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submitted 2 months ago* (last edited 2 months ago) by 00_Evan@lemmy.world to c/pixeldungeon@lemmy.world

Hey folks,

Last blog post I shared a bunch of designs for treasure rooms in the upcoming vault quest. Here's one that is in the tester area but that I didn't mention in the blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.

A GIF showcasing a room with treasure at the end and rows of lasers firing in a steady pattern. The laser beams progressively move forward in a way that would let the player step past them if timed right.

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[-] ace_garp@lemmy.world 3 points 2 months ago

Many new novel trap additions, thanks Evan. (c:

I found moving in a square-waveform pattern gets you safely across the laser pattern shown here.

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this post was submitted on 28 Mar 2026
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