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submitted 2 days ago by Rider@eviltoast.org to c/games@lemmy.world
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[-] ZombiFrancis@sh.itjust.works 5 points 3 hours ago

There was a whole era of gaming from the late 90s to like 2010 where like a couple developers made something special, left, and then the company coasted on the code for a decade.

For me it was the Company of Heroes series.

[-] boaratio@lemmy.world 5 points 4 hours ago

Hot take: I'm fine with Bethesda taking their time to release a game if that means it'll be higher quality. There are thousands of games released a week. Hi play something else in the meantime.

[-] kittenzrulz123 5 points 4 hours ago

Tbh I kinda hope Bethesda doesn't make a new Fallout game, I predict if they do make a new one it'll make Fallout 76 look like New Vegas in comparison.

[-] 1SimpleTailor@startrek.website 22 points 23 hours ago* (last edited 23 hours ago)

Reposting my comment from another thread because I'm interested in spurring discussion.

Imo Bethesda is, in many ways, a victim of its own success. Morrowind and Oblivion were both solid entries that did well critically and financially, but no one was prepared for the massive impact of Skyrim. Its success transformed open-world fantasy games into a staple of AAA gaming, and the game has stayed relevant for over a decade.

However, even when it was first released, Skyrim fell short in several areas that were often overlooked due to the sheer “wow” factor of its open world. The game is plagued by bugs, many of which are game-breaking and persist even in recent re-releases. The AI is brain-dead, melee combat is clunky, and the quest design and writing often lack depth.

In the years since, the landscape of gaming has evolved. Numerous fantasy and open-world games have improved upon things that Skyrim did well, and raised the bar for what players expect from many areas where Skyrim fell short. Players today have a wealth of games to choose from and are less forgiving of these types of flaws. Starfield’s lukewarm reception reflects Bethesda’s seeming unwillingness—or inability—to update its design philosophy for a modern audience.

The expectations for The Elder Scrolls VI have become impossible for Bethesda to meet. These expectations are sky-high not only among fans but also from Bethesda’s new parent company, Microsoft. TES6 will almost certainly be a financial success, but Microsoft didn’t acquire Bethesda for just “decent” results like Starfield; they acquired the creators of Skyrim to make blockbuster hits that dominate the charts and win critical acclaim.

In the end, Bethesda knows they will never recapture the lightning-in-a-bottle success of Skyrim. So they’ll keep sitting on the IP, until Microsoft forces them to release something mediocre, and their studio joins many of the other classic RPG developers in obscurity

[-] Jumi@lemmy.world 31 points 1 day ago

I sometimes download Skyrim again, mod it for hours and as soon as I start a new game I realise I don't even wanna play it.

[-] asmoranomar@lemmy.world 6 points 1 day ago

You might be interested to know that there are several hardcore modding scenes, where the point is to mod the game for fun. The mod guides are updated every month or so and includes thousands of mods. It takes days to install, and actually playing is optional. In most cases, a new save is required every update, so modders keep an additional playable state if they actually want to play the game.

Lexy's LOTD is my fav one, it's only over a thousand mods, has very detailed instructions, and a very friendly community.

[-] Jumi@lemmy.world 5 points 11 hours ago

I just keeping modding games I actually wanna play like Rimworld or CP2077 but there's really a scene for everyone and everything.

[-] Hafler@lemm.ee 10 points 1 day ago

We will get Skyrim re-releases 15 more times before we get an ES6 release.

[-] SplashJackson@lemmy.ca 5 points 1 day ago

Maybe Todd Howard the Duck will tell us what's going on

[-] ICastFist@programming.dev 4 points 6 hours ago

Everything is just working

[-] TheFeatureCreature@lemmy.world 149 points 2 days ago

They can take as long as they want. After Starfield, I have zero confidence that TES6 will be any good. Bethesda has some serious issues they need to sort out with their production pipelines and methodology and they need to rethink how they approach story-driven open world experiences.

