Tim Sweeney supports a lawsuit against Valve?!?!
I'm shocked.
Tim Sweeney supports a lawsuit against Valve?!?!
I'm shocked.
In other news, Pepsi agrees with the claims against coca cola
If you don’t like it, you don’t have to use it. You got your own store, Timmy.
It isn't fair that their store is vastly superior to mine and don't pay developers to use it exclusively like we do! - little timmy wah wah boo hoo
Not how market dominance and unfair competition laws work though.
Maybe Timmy could try making a store people wanna use instead of whatever epic is
Name 2 anti-competitive actions steam has done.
Simply having a better product than your competiton does not make you anti-competitive.
Using your dominance in one market to gain advantage in another market is anti-competitive. I don't think it's cut-and-dry but I think there's a good argument that they're using their dominance in games distribution to gain an advantage in microtransaction handling.
I think Google (and Apple) using their app-delivery dominance to force app-makers to pay them a fee for in-app purchases is definitely bullshit. Consumers' options are more limited there, but that just means the market dominance is greater: the same argument applies in the case of Steam and the question is just how dominant something has to be for this to be a problem.
I'd argue selling games and selling content in those games is the same market though.
And the problem with Google/Apple wasn't "dominance", but more "absolute control", Apple blocked third party stores completely on their hardware, and Google had secret deals with phone manufacturers where they had to include all the Google apps and couldn't include alternate app stores, and made using third party stores difficult. As long as Valve aren't blocking third party stores on their OS and not being pre-shipped on the OS of most of Steam's customers, there's probably not much of a case.
This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.
It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.
One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.
And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.
For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.
Still, Steam does dominate a massive portion of the PC market.
Steam revenue in 2023: USD 8.5 bn.
Overall PC gaming revenue that year: 45 bn.

Steam is big but the biggest cash cows are Fortnite, Roblox, and Minecraft. Neither is on Steam.
Also, Microsoft uses their Windows monopoly to ship the Xbox Games store to almost every PC user.
If Steam had a dominating market position, the EU would have classified it as a gate keeper under the Digital Markets Act.
Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.
But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it. Same for Daybreak cash for Planetside 2. And isn't Maplestoy also on Steam? You most certainly have to kiss the Nexxon ring before purchasing NX.
But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it.
You can buy ARX on Steam now, but you don't have to.
By what definition is the 30% cut high? It's the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn't do anything other than facilitate the transaction. Epic charges less to small developers, but that's also mostly marketing.
And a 30% cut is high.
Is it? It's my understanding that it's comparable to what brick and mortar stores would charge to have a game on their shelves.
Also, anyone who thinks EGS will keep developer fees low if they had a higher marketshare is incredibly naive.
Hmm, so is Tim Fortnite willing to let me purchase DLC from a third party store to go with that free game that I got on Epic?
Well Timmy that should make it pretty easy to make a platform that both users and content producers like more. If you actually try to compete you might accomplish something.
That's a funny way of asking people to uninstall Epic's game launcher & boycott their games.
Joke's on you. EGS doesn't support gaming on Linux and the Linux version of UnrealEngine is royally FUBAR so there is no reason to download it.
Yeah being against Valve is just evil. I love giving money to Gaben. It gives me the sense of pride and accomplishment. I would never hurt him.
one day he will take me with him onto a yacht voyage
Tim's opinion is clearly unbiased.
Tim, something, something about preventing games from being released on other storefronts...
Oh this is the same guy who said it was censorship when people said that maybe Grok shouldn't create pictures of children in bikinis?
Yes.
Right, because managing, securing, updating, and operating steam is all black magic that costs valve nothing.
Listen, they need that revenue for their R&D for the steam deck 2 and steam machines and shit. Fuck off ya hoser, eh?
TIL that Tim Fortnite does not consider Sony or Nintendo to be 'major stores'.
TIL that the video game industry has never had nor currently has titles that are priced exclusively on certain platforms.
(Where 'its only available for purchase on one platform' is an effective price of infinity on other platforms)
Just... from the article:
"Steam’s rules do explicitly prohibit games from steering players to competing purchase methods, forcing everyone to pay 30% to Valve," he [Sweeney] recently tweeted. "Apple and Google did the same until the court explicitly found this practice to be unlawful. Now they don't!"
