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[-] Walop@sopuli.xyz 25 points 2 years ago

So... If the Unity's secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.

[-] Natanael@slrpnk.net 13 points 2 years ago

Also piracy lmao

[-] Zacryon@feddit.de 2 points 2 years ago* (last edited 2 years ago)

According to the article only installs on new devices are counted.

Furthermore this only takes efrect after a certain threshold of revenue and installs.

[-] deadcade@lemmy.deadca.de 26 points 2 years ago

Ah yes, because it's that difficult to spoof a new PC. You can run a tool similar to a kernel level anti cheat "ban bypass", run the game, and cost the developer up to 20 cents. With a relatively simple script, this can be done many times per hour on a single PC, easily racking up cost for the developers.

This is a bad idea, no matter how you implement it. If it goes through, it will be abused.

[-] Zacryon@feddit.de 1 points 2 years ago

Not arguing with that. I totally agree with you. Just wanted to correct the comment.

[-] Walop@sopuli.xyz 18 points 2 years ago

The clarification on Xitter states deleting and reinstalling is 2 charges, the same as installing to 2 different devices. https://twitter.com/stephentotilo/status/1701679721027633280?s=20

[-] Ktanaqui@lemm.ee 3 points 2 years ago

Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.

this post was submitted on 12 Sep 2023
828 points (100.0% liked)

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