186
submitted 2 weeks ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] NOT_RICK@lemmy.world 149 points 2 weeks ago

Lame. Thanks, Nintendo. Got forbid you actually try to outcompete.

[-] FartsWithAnAccent@fedia.io 99 points 2 weeks ago

"Don't innovate, litigate!"

-Nintendo

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[-] adarza@lemmy.ca 103 points 2 weeks ago

These primarily cover throwing an object in a specific direction to either summon a battle character or to capture a creature in the field - mechanics Palworld shared with Pokémon at launch.

sounds like a mechanic found in a number of video games.

[-] catloaf@lemm.ee 22 points 2 weeks ago

Like what? I can't think of one off the top of my head.

[-] stinky@redlemmy.com 52 points 2 weeks ago

in minecraft you throw eggs to hatch chickens

ghostbusters, throwing trap to catch ghosts

[-] bane_killgrind@slrpnk.net 23 points 2 weeks ago

Bulma keeps machinery in tiny capsules

[-] iheartneopets@lemm.ee 22 points 2 weeks ago

They should go after Rockstar for the mechanic of throwing a rope at an animal to catch it, if this is the criteria. Ridiculous.

[-] Leate_Wonceslace@lemmy.dbzer0.com 19 points 2 weeks ago

The VG made by pocketpair before the patent was issued for one.

[-] figjam@midwest.social 15 points 2 weeks ago

Summoning a dedra in skyrim?

[-] catloaf@lemm.ee 5 points 2 weeks ago

You don't throw an object for that, you cast a spell, and I don't remember being able to target it, but then I never really used those spells.

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[-] Strawberry 15 points 2 weeks ago

Ratchet and Clank's glove of doom fits the bill

[-] bert@lemmy.monster 7 points 2 weeks ago

Does Ghostbusters count?

[-] zer0hour@lemmy.world 5 points 1 week ago

Helldivers has this, I believe. if a teammate dies then you have to throw an object to summon down a drop pod at a specific location

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[-] FartsWithAnAccent@fedia.io 17 points 2 weeks ago

That's because it is, Pokemon didn't come up with it, they just made it popular.

[-] JackbyDev@programming.dev 13 points 2 weeks ago* (last edited 2 weeks ago)

That's the weird thing. It doesn't seem to matter. The patent was filed after PalWorld was released. I'm guessing this is some quirk of Japan's patent system I'm unfamiliar with.

[-] FreshLight@sh.itjust.works 60 points 2 weeks ago* (last edited 2 weeks ago)

What a sad sad outcome. Patenting game mechanics should not be legal.

[-] Yeller_king@reddthat.com 11 points 2 weeks ago

It isn't in the US but is in Japan where the companies are based.

[-] Focal@pawb.social 10 points 2 weeks ago

Erm, acktchually! I think Nintendo is pretty cringe here, not based!

(Sorry, I couldn't resist)

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[-] ryathal@sh.itjust.works 9 points 2 weeks ago

It's still somewhat protected in the US. The big one in table top gaming was tap mechanics from Magic. That expired in 2014 though. In video games the Nemesis system from Shadow of Mordor/war is also patented.

[-] PM_Your_Nudes_Please@lemmy.world 6 points 2 weeks ago

Loading screen mini games are also patented. That’s why loading screens never have mini games. Less of an issue now that game devs have begun avoiding loading screens, but they were extremely common in older generations and they never had mini games to pass the time.

[-] Arbiter@lemmy.world 58 points 2 weeks ago

It’s a shame the Wii U didn’t bankrupt Nintendo.

[-] NOT_RICK@lemmy.world 11 points 2 weeks ago

I do wonder if the steam deck exists in this alternate timeline you propose

[-] Arbiter@lemmy.world 5 points 2 weeks ago

No, but we do have a proper Nvidia Shield Portable 2.

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[-] dumbass@leminal.space 49 points 2 weeks ago

Make it so you launch the ball thing from a sling shot, that's not throwing the object and it fits the universe

[-] yuri@pawb.social 25 points 2 weeks ago

make it so you shoot them out with a gun

[-] ryathal@sh.itjust.works 5 points 2 weeks ago

You already do that eventually anyway.