It's not clear exactly what rule Sweeney's referring to here, but Steam's own guidelines state that "it's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time." Though Valve would also prefer that developers "don't give Steam customers a worse deal than Steam key purchasers."
It's almost like this guy is malding, crashing out even, and has just... departed from the realm of even trying to make sense.
What is happening here is that Tim is losing his mind because Unreal Engine 5 only runs on GPUs (mostly from Nvidia) that cost as much as an entire PC did 2 or 3 years ago, and so many AAA studios that used UE 5 to make a pretty but hollow and buggy game are now collapsing or seeing a dramatic consumer pullback.
See how this is all connected, and these idiots did this to themselves?
Nvidia decides that Real Time Ray Tracing is the new paradigm for gaming graphics, and Unreal is the primary way people will experience this, by having all the lighting be done 'auto-magically' by UE 5, from the perspective of game devs.
Fastforward 5 or so years, half of everything computer hardware is too expensive now, hugely funded AAA games are routinely failing and causing financial disasters for publishers, Unreal Engine 5 is a hugely stigmatized joke because its not any kind of optimized for hardware people actually have, and outside of AAA games, is notorious for low quality UE asset store flips and actual scam games...
...this paradigm doesn't work.
Compare that to Valve pretty close to singlehandedly developing its own VR hardware, and showcase AAA tier game for it... and well hey shucks, yeah, its too expensive for wide adoption, but that didn't ruin their entire business's financials.
They just actually properly accounted for the costs of trying that paradigm shift, and are today still iterating on and improving it, ala the upcoming SteamFrame and new software layer for translating ARM to x86 calls.
Timmy, if even charging a lower fee, devs prefer steam over your shithole, I'm gonna go ahead and say that maybe there is a reason: your store sucks. Big time.
I don't know much about in-game purchases, but as long as i can remember, it was possible to register cd keys from other stores or even the keys from hard copys of games. To me this looks like a totally different thing than what was going on with ios and android. Also a little wild for epic to complain about locking out competition when i am still waiting to purchase Allan wake 2 on any other store than epic....
I really hope Remedy can buy the publishing rights for Alan Wake 2 one day and release it on Steam / GOG. Such a great game.
Of course he does 🙃
Says who, the guy who is all-in on AI and is probably a TESCREAL-believing dipshit?
Steam is different from the Google or Apple stores, because they aren't the gatekeeper of a platform.
But yeah maybe 30% is a bit high for games that don't use any of the steam features, just the payment processing, review section and download servers.
Devs are also paying for the Steam recommendation algorithm. It’s not just a store that puts games on a shelf and just forgets about it. The store actively promotes games to the right audience. The algorithm is how small indie games from a team without an advertising budget can blow up into millions of dollars in revenue. No other digital games store has a recommendation algorithm that is as good (for the buyer and the seller) as Steam.
that seems like an issue that the makers of games can decide. they are not under any gun to choose steam. if the devs don’t see value in steam then they can go elsewhere. for me as a buyer it’s steam, or it’s the developers own website. i will not buy from another store front
The price cut is the only thing Tim cares about.
Funny thing is I don't support Valve or Tim Sweeney. While by American standards, Valve are angels, that is a very low standard. Sweeney is your stereotypical American corporate degenerate:

But honestly Valve is no better. Europe (and other countries/regions) should either force Valve to have to de facto white label their store for Europe (where they are a junior partner and hold minimal control) or kick them out. And I am not saying there can't be collaboration on common goals; e.g. investing into Linux support and open platforms, but you can't have Americans in charge of major platforms. That ship has sailed.
There are many massive issues with Valve:
I will admit that the overall logic of the case doesn't make sense.
I miss old Epic games from 20 years ago. This greedy prick is an aggressive blight on PC gaming. Maybe he'll die soon.
Hilarious. Didn’t Epic just introduce microtransactions for user-created content in Fortnite with intention of taking 63% fee on that? All the while, trying to turn the said Fortnite in Roblox-like major store for games?
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