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submitted 2 months ago* (last edited 2 months ago) by 00_Evan@lemmy.world to c/pixeldungeon@lemmy.world

Hey folks,

Last blog post I shared a bunch of designs for treasure rooms in the upcoming vault quest. Here's one that is in the tester area but that I didn't mention in the blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.

A GIF showcasing a room with treasure at the end and rows of lasers firing in a steady pattern. The laser beams progressively move forward in a way that would let the player step past them if timed right.

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[-] TE_0@lemmy.world 13 points 2 months ago

Sometimes I remember this game is free, this much content is criminal.

[-] AliasVortex@lemmy.world 5 points 2 months ago

Not only free, but open source as well (gpl v3)! There's no question that Evan has earned every cent of whatever they make from Steam sales and cosmetic support purchases (come to think of it, I think it's about time to turn my UI green).

[-] S_H_K@lemmy.dbzer0.com 2 points 2 months ago

The only complaint I had is the visuals and he was about to shut my mouth.

[-] bjoern_tantau@swg-empire.de 7 points 2 months ago
[-] BussyGyatt@feddit.org 3 points 2 months ago* (last edited 2 months ago)

This but with an entire vault of high seed and water density tall grass. Maybe you can't see the laser beams through the grass. Guaranteed starseed and blandfruit in the chest at the end.

[-] ace_garp@lemmy.world 3 points 2 months ago

Many new novel trap additions, thanks Evan. (c:

I found moving in a square-waveform pattern gets you safely across the laser pattern shown here.

23260

[-] The_Snail@lemmy.world 2 points 2 months ago

Disco! Disco! Woot! Woot!

What I wouldn't give for a pair of polished mirrors.

If only we could grab these crystals and carry them with us.

Why does this remind me of Resident Evil?

this post was submitted on 28 Mar 2026
46 points (100.0% liked)

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