Take your console exclusive bullshit and shove it up your ass. I'll play it when it's on PC. And only on PC.
I'll go a step further and say only when it's been vetted and discounted on PC.
This will probably be the last time it ever happens. They're trying to get people to double dip, and plenty will, but the console install base isn't what it was when GTA V came out at the end of a generation. Plus we all know full well that the PC version will happen, whereas in yesteryear, we weren't sure.
the console install base isn't what it was when GTA V came out at the end of a generation.
I had a look to check the figures.
From the PlayStation perspective February 2025 estimates put the PS5 at 74.9m, while January 2013 estimates put the PS3 at 77m.
However Xbox is really letting their numbers lag with 28.3m Series consoles sold by September 2024 vs 77.2m 360 consoles by April 2013.
If we were just talking PlayStation I would say 97% is near enough to make no difference but if we compare both platforms together its only 67% and that is enough to influence strategy. A console only release in 2025 is unlikely to eclipse GTA5's position as "fastest-selling entertainment product in history".
But also don't forget that the amount of gamers is larger today than in 2013. Gaming is much more mainstream, and so even 97% of the install base is still disappointing considering steam grew by, what, 3x or something in terms of average monthly users?
Another source I found is that the amount of total gamers grew by roughly 50% from 2013 to 2025. But yeah, I just did a quick skin numbers are not precise
But still, 97% is disappointing considering the general demographic was supposed to grow. And then, in reality, it's just 67% too
I just don't have the patience to wait even more. I have a PS5, so why wouldn't I play it on release??
Because I don't want console level performance when I play it for the first time
Why would you want to pay $70 for a pay to win game at all?
There's a single player game people are pretty jazzed about, too.
Huh? For £70 I'm getting -
- Huge open world
- Very fun and emergent gameplay
- Likely a world with multiple competing systems and subsystems to play with
- Incredibly detailed world to get lost and immersed in
- Given the RDR2 writing, likely a really well written story
But you've decided to latch onto one aspect of the previous game (the Online mode) to try to be as contrarian as possible?
I sure as heck will pay £70 for the above. And so will many millions of others. Sorry if that does a poo on your hate-train.
Huh? For £70 I’m getting
Based on what? You don't actually know until it gets released. Sure, past history and reputation are certainly things to factor in, but we've seen plenty of major gaming companies shit the bed, despite their reputations.
Wait until it launches and the reviews come in.
I don't see any horse balls physics in your list.
Utterly unplayable.
I don't know why but I couldn't give two shits about GTA6, maybe I'm just burned out on AAA games
maybe I’m just burned out on AAA games
I know I am.
Wait, do people still get excited for GTA? I thought GTA V online killed a lot of goodwill for the series.
Are you seriously questioning whether there is any hype for GTA?
GTAV Online may have hindered Rockstar's goodwill for fans of the single player mode, but the Online mode rakes in cash.
RDR2 released in 2018 and is widely considered one of the best single player games with one of the best open worlds, strongly signalling to fans that Rockstar hasn't lost its mojo.
GTA VI is, unquestionably, the most anticipated game of the year. To suggest otherwise is to be insanely disingenuous on your part.
The main writers have since left Rockstar. Dan Houser left in 2020. I feel GTA will lose it's charm with this next entry, I hope I am wrong, but something just feels off. Either way, won't be buying it until it's on a good sale, reviews dependent too.
It's certainly going to be interesting how this game is received. Rockstar is one of those studios that burns all its goodwill with things like Online, the "Definitive" editions, RDR2 Online closing early, yet despite that it's the largest studio with one of the largest, most successful franchises.
With the industry being so dire right now, where only huge behemoths like rockstar, or tiny efficient indie studios, can really compete, the outcome of GTA 6 might be quite consequential for the industry.
No, I'm honestly surprised. I've barely heard anything about GTA VI. Seriously. I don't care about it, none of my friends have talked about it despite being the kinda game that they'd be into, and I've only seen one or two articles on it.
You sure it's that highly anticipated? My observation is that people have gotten really sick and tired of AAA games, and this is a shift that's occurred since RDR2 came out. Very few of the people I know still regularly play AAA games, and those who do almost never buy them on launch. I haven't seen anywhere near the same amount of hype for GTA VI as I saw for GTA IV or GTA V.
You're accusing me of being disingenuous? Maybe you're the one who's buying into the hype and overestimating public interest. Or perhaps the true answer is somewhere in the middle. Who knows. I was not intentionally downplaying your favorite series though.
The article you're commenting on is literally about the game's unsustainable hype and its impact on the industry.
It won Most Anticipated at TGA.
This is far from my favourite series, just enjoy shining a light on insane takes on Lemmy!
Weird vibes in this comment section.
They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.
The article is right about the impact for small studios. On the timeline for the game I'm working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.
The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that's still attention that is not on other games.
Exactly this. I work in the games industry as well and even big studios are falling over themselves NOT to release anywhere near GTA6.
Nobody believes there won't be people playing other games at that time. But it's going to dominate the media cycle for a month, especially if it is either better or worse than fans hope. And the reality is that many, many people have limited gaming budgets. If you've only got $100 to spend, GTA6 is very likely to be the default pick at that time.
