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I've played a lot of D&D over the years. Hundreds of hours.

But these so-called "dungeons"? No captives. Not even any cells. That's not a dungeon. that's a glorified cave.

And don't even get me started on the dragons. Dragonborn? Sure, I've seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that's like pointing at all the dogs in the world and saying "we're infested with wolves!"

I'm beginning to feel like I've been lied to all this time.

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[-] Thedogdrinkscoffee@lemmy.ca 89 points 5 days ago* (last edited 5 days ago)

Tell your DM you have a fever, and the only cure is real dungeons and dragons with cowbells.

[-] neatchee@piefed.social 31 points 5 days ago

Seasons don't fear the Raven Queen

[-] Zikeji@programming.dev 84 points 5 days ago

As someone who has played alot of Call of Cthulhu there is a distinct lack of Cthulhu. But I am presently playing Traveler and let me tell you something - there is A LOT of traveling.

[-] neatchee@piefed.social 78 points 5 days ago

It's called "Call of Cthulhu", not "Sighting of Cthulhu", forehead

[-] lemmyng@piefed.ca 85 points 5 days ago

DM: "The phone rings."

Player: "I pick it up."

Cthulhu: "Wasaaaaaaaaaaaaap!"

Player: *Cries blood*

[-] Rhaedas@fedia.io 31 points 5 days ago

Cthulhu: "Wasaaaaaaaaaaaaap!"

Definitely one of the Great Old Ones.

[-] SweetCitrusBuzz@beehaw.org 9 points 5 days ago* (last edited 5 days ago)

Player: *Cries blood*

Awh, didn't know they were missing Cthulhu that much!

[-] ThunderWhiskers@lemmy.world 9 points 5 days ago

Best part of Traveller is character creation.

[-] Xaphanos@lemmy.world 3 points 5 days ago

Not always the best, but often a lot of fun

[-] Zoomboingding@lemmy.world 3 points 5 days ago

Did anyone die in character creation?

[-] milkisklim@lemmy.world 2 points 4 days ago

No but I always end up in super-debt

[-] sirblastalot@ttrpg.network 12 points 4 days ago

I started a campaign where, after 20 years of gaming with this group, we were finally going to have a dragon for a big bad. Then my entire country collapsed irl, destroying the game. It's like the universe abhors actually having dragons in your D&D game.

[-] warbond@lemmy.world 27 points 5 days ago

Like you said, it's been around for a while, so most of the actual dungeons have been picked clean and all we've really been left with over the last 30-40 years barely fit the legal definition!

[-] mechanismatic@lemmy.world 19 points 5 days ago

All the good dungeon real estate got bought up by early adventurers with their collected loot, so now they are located in gated communities or expensive adventuring resorts. Everyone else gets the roadside discount dungeon experience with plastic monster chotchkes for loot drops and pugs and chihuahuas dressed up in skeleton and dragon costumes.

[-] Lumisal@lemmy.world 24 points 5 days ago

You made me realize Balder's Gate 3 does in fact contain ample dungeons and even multiple dragons.

[-] neatchee@piefed.social 10 points 5 days ago

Truly worthy of GotY

[-] rumschlumpel@feddit.org 26 points 5 days ago

Dragons are pretty high level-threats in D&D, which most players rarely get to fight because most campaigns don't last that long. Which does make it a bit weird to name the entire franchise after such a rare enemy.

[-] Ooops@feddit.org 19 points 5 days ago* (last edited 5 days ago)

On top of that old dragons in disguise meddling with human society make good NPCs... which the players will not find out until much later.

So even when they meet Dragons -even ones not antagonistic- early on they will rarely realize it...

FYI: you can throw a dragon at any party at any time as a non-combat encounter or as a natural disaster they aren't supposed to be able to fight or control

[-] rumschlumpel@feddit.org 13 points 4 days ago

Good point.

Counterpoint: Many groups have trouble discerning between a regular encounter and an encounter they aren't supposed to fight.

[-] SolSerkonos@piefed.social 9 points 5 days ago

Yeah, my DM threw a young white(I think) dragon at us pretty early in the campaign. It wasn't meant to be a fight we won, we were only meant to drive it off and possibly have a sidequest type thing to go loot it's lair later.

It tried to fly away. We teleported into the air after it, and I clung to it's back and kept dropping divine smites in it until it died. Was fantastic.

[-] Zoomboingding@lemmy.world 4 points 5 days ago

There's pseudodragons and whelps that can easily be low level encounters. I threw a green dragon and a bunch of flying kobolds at my level 3 party and they easily won the fight.

[-] SpongyAneurysm@feddit.org 10 points 4 days ago

Caverns and Critters?

[-] kichae@wanderingadventure.party 19 points 5 days ago

My players have yet to discover any paths. They just keep following the ones that are readily visible on the map!

[-] BartyDeCanter@lemmy.sdf.org 7 points 5 days ago

I recommend Kingmaker, then. There is a lot of exploring of new paths and a bit of king making.

[-] kichae@wanderingadventure.party 6 points 5 days ago

I've been listening to the Narrative Declaration playthrough of Kingmaker, and they don't seem to be anywhere near making anyone a king! They seem to have some sort of council-based thaumocracy going, instead!

[-] Susaga@sh.itjust.works 17 points 5 days ago
[-] moondoggie@lemmy.world 8 points 4 days ago

The Dungeon is YOUR MIIIIIND. The Dragons are the friends we made along the way. At least I assume so. I don’t play Dungeons & Dragons, I play Deeandy Fivey.

