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[-] Mojojojo1993@lemmy.world 13 points 1 year ago

Welcome, friend. Careful not to go hollow.

[-] Weirdfish@lemmy.world 12 points 1 year ago

Out of all of them, I still think DS1 is my favorite. The connected world design is just something special.

Started a new character recently with the goal of "How much of the world can I explore, how many items can I get / level up, without beating a single boss". This is without any glitches or out of bounds skips.

Ok, I had to beat the tutorial boss the get out of the asylum, but after that, with the master key, it is crazy how much of the world is available to you.

That amount of freedom really made me feel like I was exploring on my first run, and trying to calculate the risk/reward of continuing in a certain direction with difficult enemies/hazards just reinforced that feeling.

In my opinion, that's what open world exploration is really about: treacherous areas, balancing the risk/reward of moving forward, and trying to survive. It beats a big open world that only challenges you with travel time.

[-] Zoidsberg@lemmy.ca 9 points 1 year ago
[-] Heavybell@lemmy.world 4 points 1 year ago

Descending release order, IMO. But then the games strayed from what I liked in order to focus on ball-busting boss difficulty.

This is a very valid take too

[-] Heavybell@lemmy.world 3 points 1 year ago

I do hope someone makes a good Souls ripoff that focuses more on slow tense exploration of hostile areas with sparse checkpoints but clever shortcuts, and bosses that have interesting gimmicks rather than pattern memorisation.

[-] naevaTheRat@lemmy.dbzer0.com 1 points 11 months ago

You may enjoy Lords of the fallen. It's quite easy, going for big sprawling levels with secrets and little comedy ambush moments like ds1

Relatively simple combat, many many ways to bust the game wide open for hilariously overpowered things.

[-] Heavybell@lemmy.world 2 points 11 months ago

Maybe I should give it a look. I like the sound of some of that, tho it's not that I want the game to be easy necessarily. I just liked the difficulty being more on getting to the boss than memorising his specific twitches that told me when to mash circle like it's a rhythm game. Would love a game that was between Demon's and Dark 1, with large stretches between checkpoints but lots of shortcuts, and with slow regenerating magic so it is as viable as melee.

[-] naevaTheRat@lemmy.dbzer0.com 2 points 11 months ago

you'll love it. Initially the game was designed with only your portable bonfire and the main hub. There's a billion shortcuts.

There are ways to regen magic although non consumables (infinite, constantly dropping) are a way into the game. There is also regenerating ranged ammunition on rest (and consumables to refill) so all builds get ranged options.

NG plus cycles progressively return the game to the devs original design deleting the bonfires. Initially it was just NG plus but people who hate fun complained very loudly :(

As mentioned you have portable bonfire you can plant many places. That used a consumable you can farm or buy which mostly you get from killing bosses. Other checkpoints can be blighttown levels of slog between them before you learn the map and open it up.

The game gives you a styilised map (showing landmarks) to help you identify the critical path, each level has many side paths with treasure or routes between the levels.

Not a flawless game but I haven't really liked soulsy stuff since ds1 and this one is blowing me away.

[-] Heavybell@lemmy.world 1 points 11 months ago

Just so I'm clear, do you mean the 2014 version or the remake of the same name?

[-] naevaTheRat@lemmy.dbzer0.com 2 points 11 months ago

the new one. haven't played the old, hear it's shit.

I too hate modern naming :p

[-] riesendulli@discuss.tchncs.de 4 points 1 year ago
[-] WhyIDie@kbin.social 2 points 1 year ago* (last edited 1 year ago)

and some say it's now eldensekisoulsbornecore

this post was submitted on 21 Sep 2023
182 points (100.0% liked)

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