of the cube. If the portal moves faster, that distance is covered faster, and the full cube is entirely on the other end of the other portal faster [than a slower moving portal].

Since going through the portal is a frictionless and forceless action, the speed at which the portal fully envelops the cube would neither add nor remove momentum upon it. And if the cube did have its own momentum it would be maintained, but since it does not, the cube would not move until another force, like gravity, acted upon it.

So, A.

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[-] rob_t_firefly@lemmy.world 10 points 3 weeks ago

Neither, I've already gleefully incinerated that fucking cube before it got to this point.

[-] Marty_TF@lemmy.zip 9 points 3 weeks ago

a. while the portal travels down it collects air, increasing air pressure on the other side, meaning once it reaches the cube, the increased air pressure has mad the air solid so the cube cant fly through it.

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[-] myotheraccount@lemmy.world 9 points 3 weeks ago

Neither. The cube is not making contact with the portal at all, since the portal is on a stationary block with some speedy lines drawn on it. Speedy lines don't nake thingy go fast - everyone witb a gel-hairstyle knows that.

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[-] NeatNit@discuss.tchncs.de 9 points 3 weeks ago

The answer is definitely B (see other comments), but I think the more interesting question is, how does it affect the portals themselves and the surfaces they're attached to?

When the portals are attached to a solid unmovable wall (as in the games), we can pretty much ignore the forces acting upon the wall as they will just be automatically cancelled out by the normal force. But the same does not apply for portals attached to detached panels. Let's say that instead of a piston pushing down, the portal is attached a free-falling panel with the portal facing down.

We are inclined to assume that as the portal falls onto the cube, it feels no force, as if it fell through air or through a vacuum. But is that really the case? Maybe instead, the falling portal experiences resistance from the cube? Or even, actually, an accelerating force?

Let's assume conservation of momentum at each end of the portal. That is, in the general case: if the portal (which we assume has no mass) is attached to an object with mass M and velocity V, and "swallows" a cube or other object with mass m and velocity v, and at the end of this interaction the portal-surface object with mass M has velocity V', then we expect:

M × V' = (M × V) + (m × v)

Mass is not conserved because the cube was transferred to the other portal.

Solve for V':

V' = V + (m/M) v

This is a strange result. The cube's momentum is imparted into the portal, but the result would be different depending on our reference frame. From a reference frame tracking the cube pre-interaction, v = 0 (by definition) and so V' = V, the portal-surface object has no change in velocity. But in any other reference frame, it does.

Physics can't be affected by reference frame (thanks, relativity) so this analysis must be wrong.

... I'll keep thinking on this.

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[-] Sgt_choke_n_stroke@lemmy.world 9 points 3 weeks ago

A, momentum is in the portal, not the cube

[-] NeatNit@discuss.tchncs.de 9 points 3 weeks ago

The "ragebait answers only" in the OP is the only thing stopping me from actually raging at everyone saying A. I am giving them all the benefit of the doubt, they're deliberately saying the wrong answer.

Everyone saying B missed the assignment and answered accurately.

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this post was submitted on 26 Jul 2026
425 points (100.0% liked)

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