It doesn't make them hurt as much as it should. Unfortunately to really put a dent in greedy corporations takes much more effort than not paying for something.
As far as things go, it unfortunately doesn't really hurt them much.
It doesn't make them hurt as much as it should. Unfortunately to really put a dent in greedy corporations takes much more effort than not paying for something.
As far as things go, it unfortunately doesn't really hurt them much.
I want it so that when I pirate something, it literally gets stolen from those big corporations.
The intellectual property rights, trademark rights, and the copyright gets transferred to me.
The company logos will be replaced by one that I've made as a 11 year old, when I was first interested in game development and I wanted to form a game development studio with my friends (no one knew how to draw unfortunately, nor to make music - at least I'm now mediocre at both).
And the credits will only contain my name.
And the money is siphoned off from them to you, without any way for them to stop it.
What is the time, see vee eleven?
What is the time?
As great of news as this must be for transmascs, I am personally devastated that I'll have to obtain my media legally from now on. :(
Though with how they approved Unreal and UT to be distributed through archive.org they probably would also be cool with the same being done for UT2004 and UT3.
But not UT2003 because it's garbage.
2003 was fine! Until 2004 came out to supercede it in every way of course. Can you believe no one outside sports gaming wanted to buy the same game every year with only minor upgrades? Its not like you got an updated player\team roster, the only reason for even buying the sports games.
It's so odd in hindsight. In many ways, what they clearly wanted was for UT2KX to be Fortnight, a live service infinite money machine, but those hadn't been invented yet. So it has these vestiges and echoes of the monetization to come but is otherwise still clearly a game of it's era.
Nah, 2003 played much worse than 99. It was a total downgrade. And as far as I could see back then the release of 2004 was very welcome as the UT 2003 should have been. I didn't see anyone looking at it as a potentially yearly release cycle.
And I mean, UT 3 took its sweet time and was basically just mediocre without anyone caring much.
I was really enthusiastic about the community almost open source approach of UT4 but that kind of stagnated over the years until it was unceremoniously buried after Epic had their surprise success with Fortnite.
I must be the odd one out - the slower pace of 2k3 fights better suits me.
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