[-] iAmTheTot@sh.itjust.works 10 points 2 weeks ago* (last edited 2 weeks ago)

I am not usually in favour of big companies bullying smaller companies with the law, but it's pretty egregious how much they were ripping off Pokémon.

Edited to add, apparently this was a really hot take. I am not saying that the gameplay between the games was similar, but I saw a comparison of several of the designs of the creatures for the first time when this whole kinda started kicking off a bit ago and it was the first time I realized how blatant the designs were lifted right from popular Pokémon. Combined specifically with the pokeball-alikes and like... I don't know how people can defend it. There's homage and then there's IP theft.

[-] hex@programming.dev 38 points 2 weeks ago

The game itself isn't ripping off anything. Pokémon is such a direct "rip off" of digimon, too, then. Except it doesn't matter, cause that's what stuff is. Stuff is made up of other stuff and oftentimes there will be similarities!

[-] iAmTheTot@sh.itjust.works 8 points 2 weeks ago

I mean, for one I was talking about the designs of the creatures and the specific ball mechanic/theme, but also Pokémon came out before Digimon anyway.

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[-] mnemonicmonkeys@sh.itjust.works 20 points 2 weeks ago

Pokemon is a rip off of Dragon Quest and Shin Megami Tensei.

[-] KairuByte@lemmy.dbzer0.com 18 points 2 weeks ago

You mean like Pokémon “ripping off” Dragon Quest?

You can’t patent an art style.

[-] iAmTheTot@sh.itjust.works 6 points 2 weeks ago

For one, I didn't say you could patent an art style. But distinguishable character can be IP. You're like the fifth person to mention Dragon Quest and I've never heard of that comparison before, do you have any examples?

[-] KairuByte@lemmy.dbzer0.com 4 points 2 weeks ago

There are a bunch of images out there making the comparison, but here’s a good video of just a direct side to side of each design. https://youtu.be/CZXKKbSCA34

[-] JackbyDev@programming.dev 12 points 2 weeks ago

I'd be more willing to agree if Nintendo was going after them for similar art styles. They went after them for fucking throwing balls of all things. This is going to set a horrible precedent for the game industry.

So either Nintendo didn't believe the monster designs were rip offs, or they didn't feel it was a proper violation because they've shown themselves as willing to litigate.

[-] noxy@yiffit.net 5 points 2 weeks ago

I disagree with your premise but even if I agreed that any IP theft has occurred, why do you care? surely you're aware that nintendo aggressively invests in IP lawyers and lawsuits?

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[-] DoucheBagMcSwag@lemmy.dbzer0.com 9 points 2 weeks ago* (last edited 2 weeks ago)

This game is still in early access so I hope this is only temporary and they will retool this to not be similar to Pokemon. There's no way this will be final right...?? No summon animation at all??!

[-] lvxferre@mander.xyz 8 points 1 week ago

If Palworld devs were as petty as I am they'd probably make a Pal that looks like an obese and hostile Pikachu with a Mario hat.

  • Name: Renjiyu / レンヂユ; after a really shitty Mandarin joke with Nintendo's name (basically calling it hell's company).
  • It would make a noise that sounds a lot like uttaeru / 訴える "to sue, to complain" with an incredibly whiny voice
  • Drop: meat and sulphur (the in-game sulphur looks a lot like fool's gold)
  • "Utility": when it's running around your base, Renjiyu makes your pals drop whatever they are doing to listen to its ramblings. As in, negative utility.

Bonus points if the logo in the hat resembles a pokeball from a distance.

[-] veniasilente@lemm.ee 1 points 6 days ago

This sounds awesome; requesting permission to use it if Palworld doesn't? It's for a book.

[-] lvxferre@mander.xyz 2 points 6 days ago

requesting permission to use it if Palworld doesn’t? It’s for a book.

You're welcome to use this idea for whatever reason you want, mate.

[-] veniasilente@lemm.ee 2 points 6 days ago

Yay! Thanks.

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this post was submitted on 11 Dec 2024
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