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[-] juliebean@lemmy.zip 27 points 3 weeks ago

i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.

[-] dfyx@lemmy.helios42.de 10 points 3 weeks ago

No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s

[-] bjoern_tantau@swg-empire.de 18 points 3 weeks ago

I bet nobody has tried to just open the door.

[-] Zorsith 12 points 3 weeks ago

Or just knock. Not the spell, literally knock on the door.

[-] BloodBrandy@ttrpg.network 5 points 3 weeks ago

It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

[-] JackbyDev@programming.dev 12 points 3 weeks ago

Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!

[-] bjoern_tantau@swg-empire.de 3 points 3 weeks ago

No lock, no handle, how does it open?

[-] BloodBrandy@ttrpg.network 6 points 3 weeks ago

So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself

[-] Xanthrax@lemmy.world 17 points 3 weeks ago

The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.

[-] Hupf@feddit.org 11 points 3 weeks ago

The cylinder cannot be harmed in any way

[-] Xanthrax@lemmy.world 3 points 3 weeks ago* (last edited 3 weeks ago)

That's what wendigoon's great grandad said.

[-] Susaga@sh.itjust.works 16 points 3 weeks ago
[-] cryptiod137@lemmy.world 6 points 3 weeks ago

The secure perimeter fallacy strikes again

[-] orenj@lemmy.sdf.org 2 points 3 weeks ago

The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.

this post was submitted on 27 Sep 2025
322 points (100.0% liked)

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