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submitted 7 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] NOT_RICK@lemmy.world 149 points 7 months ago

Lame. Thanks, Nintendo. Got forbid you actually try to outcompete.

[-] FartsWithAnAccent@fedia.io 99 points 7 months ago

"Don't innovate, litigate!"

-Nintendo

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[-] adarza@lemmy.ca 103 points 7 months ago

These primarily cover throwing an object in a specific direction to either summon a battle character or to capture a creature in the field - mechanics Palworld shared with Pokémon at launch.

sounds like a mechanic found in a number of video games.

[-] catloaf@lemm.ee 22 points 7 months ago

Like what? I can't think of one off the top of my head.

[-] bane_killgrind@slrpnk.net 23 points 7 months ago

Bulma keeps machinery in tiny capsules

[-] iheartneopets@lemm.ee 22 points 7 months ago

They should go after Rockstar for the mechanic of throwing a rope at an animal to catch it, if this is the criteria. Ridiculous.

[-] Leate_Wonceslace@lemmy.dbzer0.com 19 points 7 months ago

The VG made by pocketpair before the patent was issued for one.

[-] Strawberry 15 points 7 months ago

Ratchet and Clank's glove of doom fits the bill

[-] figjam@midwest.social 15 points 7 months ago

Summoning a dedra in skyrim?

[-] catloaf@lemm.ee 5 points 7 months ago

You don't throw an object for that, you cast a spell, and I don't remember being able to target it, but then I never really used those spells.

[-] figjam@midwest.social 4 points 7 months ago

It is a spell but iirc the animation is a little ball that goes where you point it.

[-] bert@lemmy.monster 7 points 7 months ago

Does Ghostbusters count?

[-] zer0hour@lemmy.world 5 points 7 months ago

Helldivers has this, I believe. if a teammate dies then you have to throw an object to summon down a drop pod at a specific location

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[-] FartsWithAnAccent@fedia.io 17 points 7 months ago

That's because it is, Pokemon didn't come up with it, they just made it popular.

[-] JackbyDev@programming.dev 13 points 7 months ago* (last edited 7 months ago)

That's the weird thing. It doesn't seem to matter. The patent was filed after PalWorld was released. I'm guessing this is some quirk of Japan's patent system I'm unfamiliar with.

[-] FreshLight@sh.itjust.works 60 points 7 months ago* (last edited 7 months ago)

What a sad sad outcome. Patenting game mechanics should not be legal.

[-] Yeller_king@reddthat.com 11 points 7 months ago

It isn't in the US but is in Japan where the companies are based.

[-] Focal@pawb.social 10 points 7 months ago

Erm, acktchually! I think Nintendo is pretty cringe here, not based!

(Sorry, I couldn't resist)

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[-] ryathal@sh.itjust.works 9 points 7 months ago

It's still somewhat protected in the US. The big one in table top gaming was tap mechanics from Magic. That expired in 2014 though. In video games the Nemesis system from Shadow of Mordor/war is also patented.

[-] PM_Your_Nudes_Please@lemmy.world 6 points 7 months ago

Loading screen mini games are also patented. That’s why loading screens never have mini games. Less of an issue now that game devs have begun avoiding loading screens, but they were extremely common in older generations and they never had mini games to pass the time.

[-] Arbiter@lemmy.world 58 points 7 months ago

It’s a shame the Wii U didn’t bankrupt Nintendo.

[-] NOT_RICK@lemmy.world 11 points 7 months ago

I do wonder if the steam deck exists in this alternate timeline you propose

[-] Arbiter@lemmy.world 5 points 7 months ago

No, but we do have a proper Nvidia Shield Portable 2.

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[-] dumbass@leminal.space 49 points 7 months ago

Make it so you launch the ball thing from a sling shot, that's not throwing the object and it fits the universe

[-] yuri@pawb.social 25 points 7 months ago

make it so you shoot them out with a gun

[-] ryathal@sh.itjust.works 5 points 7 months ago

You already do that eventually anyway.

[-] iAmTheTot@sh.itjust.works 10 points 7 months ago* (last edited 7 months ago)

I am not usually in favour of big companies bullying smaller companies with the law, but it's pretty egregious how much they were ripping off Pokémon.

Edited to add, apparently this was a really hot take. I am not saying that the gameplay between the games was similar, but I saw a comparison of several of the designs of the creatures for the first time when this whole kinda started kicking off a bit ago and it was the first time I realized how blatant the designs were lifted right from popular Pokémon. Combined specifically with the pokeball-alikes and like... I don't know how people can defend it. There's homage and then there's IP theft.

