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[-] NJSpradlin@lemmy.world 21 points 1 day ago

Can someone explain to me why people think DA:V is bad? I’m thoroughly enjoying the game, I picked it up this last month, and haven’t seen any issue with it. The only thing I can think of is the vocal minority neckbeard gamers complaining about LGBTQ+ narratives… that their character relationship decisions directly influenced their exposure to.

[-] djsoren19 11 points 1 day ago

Have you played much of the rest of the series? DA:V is a perfectly adequate game with incredibly lukewarm themes in a series of pretty good games with dark and interesting themes. I think a lot of people, myself included, were hoping that after the success of Baldur's Gate 3, EA would turn to the studio that made Baldur's Gate 1 and 2 and say "I want that, make me a game like that." Instead, we got a serviceable fantasy RPG. Fine if you really like that kinda thing, but I've only so much time for those games, and it's much better spent on Avowed and Kingdom Come: Deliverance 2

[-] blarth@thelemmy.club 5 points 1 day ago

I’m definitely not one of those GamerGate dorks. DA:V was a 100% day one but for me, as someone who enjoyed DA:I. However, after seeing some gameplay and dialogue, I lost interest. It looks and sounds like a Disney game. I understand if EA was moving toward capturing a segment of younger gamers with this entry in the series, but it didn’t seem like it was for me. I still plan to try it, but only once it’s on sale for significantly less than retail price.

[-] djsoren19 4 points 1 day ago

Yeah unfortunately it seems like EA is still operating under the directive of "We want the Call of Duty/Fortnite audience," and DA:V is a game made to appeal to that audience. I'll never understand why they spend so much time and money to acquire incredible studios like Bioware and Visceral just to tell them "Actually those incredibly good games you made were stupid, you should make games like this."

[-] NJSpradlin@lemmy.world 1 points 1 day ago

I have not, and I was wondering if that was the case.

Griping (giving it negative reviews) about it not being the same as prior iterations, even though it’s a perfectly adequate and fun game sounds like nitpicking a little to me. Sure, it may not be 5/5 for returning fans, but review bombing a perfectly good game because you wanted or expected something else seems a little much.

[-] doomcanoe@sh.itjust.works 3 points 1 day ago* (last edited 21 hours ago)

but review bombing a perfectly good game because you wanted or expected something else seems a little much.

You're not wrong. And DA:V not "being the same as prior iterations" is actually kinda the norm for the DA series anyways. It really wouldn't be "Dragon Age" if fans of previous titles didn't complain about it being different.

That being said, expectations play a huge role in enjoyment. So if the publisher wants to pull out an old franchise to play off expectations to generate hype and drive sales, then they should expect the backlash when they deliver something that fails to meet those expectations. It's a double edged sword.

That doesn't mean it's a bad game, or that people shouldn't enjoy it. But it's also fair for fans of the old games to review it from their point of view. That's not review bombing, that's just how opinions work.

[-] ZeroHora@lemmy.ml 3 points 22 hours ago

Bad RPG elements: there's a lot of dialogue choices that's is "Yes" but worded differently, kills off-screen previous relevant characters of the franchise, butcher some characters(Morrigan), disregard previous choices of the older games(the main selling point of DA for a lot of people), change tone, art direction and combat mechanics(is more action oriented instead of tactical). Basically a lot of DA players doesn't like the changes.

[-] CluckN@lemmy.world 8 points 1 day ago

I think Baldur’s Gate 3 raised the bar for storytelling in RPG games. The previous Dragon Age games also had fantastic world building and storytelling. Vanguard fell a bit short and suffers from “Marvel Dialogue” where they undercut every emotional moment with a quip.

[-] NJSpradlin@lemmy.world 3 points 1 day ago

That’s weird, because marvel writing was almost constant one liners. And the joke option is one of three for every decision. But, yeah w/e

I didn't think it was bad, I honestly enjoyed it. I think people are too polarized, it's either baulders gate or it's trash. I disagree. It wasn't top tier, but that doesn't mean it was bad either. It's okay to have a mid game.

[-] morbidcactus@lemmy.ca 2 points 1 day ago

Combat changes put me off initially but honestly, enjoyed it far more than inquisition, combat is far closer to me:a and that's a good thing, me:a is easily the best mass effect game mechanically (and that's coming from someone who still loves me1), skill tree is massive and you can respec whenever to try different things, as an RPG I personally felt it's quite strong. Also, felt da:v was more focused wrt maps, da:i has really large, empty maps that I originally tried to do everything in, by the hissing wastes unless it was shards or an interesting side quest I ignored it.

Felt them making companions invulnerable was a good idea too, da:i on nightmare they usually died almost immediately against things like dragons or dlc bosses unless you micromanaged the hell out of them.

Story wise, it's me:2; you collect a bunch of experts for an impossible task. Personally, I like bioware RPGs, they've always been cheesy. Shepard has lots of one liners that are sarcastic quips, "it's a big stupid jellyfish" comes to mind immediately, half the dialogue between Shepard and Garus in the later games (especially me:3). One criticism is probably shared with me:a, we had time to experience the me characters over the course of the games, they weren't immediately like that, but honestly it never really bothered me, jade empire has really cheesy dialogue and is up there for me flaws and all.

IMO one thing bioware has always done well is world building and veilguard isn't an exception to that for me, I like that the set the game in a region only really mentioned in previous games.

is it the best game I've ever played? No but definitely an enjoyable one, I personally feel we'll see retrospectives in a handful of years like I've seen with me:a recently (another game that was actually solid and had some interesting ideas and concepts)

[-] yeahiknow3@lemmings.world 1 points 1 day ago

The art direction and the combat mechanics. But I can’t be sure.

