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submitted 19 hours ago by tonytins@pawb.social to c/games@lemmy.world
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[-] jjjalljs@ttrpg.network 16 points 15 hours ago

I find it kind of funny how games are becoming more mainstream, but every once in a while I still meet people that are like "games are a waste of time". But then again I guess people said that about movies and tv and still do sometimes.

Also I've been playing guild wars 2 again. Base game is like 10 years old but it's still fun

[-] afronaut@slrpnk.net 8 points 14 hours ago

I think the people who often say this feel some personal guilt for how much time they feel they’ve wasted instead of doing whatever it is in life they have yet to achieve. It’s a matter of perspective.

[-] capuccino@lemmy.world 5 points 12 hours ago

if you mean i do spend my time playing nes and snes via emulator, you are right

[-] Aggravationstation@feddit.uk 10 points 16 hours ago

11.35% of the human population.

[-] FlashMobOfOne@lemmy.world 12 points 17 hours ago* (last edited 17 hours ago)

It's wild how good the cheap games are these days. I'm 30 hours into playing Noita, have hundreds of hours in Vampire Survivor.

And I got about 15 hours into Dragon Age: Veilguard before it occurred to me I could crack open the Dragon Age Origins Ultimate Edition and actually have an enjoyable experience.

[-] hisao@ani.social 19 points 19 hours ago

Currently 100% of my time is spent on games that are "six or more years old", and a lot of that is spent on games that are more than 30 years old. But! I'm playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.

[-] cyberpunk007@lemmy.ca 5 points 18 hours ago

For me, definitely older and indie (old and new). I don't get a lot of time these days to sit at my PC. Using my steam deck primarily these days is part of the reason I'm playing older games, but seriously I have a problem with steam/gog/name a storefront/ backlogs. I have so many games already, great time to review what I bought because of hype but never played.

[-] Snowclone@lemmy.world 4 points 18 hours ago

Yeah that whole conundrum, if you have the money to buy new games you don't have the time to play them, if you had the time, you wouldn't have the money to buy them.

[-] Nosavingthrow@lemmy.world 17 points 19 hours ago

Oh, I'm sorry, I thought I just didn't like games/am depressed/games are getting BETTER, actually.

[-] termaxima@jlai.lu 55 points 18 hours ago

Games as a whole are getting better, but AAA is getting worse.

[-] mesamunefire@lemmy.world 36 points 18 hours ago

Indies are so good right now, and most without crazy DRM!

[-] spankmonkey@lemmy.world 11 points 18 hours ago* (last edited 18 hours ago)

Are they getting worse overall or are we just comparing all of the current AAA games to the best AAA of the past few decades? Or comparing the current versions of series to the high points, which might just be the first game in the series?

We definitely have a number of high quality AAA games that come out each year. Most prior years had a few high quality AAA games and a lot of mediocre or terrible ones too. It's kind of like music where the average quality over time is actually pretty consistent, but in any given year there are a lot of turds and there are certain trends that are common to those turds.

90% of every entertainment medium tends to be terrible, but when we look back we mostly remember the 10% that were good and only a few of the absolute worst to laugh at.

[-] greenskye@lemm.ee 11 points 17 hours ago

AAA games are legitimately worse now than before, but the gulf isn't as big as people are claiming.

[-] drosophila 4 points 15 hours ago* (last edited 13 hours ago)

I think they're both better and worse.

In the latter half of the 2000s and early 2010s AAA games were becoming increasingly hollowed out husks, with dumbed down paint-by-numbers gameplay and tons of QTEs. And its not like their narratives or art direction were any good either (it being the blurry brown piss filter era). In the same time period we saw the rise of predatory practices like day one DLCs and preorder bonuses.

In more recent times I think we've actually seen a reversal of the gameplay hollowing out trend, and an improvement in art direction. However with the rise of lootboxes, trading, and gatcha, monetization schemes are more predatory than they've ever been (though these are mostly concentrated in multiplayer games). Its also really common now for games to release in an completely broken and unplayable state.

[-] greenskye@lemm.ee 2 points 12 hours ago

I feel like a huge number of franchises were started back in the day, but everything now is just sequels and remasters of old games.

How many of the current biggest AAA titles got their start in the 2005-2015 era vs the number of new franchises in 2015-2025?

Creativity seems to be mostly dead and games all have to be mega hits or they're considered a failure. There's also a distinct lack of AA games (the successful of which often later became AAA titles).

[-] ampersandrew@lemmy.world 10 points 18 hours ago

In general, I'd agree that games are getting better, if for no other reason that there are so many made these days that eventually you'll find something great.

[-] spankmonkey@lemmy.world 8 points 18 hours ago

If nothing else, the total volume of great games that are available to play keeps increasing because of massive improvements in backwards compatibility through steam and other online game distributors.

[-] IronKrill@lemmy.ca 14 points 18 hours ago

I have a large backlog of five(?)+ plus year old games that are really good and I have yet to play. I'd much rather burn through those enjoying them on high settings instead of playing current games on low settings while trying to dodge crap monetization.

[-] skozzii@lemmy.ca 2 points 12 hours ago

What about new games, like world of warcraft.

[-] nocklobster@lemmy.world 7 points 16 hours ago

Where my Civ 6 people at?! Wooo!

[-] OutlierBlue@lemmy.ca 6 points 16 hours ago

Civ4 is the best Civ.

[-] daddy32@lemmy.world 4 points 15 hours ago

I saw a stat on Civ VI steam page today that 45 000 people were playing it at that moment. That counts for something!