Every time I see a Starfield video and see the camera turbozoom in on a character as they deliver a forced, robotic line with terrifying facial animations - I get teleported right back to 2006. It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.

[-] BarbecueCowboy@lemmy.world 9 points 1 day ago* (last edited 1 day ago)

It is very obvious this studio does not know what they are doing and has learned little from their previous releases and from other contemporary games.

I think they've learned that they don't have to care about that to be successful. We have to keep reminding ourselves that success by these studios does not have to be defined by 'making a good game'. Starfield was a great success financially and there's no reason they should change gears from that perspective.

Starfield has made around $700 million.

[-] PunchingWood@lemmy.world 50 points 2 days ago

I've said it before, and I believe that Bethesda is going to completely mess up TES6.

There are several issues with Bethesda, the major problem being they seem to have lost all creativity and they're trying to apply the same old formula to every single game with minimal changes. Then hope that modders will keep it on life support. And sadly that's how I found myself having to play their games, because without many mods it was often awful to play on PC, and I still didn't have fun thanks to repetitive content and forgettable story and characters.

Another is that they're clinging on to that damn dilapidated game engine of theirs like it's their precious baby. It's an awful engine, insanely outdated, limited and performs terribly. Starfield is a great example of how awful it is, but every game before that has had major performance issues and limitations as well.

The only redeeming feature might be that TES6 probably won't be a procedurally generated world. They really showed how repetitive and boring it can get with procedural generation. And a handcrafted world would have so much more character. They could perhaps use the procedural engine for dungeons, and enemies and their bases, or items found through the world, but not the world itself.

But I'm afraid it's just going to be a near Skyrim carbon-copy. It'll likely be an okay looking game with an okay looking game world, but I bet gameplay will be mostly unaltered from what they've been doing for over 20 years. Same old basic combat, same talking heads with lifeless animations, same sneaking and magic gameplay, etc.

[-] ProfessorProteus@lemmy.world 15 points 1 day ago

Agreed. They need to retire that dogshit engine and write a new one. I know that's a huge and expensive undertaking, which is why they probably won't. TES6 will sell like hotcakes on its name alone.

I had been looking forward to TES6 for so damn long, but at this point the most exciting thing we can look forward to is the crazy glitches that speedrunners will discover. That is, if they're not just the same glitches we've alll seen time and again.

[-] Cethin@lemmy.zip 7 points 1 day ago

Well before Starfield came out they said they couldn't make TES6 yet because the technology didn't exist. Starfield's development, I assume, was partially about building this technology. That makes me assume it's the procedural generation or the ships. If the former, I doubt it's the main game world or TES6 is fucked. I would suspect maybe something like plains of oblivion that are proc-gen or something.

To me, one of the biggest things that make Starfield feel so bad is the planets are so boring, specifically because there's too much to do (and it's all meaningless). Every location is surrounded by the exact same amount of points of interest. There's no barren areas and more habituated areas. It's all this bland uniform container of "content" with nothing making any of it stand out. Proc-gen only works when it can be used to make a lot of boring empty space with a few interesting unique things to find. I don't think they've figured that out yet.

[-] ICastFist@programming.dev 3 points 6 hours ago

It’s all this bland uniform container of “content” with nothing making any of it stand out.

The big irony here is that they could damn well make weights for the procgen to create spots with dense "habitation" and others with zero points of interest. But nope, just generate a map, plop down 5-8 POI, call it a day. The "big cities" like New Atlantis stand out in the worst way possible, a small square of buildings surrounded by absolutely fucking nothing. They effectively copied the worst aspects of No Man's Sky

[-] BruceTwarzen@lemm.ee 13 points 1 day ago

I found it extremely funny that todd said that planets are empty and boring, because irl, planets would be boring and and empty wastelands. Why do you make a boring game then todd? Are you stupid? Is that your dream game? Imagine you can make any videogame that you want and you go: i want it to be set in the middle desert.

