Co-founder by legal title (obtained as part of a settlement), not by, you know, co-founding.
Like how he’s the chief engineer of SpaceX. With no qualifications.
Oh well, at least his Path of Exile account was probably legit. /s
Co-founder by legal title (obtained as part of a settlement), not by, you know, co-founding.
Like how he’s the chief engineer of SpaceX. With no qualifications.
Oh well, at least his Path of Exile account was probably legit. /s
On modern devices (pretty much anything that supports 5Ghz) it feels rock solid to me. I can forget I’m streaming. Even my old laptop from like 2013 gave me really good results. In my case I usually stream to something in the same room as that router, so ymmv.
I’ve tried the moonlight homebrew on my “New 3DS” though, which only has 2.4Ghz WiFi, and had less success, even with the ridiculously low resolution. I usually can play for a minute or two, but as soon as there’s one lag spike it’s like it can’t catch back up. I need to try it again though, a recent update may have helped, I just didn’t test it thoroughly. But that’s, like, pretty niche haha!
My solution: I have a second, older (wifi 5 tho) router in access point mode plugged into my computer’s Ethernet port, and when my pc is on it forwards internet from its wifi connection to it. When I’m streaming to a device, it is the only device connected to that network. That also lets my computer have a wired connection to the router.
Additionally, I analyzed the network utilization near me to find which WiFi channels had the least congestion. Tbh tho, as long as the channel is different from your main router, you’d probably be fine.
I originally set it up for streaming wireless pcvr to my Quest 2, but I’ve found it works perfectly with Sunshine + Moonlight.
The stress of keeping lists up-to-date is such a big barrier for me 😭
My guess is that something (printer or related software) forward the ports automatically with UPnP, which many people don’t even realize is enabled on their router.
This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.
It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.
One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.
And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.
For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.
Hehe they can poke through my hole if they want 👉👈
They tweeted this graph in early December:

[…] In this chart, we're displaying the infection rate, or the rate of matches that had a cheater present. […]
Note how the graph is missing labels and how neither it nor the tweet include information on how these metrics were gathered.
Yeah… the way they treat developers and monetization is super scummy. Not to mention their lack of action towards child safety concerns. There’s definitely better ways to spend my time.
I heard a lot of people in the community calling for Spitz’ firing both during and after the situation. I’m getting mixed signals, since this article seems to describe Spitz as more of an ally to the community in the situation.
Flashlight would like access to your contacts
To get started, you’ll need to be willing to install and learn a hacked client (it’s very difficult to play on 2b2t without), pay $20 / month per account for priority queue and deal with hostile players. I think the server performance is improved since I tried years ago, but still expect slow render distances and sometimes bad lag.
The server’s history is really cool, and while some of it remains in physical form, most of it is destroyed. Plus most of it is hundreds of thousands of blocks away— in fact, you have to walk a ridiculously long ways to even find a tree. Imo it’s better to watch videos about it than to play.
There’s some real geniuses on there tho! Megabases have insane builds. And something like 30% of players online are bots, and the developers of the bots are players. They push the limits of exploits, glitches and hacks. So that’s cool at least!