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I've played a lot of D&D over the years. Hundreds of hours.

But these so-called "dungeons"? No captives. Not even any cells. That's not a dungeon. that's a glorified cave.

And don't even get me started on the dragons. Dragonborn? Sure, I've seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that's like pointing at all the dogs in the world and saying "we're infested with wolves!"

I'm beginning to feel like I've been lied to all this time.

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[-] Quetzalcutlass@lemmy.world 2 points 6 days ago* (last edited 6 days ago)

Ah, the bane of all adventurers: planning. Why waste time with thinky-think when big stick already hit good?

Though our party of three didn't include any ranged weapon characters (and my druid was the only caster), so we'd have been completely screwed if the dragon didn't fail a save before I ran out of spell slots. A strength save, so our own "plan" was a stupid gamble that only paid off due to luck.

[-] Gullible@sh.itjust.works 2 points 6 days ago

IMO, you played perfectly. Luck and narrative building are fantastic skills that can tip a campaign in one direction or another, and we simply lacked one of the other. Revel in your superiority!

this post was submitted on 25 Oct 2025
233 points (100.0% liked)

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