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[-] XPost3000@lemmy.ml 30 points 2 years ago

Common proprietary L

[-] AndreasChris@lemmy.world 28 points 2 years ago

Wow that is such a bad idea... I... I'm honestly speechless. Who thought if that? I mean...

[-] mintiefresh@lemmy.ca 27 points 2 years ago

Man I was just getting into game development and learning Unity.

I guess it's time to pivot into Unreal or Godot or something.

Anybody have recommendations?

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[-] mojo@lemm.ee 26 points 2 years ago

That's pretty awesome of them to do such a great Godot advertisement

[-] Walop@sopuli.xyz 25 points 2 years ago

So... If the Unity's secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.

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[-] sirdorius@programming.dev 25 points 2 years ago* (last edited 2 years ago)

So this will apply to games that have already been distributed on stores as well? How the fuck is such a change in the terms even legal?

I guess this will mostly impact F2P mobile devs since they will lose most money from installs. The good news is that Godot is more than capable for those types of games.

[-] CileTheSane@lemmy.ca 25 points 2 years ago

Well this is bullshit but is there anything I as a non-developer can do about it?

[-] grue@lemmy.world 26 points 2 years ago

is there anything I as a non-developer can do about it?

Choose to play games written in Godot instead.

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[-] NecoArcKbinAccount@kbin.social 19 points 2 years ago

Switch to Godot or FTEQW, screw Unity.

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[-] colonial@lemmy.world 18 points 2 years ago

I can't decide if they'll get away with this or if they're committing corporate suicide.

[-] Raz@lemm.ee 17 points 2 years ago

Wanna bet he secretly has a bunch of Epic Games stock?

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[-] Serinus@lemmy.ml 17 points 2 years ago

Yeah, this will insure I never use Unity. But at least they can collect from their existing games.

[-] MooseBoys@lemmy.world 15 points 2 years ago

Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count.

Still shitty, but at least the fee only applies if you’ve already hit the revenue threshold. Maybe this is an ill-conceived effort to raise the floor on game prices (or price out low-cost ones)? A $60 game can afford a 20-cent extra fee a few dozen times. A 99-cent game is a non-starter though.

[-] BURN@lemmy.world 19 points 2 years ago

That’s exactly what this is. They want to price out the $3-$5 games that unity is primarily used for. They make no revenue from those since the revenue threshold never gets hit.

They’ll almost certainly lower the revenue threshold next too

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this post was submitted on 12 Sep 2023
828 points (100.0% liked)

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