[-] nesc@lemmy.cafe 14 points 1 day ago

When you celebrate layoffs at a studio because the game that you don't like didn't do that well, you're crossing a line

No you don't? If you do a bad job and get fired for it, it's not crossing the line just consequences of doing bad job. Your circumstances aren't really relevant here, just own your mistakes and move on.

[-] MurrayL@lemmy.world 17 points 1 day ago

Congrats on missing the entire point of what the guy is saying.

The people losing their jobs are not the ones making the decisions that created a (subjectively) bad product.

[-] INeedMana@lemmy.world 21 points 1 day ago

I don't think that those who are responsible for game being bad are the ones being laid off

[-] SnortsGarlicPowder@lemmy.zip 12 points 1 day ago

Thats fucked up dude. Those people lost their livelihood.

[-] Alk@sh.itjust.works 3 points 1 day ago

Maybe someone else will take that livelihood and make a better game.

[-] SnortsGarlicPowder@lemmy.zip 7 points 1 day ago

They dropped the whole writing and editing teams. Do you think it was everyones fault in those teams?

[-] 5in1k@lemm.ee 5 points 1 day ago

Reading comprehension 30%

[-] KazuyaDarklight@lemmy.world 4 points 1 day ago

There's everything the other comments said but there is also an important distinction in "celebrating". I would argue that while layoffs as an event are a potentially logical outcome of a bad game, it is the act of celebrating and/or calling for those layoffs that is crossing the line.

[-] CaptObvious@literature.cafe 7 points 1 day ago

Do players celebrate layoffs? Or do they just enjoy the schadenfreude when karma bites executives and managers who disrespect their customers?

Either way, yeah $70 for a game, especially for a bad one, buys me the right to complain.

[-] MudMan@fedia.io 9 points 1 day ago

Yeah, he agrees.

You don't have to like a game, and you don't have stay quiet if you have complaints, says Darrah. You're entitled to be angry, and you're entitled to express that anger. "If you are mad at that Ubisoft game, be mad at Ubisoft," he says. "Express your anger to Ubisoft or the studio that made the game. But you cross a line when you start being cruel about it."

Reading. It works.

[-] the_q@lemm.ee 1 points 23 hours ago

I bet you suck at darts.

[-] djsoren19 1 points 1 day ago

It never effects executives or managers though. The whole problem with the current Western games industry is that the idiots who keep thinking up games nobody wants to play are the only ones who don't get fired when their idea flops.

[-] Faydaikin@beehaw.org 6 points 1 day ago* (last edited 1 day ago)

I don't think anyone really celebrates layoffs at a studio because they didn't like a game they made.

I think it's mostly reserved for when Devs or CMs have come out of the woodwork to shit on their own potential audience. A response to overconfidence and disregard of the customer. Because there's definitely been some of that as of late.

Ofcause there's bound to be other opinions, but I think this is the overall gist of the current situation.

[-] MudMan@fedia.io 2 points 1 day ago

This is demonstrably not true. Definitely people cheering for Ubi's layoffs recently. Not about the execs, about the devs.

As the other guy says, literally two posts down the line.

[-] Faydaikin@beehaw.org 3 points 1 day ago

I think, in Ubisofts case, people just want to see it burn at this point.

[-] MudMan@fedia.io 4 points 1 day ago

And that is both entirely unreasonably and the type of behavior Darrah is (legitimately) complaining about.

Nobody who works at Ubisoft is your enemy, and if you're so mad about it that not buying the games isn't enough and you feel like being a dick to the people losing their jobs online you're the bad guy in this scenario.

[-] Faydaikin@beehaw.org 3 points 1 day ago* (last edited 1 day ago)

It's the internet. People will be dicks to others for no other reason than that they can.

And I really hope you aren't referring to "me" when you say "you". I've always voted with my wallet and for the most part, I try to be reasonable in my critique.

But this industry works like any other. And when a bad decisions made, the groundfloor workers are always the first to feel it. That's just the sad truth.

[-] MudMan@fedia.io 2 points 1 day ago

OK, but that's bad, right? We all agree that's bad.

More importantly, that's what Darrah is trying to say. And nobody wants to see themselves as the bad guy, so everybody is dancing around it.

And no, I didn't mean you specifically, I don't know who you are. I do include other people in this thread that have made their position explicit, though.

[-] Faydaikin@beehaw.org 3 points 1 day ago* (last edited 23 hours ago)

It's not good, no. More accountability at the top would be preferrable, I'd imagine.

You also have to take into account that many customers haven't felt treated very nicely over quite a long time now. There's definitely some pent-up feelings getting released as a result of people finally achieving functional boycotts.

[-] MudMan@fedia.io 2 points 1 day ago

I don't, in fact, have to take that into account. I'm not making excuses for people who like being dicks on the Internet. Choosing a scapegoat to lash out at makes this worse, not better.

[-] Faydaikin@beehaw.org 2 points 1 day ago

I'm not making excuses. Just expressing how I understand it.

I get how bloodthirsty people can get and how little rationale thought comes with it.

[-] GammaGames@beehaw.org 2 points 1 day ago

The other comment contradicts your assumption

[-] Faydaikin@beehaw.org 2 points 1 day ago

As I said, there's bound to be other opinions.

this post was submitted on 20 Feb 2025
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