Oh so there are gonna be pyramids, bandits and other points of interest?

No the desert is pretty empty and boring.

Oh, sounds pretty good.

I do not understand why Bethesda fans even deal with that shit. They must laugh their asses off every time someone doesn't refund starfield.

[-] Cethin@lemmy.zip 4 points 1 day ago

Honestly, I mostly agree they should be mostly empty and boring. They aren't though. They're absolutely full (of really boring stuff). There are no empty spaces. If there were then finding something would feel special. However, anywhere you land it shows you at least like ten points of interest nearby. I don't think there's anywhere on any planet that isn't inhabited despite supposedly no one colonizing most of the planets. Every location is generic, so none of its unique and you never find anything special.

Excitement and fun is built on the juxtaposition of the opposite. If everything is equally interesting, nothing is interesting. For example, in some space games finding life on other planets is exciting, because it's rare. In other games there's life on nearly every planet and it's boring because it's not different than anywhere else. To use loot drops as an example, if every drop was a legendary, legendary drop would be boring. You need most drops to be bland common items so the legendary drop stands out.

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[-] Gradually_Adjusting@lemmy.world 5 points 2 days ago

I think they really don't believe in storytelling in the way traditional game writers do. They think enough simulation can replace good writing.

Personally I'm certain they are wrong, and it's tragic that they own the Elder Scrolls IP.

[-] DarkThoughts@fedia.io 13 points 2 days ago

Simulation? What? That's the one aspect that has been gotten worse with every Bethesda title. Their storytelling was always garbage. I never finished the main quest in Skyrim even, and the one in Oblivion was trash, the one in Morrowind barely existing. This was never the strong suit of their games.

[-] sheogorath@lemmy.world 4 points 1 day ago

Hot take, Michael Kirkbride carried TES lore. Even the interesting parts of Skyrim is based from his writing.

[-] 1SimpleTailor@startrek.website 3 points 23 hours ago

I mean it's not really a hot take since it's been the consensus among long-time TES fans since 2006. Shivering Isles is the only good lore/story contribution TES has had without Kirkbtides involvement, and even that was basically just trying to Mantle his style from Morrowind.

[-] TheFeatureCreature@lemmy.world 4 points 1 day ago

Agreed. TES just hasn't had good world design and lore since Morrowind. If I remember correctly, he also wrote much of the books in the TES universe which are still used in Skyrim.

ESO might be an exception. I don't think it has the best writing but it does have much more interesting lore and world design than Oblivion and Skyrim.

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[-] Venicon@lemmy.world 46 points 1 day ago* (last edited 1 day ago)

Skyrim will always hold a special place in my heart, it’s almost like a simpler time.

Starfield damaged Bethesda for me though. To spend 25 years on it in total and for it to be as it released was very disappointing. I mean basics like no city maps or land vehicles? Every base you come across having the same bodies in the same place with the same loot? I want to love it, they can do things I can’t even imagine (I can’t program Jack shit) but for that to be the end point of their decades of labour just doesn’t add up for me.

[-] PolarisFx@lemmy.dbzer0.com 3 points 1 day ago

It's the damn engine, TES6 will be in the same engine. The same engine based on the gamebryo engine designed in 1997.

[-] HowManyNimons@lemmy.world 5 points 1 day ago

Yeah, my current plan is to pass on TES6.

[-] superkret@feddit.org 17 points 2 days ago

To be fair, Skyrim still holds up today.

[-] PunchingWood@lemmy.world 38 points 2 days ago

Yeah, but not thanks to Bethesda though.

[-] Rider@eviltoast.org 13 points 2 days ago

True, but Bethesda not only embraced modders with open arms—they encouraged them! You can’t say the same for most other game devs; the majority either ignore modders like they're pests or, worse, are outright hostile towards them.