[-] SplashJackson@lemmy.ca 2 points 14 hours ago
[-] TrojanRoomCoffeePot@lemmy.world 4 points 15 hours ago

launches Baldur's Gate.exe ♪♫ "Brave, brave Sir Garrick, Sir Garrick led the way. Brave, brave Sir Garrick, Sir Garrick ran away." ♪♫

[-] TropicalDingdong@lemmy.world 10 points 19 hours ago

Was just now in another thread having nostalgia about this game: Reamlz.

It was distributed as freeware/ shareware back in the 90's. You had to physically mail the producers cash if you wanted to get the expansions. I played through Balders Gate III recently and honestly, it doesn't even come close to the replayability that Realmz had.

[-] ampersandrew@lemmy.world 3 points 18 hours ago

That's a high bar to clear, but if you add it to the GOG Dreamlist, I'll vote for it.

[-] cyberpunk007@lemmy.ca 2 points 18 hours ago
[-] ampersandrew@lemmy.world 2 points 18 hours ago

Thanks. I gave it a search before asking, and I didn't see it, but with the link you posted elsewhere, I just voted on it.

[-] pennomi@lemmy.world 2 points 18 hours ago

Curious what makes Realmz so replayable. BG3 has so many unique storylines and endings you’d be hard pressed to play them all. Not to mention character classes and subclasses.

[-] TropicalDingdong@lemmy.world 5 points 17 hours ago* (last edited 17 hours ago)

So Realmz is truly open world in a way that BG3 only pretends to be. In BG3, they create the sensation of this huge diversity of endings and paths you can take, but its all pretty much a fugazi: the illusion of choice when actually only a small number of endings are possible. In BG3, the choices add "color" along the way, but they don't fundamentally change anything about the game, or what its about (like what even is the point of the game?). I have a whole essay of criticism I've developed on it, because I truly did enjoy it, but it was so.. it pointed in the direction of how much possibility it could have but didn't execute on it. Its really only an impression of what it claims to be.

There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less. Then you get into some corner of the map in Realmz, and you find some cave or castle or dungeon to explore.. and it just keeps going. And going and going and going. And instead of it being one monolithic story like BG3, its a world in which many BG3's happen. The spider tower. The kobald army invasion. The castle in the clouds. The necromancers tower.

Another thing is, predictability/ "jail breaking". Modern games have this expectation that we "know" everything that is possible for an item or method or whatever. This is a big departure from early games where we would often "find out" about what is possible. In modern games when something unexpected happens, the dev's patch it and change the game. In old games when something unexpected happens.. well.. thats just part of the game. Dota is a great example of this, where basically, finding ways to break the game to come up with a new strategy was quite literally how the game was played. Its now devolved into a poor impression of itself. In realmz, I remember beating some adventure and its final wizard and getting a wand of polymorph. I used it on one of my characters and it polymorphed them into a red dragon and it killed the entire party. I highly doubt the game developers planned that as a possibility, but game development then was often about creating possibilities, not limiting them. Whenever anyone figures something like that out in BG3, they patch it and the game becomes a little more sterile, a little more boring.

Also, BG3 is just kinda... empty. Which I was really surprised by, considering how many studios create amazing, populated worlds with complex day night cycles and economies. In BG3, once you've pretty much cleared an area, thats it. Not much more to do other than advance to the next area. In Realmz, you had to watch your ass if you were really out there, because no-matter what state your party was in, a random encounter can happen at any time, and in that game, death is permanent. Also, wtf is with there not being a day night cycle in BG3? Like wth. I've got a damn vampire and they aren't weak during the day and OP af at night?

[-] cyberpunk007@lemmy.ca 2 points 18 hours ago

Never played it, but this type of game is up my alley. For what it's worth:

https://www.gog.com/dreamlist/game/realmz-1994

[-] Xella@lemmy.world 6 points 17 hours ago

Yep.. lol I spend an embarrassing amount of time playing EverQuest 1 emulation servers.

[-] scala@lemmy.ml 3 points 16 hours ago* (last edited 16 hours ago)
[-] Xella@lemmy.world 1 points 14 hours ago

THJ right now!! I've been playing on emu servers for so long. I've played on almost all of them.

[-] mooncake@lemm.ee 5 points 17 hours ago

World of Warcraft.

[-] termaxima@jlai.lu 6 points 18 hours ago

92% of my playtime is Minecraft, makes sense.

[-] venotic@kbin.melroy.org 5 points 18 hours ago

While I agree that some of the reasons are because of industry direction and affordability. I do have to mention also that it could also be because of nostalgia, familiarity, simplicity and people still chipping at their library.

[-] JoMiran@lemmy.ml 5 points 18 hours ago

I have been playing Galaga regularly since 1981. Still play it at least once a week.

[-] Dindonmasker@sh.itjust.works 4 points 18 hours ago

Me a fraction of a fraction of the gamer community playing only recent PCVR games and also Noita.

[-] hisao@ani.social 3 points 17 hours ago* (last edited 17 hours ago)

Any recs for person who enjoyed HL Alyx (+ community mapsets) and Ancient Dungeon VR?

[-] Dindonmasker@sh.itjust.works 3 points 15 hours ago

If you like roguelikes like ancient dungeon i would highly suggest until you fall and for a more story based game if you haven't played lone echo 1 and 2 you're in for a treat.

[-] CalipherJones@lemmy.world 2 points 17 hours ago

New games are steaming piles of shit most of the time nowadays.

[-] Evil_Shrubbery@lemm.ee 1 points 17 hours ago* (last edited 17 hours ago)

900 million population is more than enough.
(And that much better if they are all gamers :))

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this post was submitted on 18 Mar 2025
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