It's a behemoth in terms of grabbing attention from both the media and players. All the best laid plans for a successful release can be completely derailed by a game like GTA6.
This is so strange. Wasn't it not long ago that studios were crowding into very specific release windows ( usually november iirc ) so they could maximize initial sales? Maybe the digital release era has changed things. I mean, I get it if your game was in the same niche or smth, but "companies might tank" seems a little much.
Either way, if this is true, eoy 2025 is in for a dry spell when it comes to new games.
Edit: Also I find it hilarious how all these "industry analysts" keep popping up suggesting ominous things despite Rockstar not saying a peep about the game besides the trailer. Almost as if they were paid to do it.
Over time they realised that, while holiday windows or whatever have high sales, if there's a better or more popular game coming out then, yours will just be forgotten.
That said, most "industry specialists" are just glorified influencers, so take it with a grain of salt
They aren’t crowding into those windows because competition helps their sales, it’s because they expect the biggest shopping period of the year will result in more sales than they lose. And there’s a reason only the biggest titles release in these windows.
Capcom made the decision years ago to release in February/March because they know a November window will drown them.
Sure is a great way to stir the pot, that's for sure. This article raised my eyebrow so much I just had to share it.
Judging by all the shark card crap they jammed into the last GTA, I fully expect them to shovel a bunch of crap in to make more money: $70 base games, deluxe editions, DLC, micro transactions, social club integration, required internet connections, all of it.
I miss the old GTAs before they got greedy.
Companies need to grow a spine. Good games sell regardless of what’s out. If your confidence in your own game is so low that you’d push it to a slow release date, it’s probably not worth playing anyway.
I don’t know about that one. Games are expensive these days and if your game releases anywhere near the rumored $100 GTA 6, a LOT of people are going to have to choose one or the other, and it’s very unlikely that in most cases they don’t choose GTA6, literally the most anticipated video game of the last decade. Sure you can always buy the smaller game later, but a huge part of the sales of video games is the opening week, when all the hype around it has had time to come to a head, and you’re influenced by the fact that lots of other people are playing it.
Yeah good games will always sell SOME copies. But if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.
I'm not quite sure why they're so concerned. I suspect they're actually not and this is just things "analysts" say.
I suspect that the release of GTA VI is going to be lukewarm compared to the release of GTA V, because everyone remembered what Rockstar did to GTA V. People are going to wait around and see how they handle GTA online because they need to do better than last time because last time was ridiculous.
I'm certainly not all that interested in getting it day one and I know a lot of other people aren't either.
GTA5 is more than a decade ago,.
The older gemers may remember but there is a whole generation that has spung up since.
Edit: a quick look shows there were 1.7 billion people born between 1995 and 2007 i.e. born in the period that would have trurned 18 between 2013 and 2025.. This corresponds to 20% of the global population.
controversial take, but I hope they do delay it. Better a good game late than a bad game early. As big as this release is, it HAS to be good.
Yeah, the Witcher 3 release should have taught the game publishers this. CDPR delayed the launch by several months because the game wasn’t ready to ship yet. And the game was phenomenal, and received rave reviews pretty much across the board. Gamers were disappointed about the launch, but basically went “this game will be worth the wait.”
Funny how CDPR themselves then had a major fuck up with Cyberpunk
...and they followed it with Cyberpunk 2077's disastrous launch but ultimate success. So I wouldn't hold CDPR as a high standard.
I'll wait until it gets free on Epic and proceed not playing it, since i have better things to do with my life.
They want $100 for this. They are trying to make games expensive again.
In my mind, the bigger and more expensive the dev team, the more likely the business people are to be involved. Those business types really know how to suck fun and fairness out of games in an attempt to turn it into unbridled profits.
Buy a handful of games from small independent studios instead of this if you feel similarly to me.
Fun facts incoming!
Cost of "Mario 64" on release = $59.99
Development budget for Mario 64 = ~$1.56mil
Inflation adjusted Mario 64 cost in 2022 = $111.91
Inflation adjusted Mario 64 budget in 2022 = ~$2.91mil
Cost of "Elden Ring" on release = $59.99
Estimated dev. budget for Elden Ring = $100mil-200mil
Mario 64 units sold = ~12mil
Elden Ring units sold = ~28mil
These details are provided without comment. You do the math and decide whether the fact that prices haven't changed since 1996 might be the reason for some of the enshitification we continue to see.
And now for the comment:
Consumers are horrifyingly resistant to price increases for games. It is directly responsible for many of the shitty monetization models we've seen. Development budget continue to rise, even on indie games, while consumers pay less and less in "real money value" over time.
It's completely unsustainable and the very reason the "business types" get involved, forcing unpopular monetization schemes
While at one point GTA was my favorite series and I was absolutely hyped for GTA V, I’m not for this one. I kind of feel like I’m getting a little old for GTA.
Maybe I’ll change my mind after it releases and there’s a good chance I’ll play it anyway, but right now… meh.
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