It's funny how every group of developpers that leave ubisoft make peak afterwards, it's almost as if ubisoft's management was dogshit
Ubisoft generally has an extremely efficient pipeline for producing a lot of games that play extremely similarly.
true, they do release a lot of games, but given how well stuff like expedition 33 sells I think more focused, unique experiences might be a better strategy
What you need to do in that case is be prepared for lots of smaller games to not hit, and then eventually one will that will make up for all the experiments you did along the way. That's how they and their peers used to operate before they all tripled down on those big hits and stopped making new IPs.
I really want to experience the narrative but I really don’t want a JRPG. They burn me out.
It has a very generous and flexible difficulty setting. Plus accessibility options. I started on normal and have been dropping down the difficulty whenever I gets too much, or disabling the skill based parts altogether. Then back up whenever a particular fight seems interesting, just to see how it plays out. It doesn't penalizes you at all, as it should. It is truly a game designed to be enjoyed fully, it never gets in the way of the player's enjoyment, and respects your time in ways no other jrgp does.
Thanks I'll will try it eventually. It's not the difficulty I'm worried about, it's the sheer amount of combat.
There's a story mode that auto-skips all the combat.
It's short by JRPG standards, and if you find a deep enough sale, I'd say there's still a good chance you'll be into it and it's worth a try. It's very JRPG but also very different from others I've played at the same time.
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