[-] ICastFist@programming.dev 2 points 4 hours ago

Their "open arms" has felt like a vampiric embrace for almost a decade now, because they would really, really, really prefer if modders released stuff via their club, where modders can get money and they also get a slice for free.

The bigger PC names of the 90s and early 2000s were all welcoming to modding, with some games shipping with the "official editor tools" for anyone to mess around with (UT99 and Warcraft 3 come to mind)

[-] catloaf@lemm.ee 6 points 2 days ago

Well except for that part where the native mod tools suck ass and every creation club update breaks a bunch of mods

[-] BigBananaDealer@lemm.ee 5 points 1 day ago

this doesnt make any sense at all. they made the game

[-] crapwittyname@lemm.ee 4 points 1 day ago

But it holds up thanks to the mods that are available for it now. Mods which are all developed by not-Bethesda. Vanilla Skyrim doesn't hold up in 2024, modded Skyrim does.

[-] BigBananaDealer@lemm.ee 5 points 1 day ago

really? hmm weird, because 95% of my playthroughs are unmodded, and i still play it regularly. i would be extremely shocked if im the only one in the world not using mods

and hell, before mods were on consoles there were STILL plenty of people playing it

[-] crapwittyname@lemm.ee 1 points 1 day ago

Skyrim is a classic game, and there are always going to people playing it, like there will always be people playing Half Life 2, Mario and Tetris. But I think what makes Skyrim stand out is that it's still exciting a decade later because it's still changing and improving. Amazing groups of people are dragging that game into every new generation and changing it in every way imaginable. It has infinite replay value. So it has the draw of just being a great vanilla game but also the benefit of mods. It's safe to say it wouldn't be anywhere near as popular today without the huge library of mods.

[-] BigBananaDealer@lemm.ee 1 points 1 day ago

i disagree with the last point. mods definitely helped, but skyrim was a complete cultural phenomenon even to people who had no idea what mods even were. it was extremely highly praised and sold great on consoles. i think it would have been a classic regardless

[-] crapwittyname@lemm.ee 1 points 1 day ago

I agree it would have been a classic without the mods. What I'm saying is it's better than a lot of other classics, as a gaming experience, because of the mods.

[-] icecreamtaco@lemmy.world 2 points 1 day ago

I played it vanilla first time in 2022 and it was amazing

[-] acosmichippo@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

unless you already played it and want something new.

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[-] acosmichippo@lemmy.world 12 points 2 days ago* (last edited 2 days ago)

wasted too much time on starfield, FO76, and mobile games. that's all they have released since 2018. and if you don't count VR editions or special editions then you're back to 2016 with FO4.

8 years of junk. They could have made TWO elder scrolls in that time.

[-] nek0d3r@lemmy.world 8 points 1 day ago

Join the dark side -- stop taking your pills and enjoy Elder Scrolls 6 and Titanfall 3 with the rest of us

[-] lukhan@fedia.io 5 points 2 days ago

I hate the way most of the ES fans talk and think about this. I see where the frustraition is coming from but for the most part all of the hate is baseless, you all act like you have seen even a pixel of it. Yes the last few games were not their best to say the least but i belive they had a reason for most of the fumbles. While sometimes it was just plain "we need more money" other times itwas a bit more complex with how starfield was a passion project which they made to test out the limits of their game engine. it was never supposed to be a ground braking game just a way to monotize their testing while giving the hungry fans something to play with while they wait. There is no solid proof or reason to balive that TESVI will be trash. It may not be as good as skyrim in some aspects but i belive it will at least surpass it in some other ones. Another thing which bugs me is people being angry at how long it takes them to make it while you know they did projects in between, would you reather a buggy unplayable mess now or a fully flashed out game a year or two later. The best thing to do is wait and see. Don't make it harder for everyone to be excited. I may have missed some things in this post so if anyone wants to debate me feel free to reply!

-Cheers!

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this post was submitted on 11 Nov 2024
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