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[-] omarfw@lemmy.world 21 points 6 days ago

Aka the market has rejected your overpriced bullshit. Adapt or die. Welcome to the free market.

It doesn't matter if you're a mega corporation and previously had the winning formula. You adapt to meet evolving market demand or you die.

These c suites got too comfy doing everything to only please their shareholders. They forgot that pleasing their consumers wasn't optional. We are your money supply. If you lose us, it all comes crashing down.

[-] DarkFuture@lemmy.world 15 points 6 days ago

I just started waiting as long as I needed to, years if necessary, for the games I want to drop down on a sale to under $20. I really don't care how long I have to wait. There's enough games out there now to keep me busy.

[-] OneClappedCheek@lemmy.world 3 points 6 days ago

Best example of this is the borderlands franchise. Wait a year or two and get the game + dlc for 80% off.

[-] darthelmet@lemmy.world 10 points 6 days ago

Yeah I pretty much almost never buy AAA games anymore outside of some very specific creators/franchises. Price is definitely a part of that, but the bigger things are creativity and business practices. Indie games are where all the new ideas are and where you get honest expressions of the artist’s intent. And you generally don’t need to put up with bullshit micro transactions, DRM, etc.

I’m not gonna pay $60+ for Call of Duty 500 when I can find full, fun, inspired indie games for less than $30. I will still buy the handful of more creative AAAs that do come out sometimes.

[-] Alaik@lemmy.zip 12 points 6 days ago

Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.

[-] CosmoNova@lemmy.world 13 points 6 days ago

25 bucks? That‘s cute. AAA studios are charging $80 for remakes or $250 for DLC packages. They‘re out of their minds.

[-] ryathal@sh.itjust.works 6 points 6 days ago

I don't have the time anymore, the price isn't really the factor. Anything new has to compete with my existing library and backlog, and other things on my wishlist. It's a problem that's only going to get worse, games aren't really aging out of relevance at the rate they used to.

[-] imetators@lemmy.dbzer0.com 6 points 6 days ago

Each year there are only a few new AAA games that are worth full price. People be buying indie or older games on discount.

Why buy new bugged COD when you can pick up fixed up No Mans Sky?

[-] Rooster326@programming.dev 3 points 6 days ago* (last edited 6 days ago)

No Man's Sky was an indie released at AAA prices and was a pile of dog shit. Feel like there are other games you could've picked...

It was another example of what is wrong with the industry today. It never should have been released in the state that it did. And despite Hello Games extensive efforts - we are still missing features that Sean is on record would be in the game at launch.

[-] imetators@lemmy.dbzer0.com 4 points 6 days ago

I chose NMS cause it is a perfect representation of AAA project that was dogshit on release but got fixed up to a promised game much later in it's life. It fits like a glove into "don't buy unfinished crap on release" category.

[-] Lushed_Lungfish@lemmy.ca 5 points 6 days ago

And if I DO want a triple A game, I wait a couple of years and then for a Steam sale.

[-] jj4211@lemmy.world 5 points 6 days ago

Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn't count, hypothetically.

[-] Agent_Karyo@piefed.world 5 points 6 days ago

I work in market research. Data at this level of granularity (price band view) is extremely expensive.

Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.

It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.

[-] A_Random_Idiot@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

i almost never buy games on steam itself anymore..Even on the steam sales. The sales are a poor imitation of the great values that they were 10+ years ago, and quite frankly..the quality of games coming out isnt what it was 10+ years ago, either.

I subscribe to Humble Monthly and, eventually, get almost every game I've ever wanted.

[-] FallenGrove@lemmy.world 7 points 6 days ago

I don't even do humble monthly anymore. They've had periods of months and months where I don't get anything I want to play or some obscure game that isn't interesting. Its cheaper just to get the monthly bundle when I do see a game I want. Humble monthly was more than worth it maybe 10 years back.

[-] A_Random_Idiot@lemmy.world 4 points 6 days ago* (last edited 6 days ago)

i mean.. you can pause your month and skip the shit you have no interest in..

I think in 10 years of being subscribed I've only felt the need to do it like...twice? i think

[-] FallenGrove@lemmy.world 2 points 6 days ago

For me I've had to do it for more than 5 or 6 months so to me pausing isn't worth the time.

[-] A_Random_Idiot@lemmy.world 2 points 6 days ago

yeah, if you're interests are super narrow then yeah it wouldnt be good for you.

[-] BC_viper@lemmy.world 3 points 6 days ago

Yah but the amount of shit games charging 3 dollars is insane. Really dragging down the median.

[-] sirico@feddit.uk 3 points 6 days ago

No it's the users that are the problem get more jobs idiots

[-] Alpha71@lemmy.world 3 points 6 days ago

...until GTA6 comes out, then all bets are off.

[-] 7isanoddnumber@sh.itjust.works 2 points 6 days ago

As much as it’s great to shit on triple A games, this is quite bad for the industry as a whole. Devs cannot price their game above $15 without being held to an absurdly high standard, which makes budgeting for game development extremely difficult for smaller studios. If we want the AA scene to expand and give us more great games as we’ve seen in the past few years, that’ll need to change.

[-] omarfw@lemmy.world 3 points 6 days ago

Arc Raiders launched as a feature complete game, mostly bug free, well optimized, with a sufficient amount of functioning servers, and with genuinely innovative game design.

It sold incredibly well at 40 dollars. I've bought it 4 times myself.

Expecting every game to meet those criteria is not "absurd". It used to be par for the industry and it still should be.

AAA games from publicly traded corporations are just absurdly underwhelming. They want us to think these standards are absurd so they can keep their minimal effort bullshit gravy train running. It's not going to work anymore. That's the free market. Adapt or die.

[-] atcorebcor@sh.itjust.works 3 points 6 days ago* (last edited 6 days ago)

If we want that, we’d just pay for it right?

[-] Mwa@thelemmy.club 1 points 6 days ago

tbh i can buy a game for 30-60~ usd,but preferably i want them to be cheaper + it makes buying more games easier.

[-] WhatGodIsMadeOf@feddit.org 1 points 6 days ago

Pretty much only play free to play games and never buy anything.

[-] Kyrgizion@lemmy.world 114 points 1 week ago

Let's see, 70-100+(!) bucks for the (yawn) twentyseventh COD with a 4 hour campaign, or 20 for a game that is complete and lasts for dozens if not hundreds of hours?

Yeah, my choice is easily made.

[-] Malix@sopuli.xyz 71 points 1 week ago

it kinda feels like the more expensive a game is, the less value it seem to have.

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[-] Multiplexer@discuss.tchncs.de 87 points 1 week ago

And compared to the 10 year old titles on sale that actually work well and look great on 5 year old mid-range HW...

[-] Damage@feddit.it 62 points 1 week ago

Thing is, I can also NOT play games and spend my money on other hobbies.

[-] IronBird@lemmy.world 76 points 1 week ago

i will continue buying the games and not playing them, tyvm

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this post was submitted on 25 Nov 2025
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