[-] hex@programming.dev 38 points 7 months ago

The game itself isn't ripping off anything. Pokémon is such a direct "rip off" of digimon, too, then. Except it doesn't matter, cause that's what stuff is. Stuff is made up of other stuff and oftentimes there will be similarities!

[-] iAmTheTot@sh.itjust.works 8 points 7 months ago

I mean, for one I was talking about the designs of the creatures and the specific ball mechanic/theme, but also Pokémon came out before Digimon anyway.

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[-] mnemonicmonkeys@sh.itjust.works 20 points 7 months ago

Pokemon is a rip off of Dragon Quest and Shin Megami Tensei.

[-] KairuByte@lemmy.dbzer0.com 18 points 7 months ago

You mean like Pokémon “ripping off” Dragon Quest?

You can’t patent an art style.

[-] iAmTheTot@sh.itjust.works 6 points 7 months ago

For one, I didn't say you could patent an art style. But distinguishable character can be IP. You're like the fifth person to mention Dragon Quest and I've never heard of that comparison before, do you have any examples?

[-] KairuByte@lemmy.dbzer0.com 4 points 7 months ago

There are a bunch of images out there making the comparison, but here’s a good video of just a direct side to side of each design. https://youtu.be/CZXKKbSCA34

[-] JackbyDev@programming.dev 12 points 7 months ago

I'd be more willing to agree if Nintendo was going after them for similar art styles. They went after them for fucking throwing balls of all things. This is going to set a horrible precedent for the game industry.

So either Nintendo didn't believe the monster designs were rip offs, or they didn't feel it was a proper violation because they've shown themselves as willing to litigate.

[-] noxy@yiffit.net 5 points 7 months ago

I disagree with your premise but even if I agreed that any IP theft has occurred, why do you care? surely you're aware that nintendo aggressively invests in IP lawyers and lawsuits?

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[-] theneverfox@pawb.social 3 points 7 months ago

They're both based on the same source material - various mythological creatures and real animals with a twist

I used to think Pokemon was super original - but a lot of it just seems they way because we don't learn much about Japanese or asian folklore overseas.

Like take Magikarp. There's a Chinese proverb about a carp leaping through the dragons gate (an actual waterfall) turning into a dragon (meant to describe how with diligence a common person could become powerful through the civil official exams)... The weak magic carp, if diligently leveled, can become a Chinese dragon that looks exactly like the ones they use in parades.

Meouth - a wealth giving cat, many asian shops have a cat figure with a gold coin for luck. And Persian is just a lioness (a bigger cat) with the same design.

Vulpix/Ninetails - nine tailed fox

Ekans - snakE. Arbok - kobrA. Pidgey - pigeon. Pigiotto, pigeot? Reminds me of fire, fira, firaga, firaja naming scheme from final fantasy

Hitmonlee and Hitmonchan - Bruce Lee and Jackie Chan

Noticably, most of these puns and references to actual people are not copied, instead it is things like wolves and mythological creatures

If anything, it's the style of the art that makes them so similar - but copying aesthetics is how art grows and develops. It's not like they were the first or only ones to copy the style either

[-] DoucheBagMcSwag@lemmy.dbzer0.com 9 points 7 months ago* (last edited 7 months ago)

This game is still in early access so I hope this is only temporary and they will retool this to not be similar to Pokemon. There's no way this will be final right...?? No summon animation at all??!

[-] lvxferre@mander.xyz 8 points 7 months ago

If Palworld devs were as petty as I am they'd probably make a Pal that looks like an obese and hostile Pikachu with a Mario hat.

  • Name: Renjiyu / レンヂユ; after a really shitty Mandarin joke with Nintendo's name (basically calling it hell's company).
  • It would make a noise that sounds a lot like uttaeru / 訴える "to sue, to complain" with an incredibly whiny voice
  • Drop: meat and sulphur (the in-game sulphur looks a lot like fool's gold)
  • "Utility": when it's running around your base, Renjiyu makes your pals drop whatever they are doing to listen to its ramblings. As in, negative utility.

Bonus points if the logo in the hat resembles a pokeball from a distance.

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[-] uninvitedguest@lemmy.ca 4 points 7 months ago

How do Japanese patents differ from USA/CAN? My general understanding of patents is that they expire after 20 years - Pokemon is older than that. Do Japanese patents have a longer duration? Did Nintendo patent a game later than the originals?

[-] Gaspar@lemmy.dbzer0.com 8 points 7 months ago

These patents were granted to Nintendo this year.

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this post was submitted on 11 Dec 2024
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