[-] Rhaedas@fedia.io 15 points 5 days ago

Blame it on two year old Cindy Gygax who picked the name out of a few choices.

[-] neatchee@piefed.social 10 points 5 days ago

This sounds an awful lot like a story Gary made up to cover for his mistake /s

[-] Rhaedas@fedia.io 9 points 5 days ago

Supposedly some sources in the past claimed his wife made the pick, but wiki says it was his daughter. Given how many variants I've seen over the years to avoid a copyright, it seems a good choice. Even became well known for the name by people who didn't understand it, like Jack Chick tract readers.

[-] Witchfire@lemmy.world 11 points 4 days ago

Be the change you want to see

[-] _NetNomad@fedia.io 11 points 5 days ago

But these so-called "dungeons"? No captives. Not even any cells. That's not a dungeon. that's a glorified cave.

I've always wondered how the term "dungeon" as it's used in RPGs came to be. a lot of appendix N literature had locations we would now consider dungeons, but were they called that at the time? and then the first RPG dungeon was the literal dungeon under Blackmoor Castle, but very early on we had dungeons that stopped being literal dungeons- didn't B1 and B2 exclusively have cave "dungeons?" and the Ruined Tower of Zenopus in the first Basic book had underground portions but I think those were caves too!

[-] nocturne@slrpnk.net 10 points 5 days ago

Dragon Delves exists, it is, I believe 12 different dragon focused adventures for levels 1-12.

I recently ran a group of high school kids through The Shattered Obelisk Phandelver and Below, which has a dragon in it. The group kept avoiding the area with it. I finally had it make an appearance to save their bacon.

[-] Gullible@sh.itjust.works 9 points 5 days ago

We asked our DM to avoid using flying enemies after a dragon tpk’d us by breath weaponing and retreating for 30 rounds. Give me a tarasque before you even consider offering me a competent dragon

[-] neatchee@piefed.social 8 points 5 days ago

This implies the existence of incompetent dragons and I really want my DM to have us fight one

[-] mesamunefire@piefed.social 5 points 5 days ago* (last edited 5 days ago)

I play dragons like "vainqueur the dragon" aka very full of themselves and won't actually listen to anything the players say. Its hilarious because its made to frustrate the players as much as possible. Getting a dragon to do anything is a monumental task.

MINNON!

[-] skulblaka@sh.itjust.works 7 points 5 days ago

Off the top of my head:

  • Cast Fly yourselves or purchase/acquire some boots of flying
  • Elemental resistance or immunity vs the element of dragon's breath you expect to be meeting, from the Protection From Energy spell or from equippable gear
  • If you're confident in your spell save DC, Hold Monster is a fun one to cast on any flying creatures
  • buy a bow and arrow
  • better yet, buy a ballista and a mule to tow it around
  • buy a couple dozen health potions that you chug furiously on the rounds that you aren't being breath-attack-strafed
  • have the fighter make consecutive grapple checks to Los Tiburon the dragon into the fucking dirt

There are a lot of ways to deal with this, you just have to get creative and maybe set yourselves a short side quest or two to acquire what you need for the real job. Half of the above suggestions can be accomplished by a single tactically minded cleric, and no arcane caster worth his salt isn't going to know how to fly by level five, wizards that can't fly generally don't live very long and sorcerors that can't fly don't get laid.

[-] Quetzalcutlass@lemmy.world 6 points 5 days ago* (last edited 4 days ago)

That sounds like a job for Readied Actions!

(Our DM tried that with the dragon at the end of Icespire Peak, but fortunately my character had a spell that grounds flying enemies and it failed its save. Dragons aren't nearly as bad when you know they're coming and have an entire campaign to build your character towards fighting them. Surprise dragons are a nightmare though!)

[-] Gullible@sh.itjust.works 4 points 4 days ago

We kept readying actions! Used cover, avoided grouping up, tried distracting it, begged pleadingly, etc. as well. All that did was cause the dragon to choose two squishies to kill before the others. Prepping would have been an excellent idea, but in our defense, we were very dumb

[-] Quetzalcutlass@lemmy.world 2 points 4 days ago* (last edited 4 days ago)

Ah, the bane of all adventurers: planning. Why waste time with thinky-think when big stick already hit good?

Though our party of three didn't include any ranged weapon characters (and my druid was the only caster), so we'd have been completely screwed if the dragon didn't fail a save before I ran out of spell slots. A strength save, so our own "plan" was a stupid gamble that only paid off due to luck.

[-] Gullible@sh.itjust.works 2 points 4 days ago

IMO, you played perfectly. Luck and narrative building are fantastic skills that can tip a campaign in one direction or another, and we simply lacked one of the other. Revel in your superiority!

[-] Brainsploosh@lemmy.world 4 points 4 days ago

If you compare it with most other rpg:s there's actually a lot of both dungeons and dragons in DnD.

[-] higgsboson@piefed.social 5 points 5 days ago

Not with that attitude.

[-] Moah 2 points 4 days ago

Funny story, it's to fix the second half of this complaint that TSR got Dragonlance going

[-] Blubber28@lemmy.world 2 points 4 days ago

My players have finally encountered a dragon for the first time last week. They managed to resolve the situation peacefully and have taken up a quest to do for the dragon. Currently they are being mogged by a Blob of Annihalation instead. Fun times.

[-] HugeNerd@lemmy.ca 1 points 4 days ago

Oubliettes and nebbishes?

this post was submitted on 25 Oct 2025
233 points (100.0% liked)

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